net.minecraft.server.v1_9_R1

public class BlockTallPlant

extends BlockPlant implements IBlockFragilePlantElement

All mapped superinterfaces:

IBlockFragilePlantElement

akw
net.minecraft.block.BlockDoublePlant
net.minecraft.server.v1_9_R1.BlockTallPlant

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockTallPlant$EnumTallFlowerVariants>
a
field_176493_a
VARIANT
public static final BlockStateEnum<BlockTallPlant$EnumTallPlantHalf>
c
field_176492_b
HALF
public static final BlockStateEnum<EnumDirection>
d
field_181084_N

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(arc arg0, ahx arg1, cj arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private BlockTallPlant$EnumTallFlowerVariants
a(ahx arg0, cj arg1, arc arg2)
func_185517_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(aht arg0, cj arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public boolean
a(ahx arg0, cj arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
protected void
e(aht arg0, cj arg1, arc arg2)
func_176475_e(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
f(aht arg0, cj arg1, arc arg2)
func_180671_f(World arg0, BlockPos arg1, IBlockState arg2)
public Item
a(arc arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
d(arc arg0)
func_180651_a(IBlockState arg0)
getDropData(IBlockData arg0)
public void
a(aht arg0, cj arg1, akw$b arg2, int arg3)
func_176491_a(World arg0, BlockPos arg1, BlockDoublePlant$EnumPlantType arg2, int arg3)
public void
a(aht arg0, cj arg1, arc arg2, sa arg3, adq arg4)
func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public void
a(aht arg0, zj arg1, cj arg2, arc arg3, apv arg4, adq arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public void
a(aht arg0, cj arg1, arc arg2, zj arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private boolean
b(aht arg0, cj arg1, arc arg2, zj arg3)
func_176489_b(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public ItemStack
a(aht arg0, cj arg1, arc arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
a(aht arg0, cj arg1, arc arg2, boolean arg3)
func_176473_a(World arg0, BlockPos arg1, IBlockState arg2, boolean arg3)
public boolean
a(aht arg0, Random arg1, cj arg2, arc arg3)
func_180670_a(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public void
b(aht arg0, Random arg1, cj arg2, arc arg3)
func_176474_b(World arg0, Random arg1, BlockPos arg2, IBlockState arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
b(arc arg0, ahx arg1, cj arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public int
e(arc arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public void
a(ado arg0, acq arg1, List<adq> arg2)
func_149666_a(Item arg0, CreativeTabs arg1, List<ItemStack> arg2)
public Block$a
v()
func_176218_Q()