net.minecraft.server.v1_9_R1

public abstract class BlockFluids

extends Block

amo
net.minecraft.block.BlockLiquid
net.minecraft.server.v1_9_R1.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
b
field_176367_b
LEVEL

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(arc arg0, ahx arg1, cj arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
a(arc arg0, aht arg1, cj arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public boolean
b(ahx arg0, cj arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public static float
e(int arg0)
func_149801_b(int arg0)
protected int
c(ahx arg0, cj arg1)
func_176362_e(IBlockAccess arg0, BlockPos arg1)
protected int
d(ahx arg0, cj arg1)
func_176366_f(IBlockAccess arg0, BlockPos arg1)
public boolean
c(arc arg0)
func_149686_d(IBlockState arg0)
public boolean
b(arc arg0)
func_149662_c(IBlockState arg0)
public boolean
a(arc arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
a(ahx arg0, cj arg1, cq arg2)
func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
public EnumRenderType
a(arc arg0)
func_149645_b(IBlockState arg0)
public Item
a(arc arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
protected Vec3D
f(ahx arg0, cj arg1)
func_180687_h(IBlockAccess arg0, BlockPos arg1)
public Vec3D
a(aht arg0, cj arg1, rr arg2, bbj arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
a(aht arg0)
func_149738_a(World arg0)
public void
c(aht arg0, cj arg1, arc arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(aht arg0, cj arg1, arc arg2, ajt arg3)
func_176204_a(World arg0, BlockPos arg1, IBlockState arg2, Block arg3)
doPhysics(World arg0, BlockPosition arg1, IBlockData arg2, Block arg3)
public boolean
e(aht arg0, cj arg1, arc arg2)
func_176365_e(World arg0, BlockPos arg1, IBlockState arg2)
protected void
b(aht arg0, cj arg1)
func_180688_d(World arg0, BlockPos arg1)
fizz(World arg0, BlockPosition arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(arc arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public static BlockFlowing
a(axe arg0)
func_176361_a(Material arg0)
public static BlockStationary
b(axe arg0)
func_176363_b(Material arg0)
public boolean
a(arc arg0, ahx arg1, cj arg2, cq arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
e(ahx arg0, cj arg1)
func_176364_g(IBlockAccess arg0, BlockPos arg1)
public int
c(arc arg0, ahx arg1, cj arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public void
a(arc arg0, aht arg1, cj arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static float
a(ahx arg0, cj arg1, axe arg2)
func_185697_a(IBlockAccess arg0, BlockPos arg1, Material arg2)