net.minecraft.world.entity.ai.behavior

public class SetWalkTargetAwayFrom

caz
net.minecraft.world.entity.ai.behavior.SetWalkTargetAwayFrom
net.minecraft.class_4121
net.minecraft.unmapped.C_htymbopt
net.minecraft.entity.ai.brain.task.GoToRememberedPositionTask
net.minecraft.entity.ai.brain.task.GoToRememberedPositionTask

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static BehaviorControl<PathfinderMob>
a(cgg<iu> arg0, float arg1, int arg2, boolean arg3)
pos(MemoryModuleType<BlockPos> arg0, float arg1, int arg2, boolean arg3)
method_47091(class_4140<class_2338> arg0, float arg1, int arg2, boolean arg3)
m_lacjjlmd(C_vbbyoqyw<C_hynzadkk> arg0, float arg1, int arg2, boolean arg3)
createPosBased(MemoryModuleType<BlockPos> posModule, float speed, int range, boolean requiresWalkTarget)
toBlock(MemoryModuleType<BlockPos> memoryType, float speed, int range, boolean requiresWalkTarget)
public static OneShot<PathfinderMob>
b(cgg<? extends bwf> arg0, float arg1, int arg2, boolean arg3)
entity(MemoryModuleType<? extends Entity> arg0, float arg1, int arg2, boolean arg3)
method_24603(class_4140<? extends class_1297> arg0, float arg1, int arg2, boolean arg3)
m_ymnqcwoq(C_vbbyoqyw<? extends C_astfners> arg0, float arg1, int arg2, boolean arg3)
createEntityBased(MemoryModuleType<? extends Entity> entityModule, float speed, int range, boolean requiresWalkTarget)
toEntity(MemoryModuleType<? extends Entity> memoryType, float speed, int range, boolean requiresWalkTarget)
private static <T> OneShot<PathfinderMob>
a(cgg<T> arg0, float arg1, int arg2, boolean arg3, Function<T, feq> arg4)
create(MemoryModuleType<T> arg0, float arg1, int arg2, boolean arg3, Function<T, Vec3> arg4)
method_47092(class_4140<T> arg0, float arg1, int arg2, boolean arg3, Function<T, class_243> arg4)
m_jyuzurxd(C_vbbyoqyw<T> arg0, float arg1, int arg2, boolean arg3, Function<T, C_vgpupfxx> arg4)
create(MemoryModuleType<T> posSource, float speed, int range, boolean requiresWalkTarget, Function<T, Vec3d> posGetter)
create(MemoryModuleType<T> memoryType, float speed, int range, boolean requiresWalkTarget, Function<T, Vec3d> targetPositionGetter)