| public static Optional<Vec3> | | a(bxg arg0, feq arg1, float arg2, int arg3, boolean arg4) | | calculateJumpVectorForAngle(Mob arg0, Vec3 arg1, float arg2, int arg3, boolean arg4) | | method_54990(class_1308 arg0, class_243 arg1, float arg2, int arg3, boolean arg4) | | m_ouoqbvoy(C_dxkfswlz arg0, C_vgpupfxx arg1, float arg2, int arg3, boolean arg4) | | getJumpingVelocity(MobEntity entity, Vec3d jumpTarget, float maxVelocity, int angle, boolean requireClearPath) | | getJumpVelocity(MobEntity entity, Vec3d target, float maxVelocity, int angle, boolean needsClearPath) |
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| private static boolean | | a(bxg arg0, bwi arg1, feq arg2, feq arg3) | | isClearTransition(Mob arg0, EntityDimensions arg1, Vec3 arg2, Vec3 arg3) | | method_54989(class_1308 arg0, class_4048 arg1, class_243 arg2, class_243 arg3) | | m_mmzwwkbe(C_dxkfswlz arg0, C_sszpscpo arg1, C_vgpupfxx arg2, C_vgpupfxx arg3) | | isPathClear(MobEntity entity, EntityDimensions dimensions, Vec3d lastPos, Vec3d nextPos) | | pathIsClear(MobEntity entity, EntityDimensions dimensions, Vec3d initialPos, Vec3d endPos) |
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