net.minecraft.client.model

public class AnimationUtils

gem
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.unmapped.C_szcxkswz
net.minecraft.client.render.entity.model.CrossbowPosing
net.minecraft.client.render.entity.model.CrossbowPosing

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
a(gjc arg0, gjc arg1, gjc arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
m_hqxtrodg(C_rglqxnbw arg0, C_rglqxnbw arg1, C_rglqxnbw arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
public static void
a(gjc arg0, gjc arg1, float arg2, int arg3, boolean arg4)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, int arg3, boolean arg4)
method_25446(class_630 arg0, class_630 arg1, float arg2, int arg3, boolean arg4)
m_uniwdnss(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2, int arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean rightArmed)
public static void
a(gjc arg0, gjc arg1, bwx arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4)
m_oemnrzat(C_rglqxnbw arg0, C_rglqxnbw arg1, C_njjnizsa arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress)
meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress)
public static void
a(gjc arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
m_udniqfcl(C_rglqxnbw arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
swingArm(ModelPart arm, float animationProgress, float sigma)
public static void
a(gjc arg0, gjc arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
m_najczwor(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
public static void
a(gjc arg0, gjc arg1, boolean arg2, float arg3, float arg4)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4)
m_ypshwnsw(C_rglqxnbw arg0, C_rglqxnbw arg1, boolean arg2, float arg3, float arg4)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)