public boolean | |
public boolean | |
public EnumRenderType | |
public AxisAlignedBB | |
public void | |
public IBlockData | | a(aht arg0, cj arg1, cq arg2, float arg3, float arg4, float arg5, int arg6, sa arg7) | | func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7) | | getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7) |
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public void | | a(aht arg0, cj arg1, arc arg2, sa arg3, adq arg4) | | func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public IBlockData | |
public IBlockData | |
public boolean | |
private boolean | |
public void | |
public void | |
public boolean | | a(aht arg0, cj arg1, arc arg2, zj arg3, qm arg4, adq arg5, cq arg6, float arg7, float arg8, float arg9) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, ItemStack arg5, EnumFacing arg6, float arg7, float arg8, float arg9) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, ItemStack arg5, EnumDirection arg6, float arg7, float arg8, float arg9) |
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public ITileInventory | |
public TileEntity | | a(aht arg0, int arg1) | | func_149915_a(World arg0, int arg1) |
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public boolean | |
public int | |
public int | |
private boolean | |
private boolean | |
private boolean | |
public boolean | |
public int | |
public IBlockData | | a(int arg0) | | func_176203_a(int arg0) | | fromLegacyData(int arg0) |
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public int | |
public IBlockData | |
public IBlockData | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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