Projectile | | a(dja arg0, jo arg1, czd arg2, ja arg3) | | asProjectile(Level arg0, Position arg1, ItemStack arg2, Direction arg3) | | method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3) | | m_dxnfepcn(C_cdctfzbn arg0, C_ogbhoqwb arg1, C_sddaxwyk arg2, C_xpuuihxf arg3) | | createEntity(World world, Position pos, ItemStack stack, Direction direction) | | createEntity(World world, Position arg1, ItemStack stack, Direction direction) |
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default void | | a(crx arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | shoot(Projectile arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | m_mruwcksw(C_ltpsyvhj arg0, double arg1, double arg2, double arg3, float arg4, float arg5) | | initializeProjectile(ProjectileEntity entity, double x, double y, double z, float power, float uncertainty) | | initializeProjectile(ProjectileEntity projectile, double x, double y, double z, float speed, float divergence) |
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