net.minecraft.client.model

public class WardenModel

extends EntityModel<WardenRenderState>

gim
net.minecraft.client.model.WardenModel
net.minecraft.class_7280
net.minecraft.unmapped.C_lpcwupnc
net.minecraft.client.render.entity.model.WardenEntityModel
net.minecraft.client.render.entity.model.WardenModel

Field summary

Modifier and TypeField
private static final float
m
DEFAULT_ARM_X_Y
field_38324
f_adupxjkp
field_38324
DEFAULT_ARM_X_Y
private static final float
n
DEFAULT_ARM_Z
field_38325
f_muibozgd
field_38325
DEFAULT_ARM_Z
protected final ModelPart
a
bone
field_38315
f_owbrxabp
bone
bone
protected final ModelPart
b
body
field_38316
f_gjvmkplj
body
body
protected final ModelPart
c
head
field_38317
f_fjtmzwkj
head
head
protected final ModelPart
d
rightTendril
field_38318
f_rghuuvzr
rightTendril
rightTendril
protected final ModelPart
e
leftTendril
field_38319
f_xbuituyv
leftTendril
leftTendril
protected final ModelPart
f
leftLeg
field_38320
f_zcewyugc
leftLeg
leftLeg
protected final ModelPart
g
leftArm
field_38321
f_ewvljjxt
leftArm
leftArm
protected final ModelPart
i
leftRibcage
field_38449
f_chpgofcw
leftRibcage
leftRibcage
protected final ModelPart
j
rightArm
field_38322
f_zsnubnja
rightArm
rightArm
protected final ModelPart
k
rightLeg
field_38323
f_izrrydpo
rightLeg
rightLeg
protected final ModelPart
l
rightRibcage
field_38450
f_ptxjeszy
rightRibcage
rightRibcage
private final List<ModelPart>
o
tendrilsLayerModelParts
field_38451
f_xvpqpjmc
tendrils
tendrilModelParts
private final List<ModelPart>
p
heartLayerModelParts
field_38452
f_vibyqfqp
justBody
heartModelParts
private final List<ModelPart>
q
bioluminescentLayerModelParts
field_38453
f_kxqhgvau
headAndLimbs
bioluminescentModelParts
private final List<ModelPart>
r
pulsatingSpotsLayerModelParts
field_38454
f_ofaxtqmr
bodyHeadAndLimbs
pulsatingSpotsModelParts

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createBodyLayer()
method_42578()
m_dcvkfpmp()
getTexturedModelData()
createBodyLayer()
public void
a(hey arg0)
setupAnim(WardenRenderState arg0)
method_42580(class_10081 arg0)
m_fqytyuwq(C_uqeazjlr arg0)
setAngles(WardenEntityRenderState arg0)
setAngles(hey arg0)
private void
a(float arg0, float arg1)
animateHeadLookTarget(float arg0, float arg1)
method_42735(float arg0, float arg1)
m_bderthwi(float arg0, float arg1)
setHeadAngle(float yaw, float pitch)
animateHeadAngle(float pitch, float yaw)
private void
a(float arg0)
animateIdlePose(float arg0)
method_42734(float arg0)
m_erpftfmd(float arg0)
setHeadAndBodyAngles(float animationProgress)
animateIdlePose(float angle)
private void
b(float arg0, float arg1)
animateWalk(float arg0, float arg1)
method_42737(float arg0, float arg1)
m_anxipzkw(float arg0, float arg1)
setLimbAngles(float angle, float distance)
animateWalk(float angle, float distance)
private void
b()
resetArmPoses()
method_42742()
m_gprdbiyx()
setArmPivots()
resetArmPose()
private void
a(hey arg0, float arg1)
animateTendrils(WardenRenderState arg0, float arg1)
method_42736(class_10081 arg0, float arg1)
m_tkirhrto(C_uqeazjlr arg0, float arg1)
setTendrilPitches(WardenEntityRenderState state, float animationProgress)
animateTendrils(hey arg0, float animationProgress)
public List<ModelPart>
b(hey arg0)
getTendrilsLayerModelParts(WardenRenderState arg0)
method_42738(class_10081 arg0)
m_kbeqpmry(C_uqeazjlr arg0)
getTendrils(WardenEntityRenderState state)
getTendrilModelParts(hey arg0)
public List<ModelPart>
c(hey arg0)
getHeartLayerModelParts(WardenRenderState arg0)
method_42739(class_10081 arg0)
m_fszwetdv(C_uqeazjlr arg0)
getBody(WardenEntityRenderState state)
getHeartModelParts(hey arg0)
public List<ModelPart>
d(hey arg0)
getBioluminescentLayerModelParts(WardenRenderState arg0)
method_42740(class_10081 arg0)
m_owmsrwbd(C_uqeazjlr arg0)
getHeadAndLimbs(WardenEntityRenderState state)
getBioluminescentModelParts(hey arg0)
public List<ModelPart>
e(hey arg0)
getPulsatingSpotsLayerModelParts(WardenRenderState arg0)
method_42741(class_10081 arg0)
m_qndmfoqz(C_uqeazjlr arg0)
getBodyHeadAndLimbs(WardenEntityRenderState state)
getPulsatingSpotsModelParts(hey arg0)