net.minecraft.client.renderer.blockentity

public class ShulkerBoxRenderer

implements BlockEntityRenderer<ShulkerBoxBlockEntity>

gta
net.minecraft.client.renderer.blockentity.ShulkerBoxRenderer
net.minecraft.class_834
net.minecraft.unmapped.C_veoxnroc
net.minecraft.client.render.block.entity.ShulkerBoxBlockEntityRenderer
net.minecraft.client.render.block.entity.ShulkerBoxBlockEntityRenderer

Field summary

Modifier and TypeField
private final ShulkerBoxRenderer$ShulkerBoxModel
a
model
field_4387
f_qnbtlfrk
model
model

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context ctx)
public (EntityModelSet models)

Method summary

Modifier and TypeMethod
public void
a(dys arg0, float arg1, fjj arg2, gqa arg3, int arg4, int arg5, feq arg6)
render(ShulkerBoxBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5, Vec3 arg6)
method_3574(class_2627 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5, class_243 arg6)
m_pnlnkeit(C_gauehqwp arg0, float arg1, C_cnszsxvd arg2, C_igrgeffe arg3, int arg4, int arg5, C_vgpupfxx arg6)
render(ShulkerBoxBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5, Vec3d arg6)
render(ShulkerBoxBlockEntity arg0, float arg1, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg4, int arg5, Vec3d arg6)
public void
a(fjj arg0, gqa arg1, int arg2, int arg3, ja arg4, float arg5, hle arg6)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, int arg3, Direction arg4, float arg5, Material arg6)
method_65562(class_4587 arg0, class_4597 arg1, int arg2, int arg3, class_2350 arg4, float arg5, class_4730 arg6)
m_icievzcu(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, int arg3, C_xpuuihxf arg4, float arg5, C_djlixbky arg6)
render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Direction facing, float openness, SpriteIdentifier textureId)
m_icievzcu(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg2, int arg3, Direction direction, float arg5, Material arg6)