net.minecraft.client.model

public class SkeletonModel<S extends SkeletonRenderState>

extends HumanoidModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel

ghu
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.unmapped.C_lhqnvntm
net.minecraft.client.render.entity.model.SkeletonEntityModel
net.minecraft.client.render.entity.model.SkeletonEntityModel

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
c()
createBodyLayer()
method_32047()
m_dvxjyfsj()
getTexturedModelData()
getTexturedModelData()
protected static void
a(gjm arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
m_xcazdwfc(C_lacpzcxf arg0)
addLimbs(ModelPartData data)
addLimbs(ModelPartData data)
public void
a(S arg0)
setupAnim(S arg0)
method_19690(S arg0)
m_ndbfqwhn(S arg0)
setAngles(S arg0)
setAngles(S arg0)
public void
a(bwx arg0, fjj arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)