WorldBorder | | A_() | | getWorldBorder() | | method_8621() | | m_buskdhke() | | getWorldBorder() | | getWorldBorder() |
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BlockGetter | | c(int arg0, int arg1) | | getChunkForCollisions(int arg0, int arg1) | | method_22338(int arg0, int arg1) | | m_cdodgqhq(int arg0, int arg1) | | getChunkAsView(int chunkX, int chunkZ) | | getChunkAsView(int arg0, int arg1) |
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default boolean | |
default boolean | | a(eah arg0, iu arg1, fev arg2) | | isUnobstructed(BlockState arg0, BlockPos arg1, CollisionContext arg2) | | method_8628(class_2680 arg0, class_2338 arg1, class_3726 arg2) | | m_muqpnsjj(C_txtbiemp arg0, C_hynzadkk arg1, C_pbfjvesm arg2) | | canPlace(BlockState state, BlockPos pos, ShapeContext context) | | canPlace(BlockState state, BlockPos pos, ShapeContext context) |
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default boolean | |
default boolean | |
default boolean | |
default boolean | |
default boolean | | a(bwf arg0, fel arg1, boolean arg2) | | noCollision(Entity arg0, AABB arg1, boolean arg2) | | method_61716(class_1297 arg0, class_238 arg1, boolean arg2) | | m_iomerewe(C_astfners arg0, C_hbcjzgoe arg1, boolean arg2) | | isSpaceEmpty(Entity entity, Box box, boolean checkFluid) | | m_iomerewe(Entity entity, Box arg1, boolean arg2) |
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default boolean | |
List<VoxelShape> | |
default Iterable<VoxelShape> | |
default Iterable<VoxelShape> | |
default Iterable<VoxelShape> | |
private VoxelShape | |
default BlockHitResult | |
default boolean | |
default Optional<BlockPos> | |
default Optional<Vec3> | | a(bwf arg0, ffk arg1, feq arg2, double arg3, double arg4, double arg5) | | findFreePosition(Entity arg0, VoxelShape arg1, Vec3 arg2, double arg3, double arg4, double arg5) | | method_33594(class_1297 arg0, class_265 arg1, class_243 arg2, double arg3, double arg4, double arg5) | | m_qrigjdbl(C_astfners arg0, C_zscvhwbd arg1, C_vgpupfxx arg2, double arg3, double arg4, double arg5) | | findClosestCollision(Entity entity, VoxelShape shape, Vec3d target, double x, double y, double z) | | findClosestCollision(Entity entity, VoxelShape shape, Vec3d target, double x, double y, double z) |
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