net.minecraft.client.renderer.entity.layers

public class CrossedArmsItemLayer<S extends HoldingEntityRenderState, M extends EntityModel<S> extends VillagerLikeModel>

extends RenderLayer<S, M>

gzz
net.minecraft.client.renderer.entity.layers.CrossedArmsItemLayer
net.minecraft.class_4004
net.minecraft.unmapped.C_befumgdr
net.minecraft.client.render.entity.feature.VillagerHeldItemFeatureRenderer
net.minecraft.client.render.entity.feature.VillagerHeldItemFeatureRenderer

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> context)

Method summary

Modifier and TypeMethod
public void
a(fjj arg0, gqa arg1, int arg2, S arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, S arg3, float arg4, float arg5)
method_4208(class_4587 arg0, class_4597 arg1, int arg2, S arg3, float arg4, float arg5)
m_isszlztv(C_cnszsxvd arg0, C_igrgeffe arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int arg2, S arg3, float arg4, float arg5)
protected void
a(S arg0, fjj arg1)
applyTranslation(S arg0, PoseStack arg1)
method_65251(S arg0, class_4587 arg1)
m_qctbuxtx(S arg0, C_cnszsxvd arg1)
applyTransforms(S state, MatrixStack matrices)
m_qctbuxtx(S arg0, MatrixStack matrices)