net.minecraft.client.model

public class PlayerModel

extends HumanoidModel<PlayerRenderState>

All mapped superinterfaces:

ArmedModel, HeadedModel

ghe
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.unmapped.C_aacegqwq
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.client.render.entity.model.PlayerEntityModel

Field summary

Modifier and TypeField
private static final String
f
LEFT_SLEEVE
field_32540
f_bbwzatep
LEFT_SLEEVE
LEFT_SLEEVE
private static final String
g
RIGHT_SLEEVE
field_32541
f_kbeskhpo
RIGHT_SLEEVE
RIGHT_SLEEVE
private static final String
x
LEFT_PANTS
field_32536
f_dilwibpr
LEFT_PANTS
LEFT_PANTS
private static final String
y
RIGHT_PANTS
field_32537
f_vtmwntpz
RIGHT_PANTS
RIGHT_PANTS
private final List<ModelPart>
z
bodyParts
field_27466
f_hgnuvbes
parts
public final ModelPart
a
leftSleeve
field_3484
f_vfnsbjvp
leftSleeve
leftSleeve
public final ModelPart
b
rightSleeve
field_3486
f_kljsammi
rightSleeve
rightSleeve
public final ModelPart
c
leftPants
field_3482
f_xcwuptla
leftPants
leftPants
public final ModelPart
d
rightPants
field_3479
f_dxtftjok
rightPants
rightPants
public final ModelPart
e
jacket
field_3483
f_pqurtlnk
jacket
jacket
private final boolean
A
slim
field_3480
f_vphnmqpc
thinArms
thinArms

Constructor summary

ModifierConstructor
public (ModelPart root, boolean thinArms)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(gjg arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
m_vmsftkej(C_kzsbkpiu arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
getTexturedModelData(Dilation dilation, boolean slim)
public void
a(hdz arg0)
setupAnim(PlayerRenderState arg0)
method_62110(class_10055 arg0)
m_wnbgbusx(C_pkqgufgx arg0)
setAngles(PlayerEntityRenderState arg0)
setAngles(hdz arg0)
public void
c_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
m_hjujknmv(boolean arg0)
setVisible(boolean arg0)
setVisible(boolean arg0)
public void
a(bwx arg0, fjj arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
public ModelPart
a(azv arg0)
getRandomBodyPart(RandomSource arg0)
method_22697(class_5819 arg0)
m_pyqhlfcf(C_rlomrsco arg0)
getRandomPart(Random random)
m_pyqhlfcf(RandomGenerator random)