| public static void | | a(gjc arg0, gjc arg1, gjc arg2, boolean arg3) | | animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3) | | method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3) | | m_hqxtrodg(C_rglqxnbw arg0, C_rglqxnbw arg1, C_rglqxnbw arg2, boolean arg3) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed) |
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| public static void | | a(gjc arg0, gjc arg1, float arg2, int arg3, boolean arg4) | | animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, int arg3, boolean arg4) | | method_25446(class_630 arg0, class_630 arg1, float arg2, int arg3, boolean arg4) | | m_uniwdnss(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2, int arg3, boolean arg4) | | charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean arg4) | | charge(ModelPart holdingArm, ModelPart pullingArm, float arg2, int arg3, boolean rightArmed) |
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| public static void | | a(gjc arg0, gjc arg1, bwx arg2, float arg3, float arg4) | | swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4) | | method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4) | | m_oemnrzat(C_rglqxnbw arg0, C_rglqxnbw arg1, C_njjnizsa arg2, float arg3, float arg4) | | meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress) | | meleeAttack(ModelPart leftArm, ModelPart rightArm, Arm arg2, float swingProgress, float animationProgress) |
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| public static void | | a(gjc arg0, float arg1, float arg2) | | bobModelPart(ModelPart arg0, float arg1, float arg2) | | method_29350(class_630 arg0, float arg1, float arg2) | | m_udniqfcl(C_rglqxnbw arg0, float arg1, float arg2) | | swingArm(ModelPart arm, float animationProgress, float sigma) | | swingArm(ModelPart arm, float animationProgress, float sigma) |
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| public static void | | a(gjc arg0, gjc arg1, float arg2) | | bobArms(ModelPart arg0, ModelPart arg1, float arg2) | | method_32789(class_630 arg0, class_630 arg1, float arg2) | | m_najczwor(C_rglqxnbw arg0, C_rglqxnbw arg1, float arg2) | | swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress) | | swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress) |
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| public static void | | a(gjc arg0, gjc arg1, boolean arg2, float arg3, float arg4) | | animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4) | | method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4) | | m_ypshwnsw(C_rglqxnbw arg0, C_rglqxnbw arg1, boolean arg2, float arg3, float arg4) | | meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress) | | meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress) |
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