net.minecraft.client.renderer.entity

public class DragonFireballRenderer

extends EntityRenderer<DragonFireball, EntityRenderState>

gvy
net.minecraft.client.renderer.entity.DragonFireballRenderer
net.minecraft.class_891
net.minecraft.unmapped.C_arsbclod
net.minecraft.client.render.entity.DragonFireballEntityRenderer
net.minecraft.client.render.entity.DragonFireballEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
TEXTURE_LOCATION
field_4661
f_jkbdavwc
TEXTURE
TEXTURE
private static final RenderType
g
RENDER_TYPE
field_21735
f_lgtjdxam
LAYER
LAYER

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
protected int
a(cro arg0, iu arg1)
getBlockLightLevel(DragonFireball arg0, BlockPos arg1)
method_24086(class_1670 arg0, class_2338 arg1)
m_zeuoqkby(C_nglhzohe arg0, C_hynzadkk arg1)
getBlockLight(DragonFireballEntity arg0, BlockPos arg1)
getBlockLight(DragonFireballEntity arg0, BlockPos pos)
public void
a(hcn arg0, fjj arg1, gqa arg2, int arg3)
render(EntityRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_3936(class_10017 arg0, class_4587 arg1, class_4597 arg2, int arg3)
m_jbawcxgv(C_vptppxob arg0, C_cnszsxvd arg1, C_igrgeffe arg2, int arg3)
render(EntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
render(hcn arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
private static void
a(fjn arg0, fjj$a arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
vertex(VertexConsumer arg0, PoseStack$Pose arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
method_23837(class_4588 arg0, class_4587$class_4665 arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
m_agndedix(C_igthdzux arg0, C_cnszsxvd$C_pqokfevb arg1, int arg2, float arg3, int arg4, int arg5, int arg6)
produceVertex(VertexConsumer vertexConsumer, MatrixStack$Entry matrix, int light, float x, int z, int textureU, int textureV)
produceVertex(VertexConsumer vertexConsumer, MatrixStack$Entry arg1, int light, float x, int y, int textureU, int textureV)
public EntityRenderState
d()
createRenderState()
method_55269()
m_txhyvkyc()
createRenderState()