public void | | a(iu arg0, dsz arg1, List<etx$i> arg2, etx$c arg3) | | createMansion(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$WoodlandMansionPiece> arg2, WoodlandMansionPieces$MansionGrid arg3) | | method_15050(class_2338 arg0, class_2470 arg1, List<class_3471$class_3480> arg2, class_3471$class_3474 arg3) | | m_namazmnb(C_hynzadkk arg0, C_mboglirk arg1, List<C_dizzctht$C_myfavlrn> arg2, C_dizzctht$C_qibwxtzr arg3) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters parameters) | | generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$MansionParameters parameters) |
|
private void | | a(List<etx$i> arg0, etx$e arg1, etx$g arg2, ja arg3, int arg4, int arg5, int arg6, int arg7) | | traverseOuterWalls(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, Direction arg3, int arg4, int arg5, int arg6, int arg7) | | method_15051(List<class_3471$class_3480> arg0, class_3471$class_3476 arg1, class_3471$class_3478 arg2, class_2350 arg3, int arg4, int arg5, int arg6, int arg7) | | m_izprjyyf(List<C_dizzctht$C_myfavlrn> arg0, C_dizzctht$C_msvoqoxg arg1, C_dizzctht$C_umspqkwa arg2, C_xpuuihxf arg3, int arg4, int arg5, int arg6, int arg7) | | addOuterWall(List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$GenerationPiece wallPiece, WoodlandMansionGenerator$FlagMatrix layout, Direction direction, int startI, int startJ, int endI, int endJ) | | traverseOuterWalls(List<WoodlandMansionGenerator$Piece> pieces, WoodlandMansionGenerator$GenerationPiece wallPiece, WoodlandMansionGenerator$Grid baseGrid, Direction direction, int startX, int startZ, int endX, int endZ) |
|
private void | | a(List<etx$i> arg0, iu arg1, dsz arg2, etx$g arg3, etx$g arg4) | | createRoof(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4) | | method_15055(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3478 arg3, class_3471$class_3478 arg4) | | m_jtknlver(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_dizzctht$C_umspqkwa arg3, C_dizzctht$C_umspqkwa arg4) | | addRoof(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$FlagMatrix layout, WoodlandMansionGenerator$FlagMatrix nextFloorLayout) | | createRoof(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$Grid floorGrid, WoodlandMansionGenerator$Grid upperFloorGrid) |
|
private void | |
private void | |
private void | |
private void | |
private void | | a(List<etx$i> arg0, iu arg1, dsz arg2, ja arg3, etx$b arg4) | | addRoom1x1(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, WoodlandMansionPieces$FloorRoomCollection arg4) | | method_15057(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_3471$class_3473 arg4) | | m_cdnyfqnm(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_dizzctht$C_merrrdld arg4) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction direction, WoodlandMansionGenerator$RoomPool pool) | | addSmallRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction direction, WoodlandMansionGenerator$RoomPool roomPool) |
|
private void | | a(List<etx$i> arg0, iu arg1, dsz arg2, ja arg3, ja arg4, etx$b arg5, boolean arg6) | | addRoom1x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5, boolean arg6) | | method_15059(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5, boolean arg6) | | m_kiwhxiys(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_xpuuihxf arg4, C_dizzctht$C_merrrdld arg5, boolean arg6) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool, boolean staircase) | | addMediumRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool roomPool, boolean staircase) |
|
private void | | a(List<etx$i> arg0, iu arg1, dsz arg2, ja arg3, ja arg4, etx$b arg5) | | addRoom2x2(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, Direction arg3, Direction arg4, WoodlandMansionPieces$FloorRoomCollection arg5) | | method_15056(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_2350 arg3, class_2350 arg4, class_3471$class_3473 arg5) | | m_skxlcuyx(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_xpuuihxf arg3, C_xpuuihxf arg4, C_dizzctht$C_merrrdld arg5) | | addBigRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool pool) | | addBigRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, Direction connectedRoomDirection, Direction entranceDirection, WoodlandMansionGenerator$RoomPool roomPool) |
|
private void | | a(List<etx$i> arg0, iu arg1, dsz arg2, etx$b arg3) | | addRoom2x2Secret(List<WoodlandMansionPieces$WoodlandMansionPiece> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$FloorRoomCollection arg3) | | method_15053(List<class_3471$class_3480> arg0, class_2338 arg1, class_2470 arg2, class_3471$class_3473 arg3) | | m_cxkkkrmn(List<C_dizzctht$C_myfavlrn> arg0, C_hynzadkk arg1, C_mboglirk arg2, C_dizzctht$C_merrrdld arg3) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$RoomPool pool) | | addBigSecretRoom(List<WoodlandMansionGenerator$Piece> pieces, BlockPos pos, BlockRotation rotation, WoodlandMansionGenerator$RoomPool roomPool) |
|