net.minecraft.client.renderer.entity

public class ShulkerRenderer

extends MobRenderer<Shulker, ShulkerRenderState, ShulkerModel>

All mapped superinterfaces:

RenderLayerParent

gyi
net.minecraft.client.renderer.entity.ShulkerRenderer
net.minecraft.class_943
net.minecraft.unmapped.C_emirifgh
net.minecraft.client.render.entity.ShulkerEntityRenderer
net.minecraft.client.render.entity.ShulkerEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
DEFAULT_TEXTURE_LOCATION
field_4781
f_bxtrttvi
TEXTURE
TEXTURE
private static final ResourceLocation[]
j
TEXTURE_LOCATION
field_4780
f_xzxmkdmq
COLORED_TEXTURES
COLORED_TEXTURES

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public Vec3
a(heh arg0)
getRenderOffset(ShulkerRenderState arg0)
method_23189(class_10065 arg0)
m_fjhajmre(C_lvaixukx arg0)
getPositionOffset(ShulkerEntityRenderState arg0)
getPositionOffset(C_lvaixukx arg0)
public boolean
a(coj arg0, gtt arg1, double arg2, double arg3, double arg4)
shouldRender(Shulker arg0, Frustum arg1, double arg2, double arg3, double arg4)
method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4)
m_itjqycnm(C_wepsgefi arg0, C_jwzjqevg arg1, double arg2, double arg3, double arg4)
shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4)
public ResourceLocation
b(heh arg0)
getTextureLocation(ShulkerRenderState arg0)
method_4111(class_10065 arg0)
m_orhbsanh(C_lvaixukx arg0)
getTexture(ShulkerEntityRenderState arg0)
m_vhdjjpxx(C_lvaixukx arg0)
public ShulkerRenderState
b()
createRenderState()
method_62527()
m_dbnigvmj()
createRenderState()
m_txhyvkyc()
public void
a(coj arg0, heh arg1, float arg2)
extractRenderState(Shulker arg0, ShulkerRenderState arg1, float arg2)
method_62526(class_1606 arg0, class_10065 arg1, float arg2)
m_rtzutjuh(C_wepsgefi arg0, C_lvaixukx arg1, float arg2)
updateRenderState(ShulkerEntity arg0, ShulkerEntityRenderState arg1, float arg2)
m_uigfpsip(ShulkerEntity arg0, C_lvaixukx arg1, float arg2)
public static ResourceLocation
a(cyb arg0)
getTextureLocation(DyeColor arg0)
method_37105(class_1767 arg0)
m_jkqsygqg(C_arllgqae arg0)
getTexture(DyeColor shulkerColor)
getTexture(DyeColor shulkerColor)
protected void
a(heh arg0, fjj arg1, float arg2, float arg3)
setupRotations(ShulkerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4114(class_10065 arg0, class_4587 arg1, float arg2, float arg3)
m_yybrxvhu(C_lvaixukx arg0, C_cnszsxvd arg1, float arg2, float arg3)
setupTransforms(ShulkerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
setupTransforms(C_lvaixukx arg0, MatrixStack matrices, float arg2, float arg3)