public static SkullModelBase | |
public void | | a(dyv arg0, float arg1, fjj arg2, gqa arg3, int arg4, int arg5, feq arg6) | | render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5, Vec3 arg6) | | method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5, class_243 arg6) | | m_fvigpjvu(C_vrhaavsg arg0, float arg1, C_cnszsxvd arg2, C_igrgeffe arg3, int arg4, int arg5, C_vgpupfxx arg6) | | render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5, Vec3d arg6) | | render(SkullBlockEntity arg0, float arg1, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg4, int arg5, Vec3d arg6) |
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public static void | | a(ja arg0, float arg1, float arg2, fjj arg3, gqa arg4, int arg5, ghw arg6, gqk arg7) | | renderSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5, SkullModelBase arg6, RenderType arg7) | | method_32161(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5, class_5598 arg6, class_1921 arg7) | | m_epolfgpw(C_xpuuihxf arg0, float arg1, float arg2, C_cnszsxvd arg3, C_igrgeffe arg4, int arg5, C_tuhbiezx arg6, C_tizlwnnv arg7) | | renderSkull(Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) | | renderSkull(Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractSkullBlockEntityModel model, RenderLayer renderLayer) |
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public static RenderType | |
public static RenderType | | a(dtr$a arg0, dcd arg1, alg arg2) | | getRenderType(SkullBlock$Type arg0, ResolvableProfile arg1, ResourceLocation arg2) | | method_3578(class_2484$class_2485 arg0, class_9296 arg1, class_2960 arg2) | | m_jjibiymx(C_hxsyxqpk$C_nyiksgwh arg0, C_iqgmrwok arg1, C_ncpywfca arg2) | | getRenderLayer(SkullBlock$SkullType type, ProfileComponent profile, Identifier texture) | | m_jjibiymx(SkullBlock$SkullType arg0, ProfileComponent arg1, Identifier id) |
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