History - net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
1.21.4
Names
fvn
fwb
Fields
ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: L, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: J, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: N, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: L, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: O, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: M, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: H, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
int: M, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_
int: K, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_
ResourceLocation: G, SLOT_SPRITE, field_55106, f_mtahlltb, SLOT_TEXTURE, f_371320_
Constructors
Methods
void (GuiGraphics, int, int): c, drawSlot, method_65187, m_ydhmglrv, drawSlot, m_ydhmglrv, m_372323_
1.21.3
Names
fvm
fvn
Fields
Constructors
Methods
1.21.2
Names
fps
fvm
Fields
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: J, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: L, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: L, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: N, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: M, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: O, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
int: K, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_
int: M, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
fpd
fps
Fields
ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: I, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: J, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: J, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: L, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: K, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: M, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
int: K, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_
Constructors
(HorseInventoryMenu, Inventory, AbstractHorse)
(HorseInventoryMenu, Inventory, AbstractHorse, int)
Methods
1.20.6
Names
fpc
fpd
Fields
Constructors
Methods
1.20.5
Names
fez
fpc
Fields
ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: C, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: I, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: D, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: J, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: E, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: K, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_
ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_
ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_
ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, f_291563_
ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_
Constructors
Methods
1.20.4
Names
Fields
Constructors
Methods
1.20.3
Names
fag
fez
Fields
Constructors
Methods
1.20.2
Names
ewn
fag
Fields
ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: x, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: C, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: y, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: D, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: z, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: E, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, f_290705_
ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, f_290344_
ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_
ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, f_291563_
Constructors
Methods
1.20.1
Names
Fields
Constructors
Methods
1.20
Names
euz
ewn
Fields
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: x, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: y, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: D, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: z, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
Constructors
Methods
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_
void (PoseStack, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_86412_
void (GuiGraphics, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_
void (GuiGraphics, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_88315_
1.19.4
Names
eqw
euz
Fields
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: C, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
float: D, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
Constructors
Methods
1.19.3
Names
enf
eqw
Fields
Constructors
Methods
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_86412_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
emc
enf
Fields
Constructors
Methods
1.19
Names
efp
emc
Fields
Constructors
Methods
1.18.2
Names
eek
efp
net.minecraft.client.gui.screen.ingame.HorseScreen
Fields
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, f_98811_
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_
AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, f_98812_
AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_
float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, f_98813_
float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_
float: C, yMouse, field_2938, f_vgkxszds, mouseY, f_98814_
float: C, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_
Constructors
Methods
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, m_7286_
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, render, m_6305_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
eci
eek
Fields
Constructors
Methods
1.17.1
Names
ech
eci
Fields
Constructors
Methods
1.17
Names
dqk
ech
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
net.minecraft.src.C_3663_
Fields
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u
ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, f_98811_
AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, field_147034_x
AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, f_98812_
float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y
float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, f_98813_
float: D, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z
float: C, yMouse, field_2938, f_vgkxszds, mouseY, f_98814_
Constructors
Methods
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_230450_a_
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, m_7286_
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, m_6305_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
dqh
dqk
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dsi
dqh
Fields
Constructors
Methods
1.16.1
Names
dhq
dsi
Fields
ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u
ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u
AbstractHorse: l, horse, field_2941, f_ngiqspdm, entity, field_147034_x
AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, field_147034_x
float: m, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y
float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y
float: n, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z
float: D, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z
Constructors
Methods
void (int, int): b, renderLabels, method_2388, m_lypenorc, drawForeground, func_146979_b
void (float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_146976_a
void (int, int, float): render, render, render, render, render
void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_230450_a_
void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, func_230430_a_
1.15.2
Names
dho
dhq
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dea
dho
Fields
Constructors
Methods
1.14.4
Names
dbm
dea
net.minecraft.client.gui.screens.inventory.HorseInventoryScreen
net.minecraft.unmapped.C_ghofnnir
Fields
MinecraftKey: k, field_2937, TEXTURE, field_147031_u
ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u
EntityHorseAbstract: l, field_2941, entity, field_147034_x
AbstractHorse: l, horse, field_2941, f_ngiqspdm, entity, field_147034_x
float: m, field_2939, mouseX, field_147033_y
float: m, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y
float: n, field_2938, mouseY, field_147032_z
float: n, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z
Constructors
Methods
void (int, int): b, method_2388, drawForeground, func_146979_b
void (int, int): b, renderLabels, method_2388, m_lypenorc, drawForeground, func_146979_b
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_146976_a
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
1.14.3
Names
dbi
dbm
net.minecraft.client.gui.screen.ingame.HorseScreen
Fields
MinecraftKey: k, field_2937, field_147031_u
MinecraftKey: k, field_2937, TEXTURE, field_147031_u
EntityHorseAbstract: l, field_2941, field_147034_x
EntityHorseAbstract: l, field_2941, entity, field_147034_x
float: m, field_2939, field_147033_y
float: m, field_2939, mouseX, field_147033_y
float: n, field_2938, field_147032_z
float: n, field_2938, mouseY, field_147032_z
Constructors
Methods
void (int, int): b, method_2388, func_146979_b
void (int, int): b, method_2388, drawForeground, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (int, int, float): render, render
void (int, int, float): render, render, render, render
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
dbg
dbi
Fields
Constructors
Methods
1.14
Names
dbg
net.minecraft.class_491
net.minecraft.client.gui.screen.inventory.HorseInventoryScreen
Fields
MinecraftKey: k, field_2937, field_147031_u
EntityHorseAbstract: l, field_2941, field_147034_x
float: m, field_2939, field_147033_y
float: n, field_2938, field_147032_z
Constructors
(ContainerHorse, PlayerInventory, EntityHorseAbstract)
Methods
void (int, int): b, method_2388, func_146979_b
void (float, int, int): a, method_2389, func_146976_a
void (int, int, float): render, render