public AxisAlignedBB | |
public boolean | |
public boolean | |
public boolean | | a(aht arg0, cj arg1, arc arg2, zj arg3, qm arg4, adq arg5, cq arg6, float arg7, float arg8, float arg9) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9) |
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private void | |
public boolean | |
public void | |
private boolean | |
public int | |
public Item | |
public ItemStack | |
public IBlockData | | a(int arg0) | | func_176203_a(int arg0) | | fromLegacyData(int arg0) |
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public int | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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public int | |
public boolean | |
public AxisAlignedBB | |
public BlockRenderLayer | |