net.minecraft.client.renderer.entity

public class ArmorStandRenderer

extends LivingEntityRenderer<ArmorStand, ArmorStandRenderState, ArmorStandArmorModel>

All mapped superinterfaces:

RenderLayerParent

gve
net.minecraft.client.renderer.entity.ArmorStandRenderer
net.minecraft.class_877
net.minecraft.unmapped.C_smwqqwls
net.minecraft.client.render.entity.ArmorStandEntityRenderer
net.minecraft.client.render.entity.ArmorStandEntityRenderer

Field summary

Modifier and TypeField
public static final ResourceLocation
a
DEFAULT_SKIN_LOCATION
field_4642
f_yemqlmmo
TEXTURE
TEXTURE
private final ArmorStandArmorModel
j
bigModel
field_53179
f_yxyhytxa
mainModel
private final ArmorStandArmorModel
k
smallModel
field_53180
f_kfdldrsz
smallModel

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public ResourceLocation
a(hbs arg0)
getTextureLocation(ArmorStandRenderState arg0)
method_3880(class_9998 arg0)
m_mrovyktq(C_ykegzsxw arg0)
getTexture(ArmorStandEntityRenderState arg0)
m_vhdjjpxx(hbs arg0)
public ArmorStandRenderState
a()
createRenderState()
method_62374()
m_kmcnncvj()
createRenderState()
m_txhyvkyc()
public void
a(cmw arg0, hbs arg1, float arg2)
extractRenderState(ArmorStand arg0, ArmorStandRenderState arg1, float arg2)
method_62375(class_1531 arg0, class_9998 arg1, float arg2)
m_eofnqxon(C_nknvrhfn arg0, C_ykegzsxw arg1, float arg2)
updateRenderState(ArmorStandEntity arg0, ArmorStandEntityRenderState arg1, float arg2)
m_uigfpsip(ArmorStandEntity arg0, hbs arg1, float arg2)
public void
a(hbs arg0, fjj arg1, gqa arg2, int arg3)
render(ArmorStandRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_62376(class_9998 arg0, class_4587 arg1, class_4597 arg2, int arg3)
m_tsnsmlag(C_ykegzsxw arg0, C_cnszsxvd arg1, C_igrgeffe arg2, int arg3)
render(ArmorStandEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
render(hbs arg0, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg3)
protected void
a(hbs arg0, fjj arg1, float arg2, float arg3)
setupRotations(ArmorStandRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_3877(class_9998 arg0, class_4587 arg1, float arg2, float arg3)
m_wlxysigd(C_ykegzsxw arg0, C_cnszsxvd arg1, float arg2, float arg3)
setupTransforms(ArmorStandEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
setupTransforms(hbs arg0, MatrixStack matrices, float arg2, float arg3)
protected boolean
a(cmw arg0, double arg1)
shouldShowName(ArmorStand arg0, double arg1)
method_3878(class_1531 arg0, double arg1)
m_tyfdpnov(C_nknvrhfn arg0, double arg1)
hasLabel(ArmorStandEntity arg0, double arg1)
hasLabel(ArmorStandEntity arg0, double arg1)
protected RenderType
a(hbs arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderType(ArmorStandRenderState arg0, boolean arg1, boolean arg2, boolean arg3)
method_24301(class_9998 arg0, boolean arg1, boolean arg2, boolean arg3)
m_twijdska(C_ykegzsxw arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderLayer(ArmorStandEntityRenderState arg0, boolean arg1, boolean arg2, boolean arg3)
getRenderLayer(hbs arg0, boolean arg1, boolean arg2, boolean arg3)