History - net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

1.21.3

Names

fvm

fvn

Fields

Constructors

Methods

1.21.2

Names

fps

fvm

Fields

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: K, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: J, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: L, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: L, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: N, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: M, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: O, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_

ResourceLocation: G, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_

ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_

ResourceLocation: H, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_

ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_

ResourceLocation: I, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_

ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_

ResourceLocation: J, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_

int: K, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_

int: M, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_

Constructors

Methods

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

fpd

fps

Fields

ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: I, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: I, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: J, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: J, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: L, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: K, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: M, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_

ResourceLocation: E, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_

ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_

ResourceLocation: F, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_

ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_

ResourceLocation: G, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_

ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_

ResourceLocation: H, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_

int: K, inventoryColumns, field_52253, f_ofeabtqy, slotColumnCount, slotCount, f_337403_

Constructors

(HorseInventoryMenu, Inventory, AbstractHorse)

(HorseInventoryMenu, Inventory, AbstractHorse, int)

Methods

1.20.6

Names

fpc

fpd

Fields

Constructors

Methods

1.20.5

Names

fez

fpc

Fields

ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: H, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: C, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: I, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: D, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: J, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: E, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: K, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: D, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, CHEST_SLOTS, f_290705_

ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: E, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, SADDLE_SLOT, f_290344_

ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: F, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, LLAMA_ARMOR_SLOT, f_290913_

ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, f_291563_

ResourceLocation: G, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, ARMOR_SLOT, f_291563_

Constructors

Methods

1.20.4

Names

Fields

Constructors

Methods

1.20.3

Names

fag

fez

Fields

Constructors

Methods

1.20.2

Names

ewn

fag

Fields

ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: B, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: x, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: C, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: y, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: D, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: z, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: E, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

ResourceLocation: x, CHEST_SLOTS_SPRITE, field_45473, f_fsjkvqgx, CHEST_SLOTS_TEXTURE, f_290705_

ResourceLocation: y, SADDLE_SLOT_SPRITE, field_45474, f_chessimq, SADDLE_SLOT_TEXTURE, f_290344_

ResourceLocation: z, LLAMA_ARMOR_SLOT_SPRITE, field_45475, f_xmamuaod, LLAMA_ARMOR_SLOT_TEXTURE, f_290913_

ResourceLocation: A, ARMOR_SLOT_SPRITE, field_45472, f_cygpwhbl, ARMOR_SLOT_TEXTURE, f_291563_

Constructors

Methods

1.20.1

Names

Fields

Constructors

Methods

1.20

Names

euz

ewn

Fields

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: w, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: x, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: y, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: D, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: z, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

Constructors

Methods

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_86412_

void (GuiGraphics, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_

void (GuiGraphics, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_88315_

1.19.4

Names

eqw

euz

Fields

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: C, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

float: D, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

Constructors

Methods

1.19.3

Names

enf

eqw

Fields

Constructors

Methods

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, m_ljhpujrm, render, render, m_86412_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

emc

enf

Fields

Constructors

Methods

1.19

Names

efp

emc

Fields

Constructors

Methods

1.18.2

Names

eek

efp

net.minecraft.client.gui.screen.ingame.HorseScreen

Fields

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, f_98811_

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, TEXTURE, f_98811_

AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, f_98812_

AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, entity, f_98812_

float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, f_98813_

float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, mouseX, f_98813_

float: C, yMouse, field_2938, f_vgkxszds, mouseY, f_98814_

float: C, yMouse, field_2938, f_vgkxszds, mouseY, mouseY, f_98814_

Constructors

Methods

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, m_7286_

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, render, m_6305_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

eci

eek

Fields

Constructors

Methods

1.17.1

Names

ech

eci

Fields

Constructors

Methods

1.17

Names

dqk

ech

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

net.minecraft.src.C_3663_

Fields

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u

ResourceLocation: z, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, f_98811_

AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, field_147034_x

AbstractHorse: A, horse, field_2941, f_ngiqspdm, entity, f_98812_

float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y

float: B, xMouse, field_2939, f_mnyjmfvj, mouseX, f_98813_

float: D, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z

float: C, yMouse, field_2938, f_vgkxszds, mouseY, f_98814_

Constructors

Methods

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_230450_a_

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, m_7286_

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, m_6305_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

dqh

dqk

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

dsi

dqh

Fields

Constructors

Methods

1.16.1

Names

dhq

dsi

Fields

ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u

ResourceLocation: A, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u

AbstractHorse: l, horse, field_2941, f_ngiqspdm, entity, field_147034_x

AbstractHorse: B, horse, field_2941, f_ngiqspdm, entity, field_147034_x

float: m, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y

float: C, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y

float: n, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z

float: D, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z

Constructors

Methods

void (int, int): b, renderLabels, method_2388, m_lypenorc, drawForeground, func_146979_b

void (float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_146976_a

void (int, int, float): render, render, render, render, render

void (PoseStack, float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_230450_a_

void (PoseStack, int, int, float): a, render, method_25394, m_exyypwjw, render, func_230430_a_

1.15.2

Names

dho

dhq

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dea

dho

Fields

Constructors

Methods

1.14.4

Names

dbm

dea

net.minecraft.client.gui.screens.inventory.HorseInventoryScreen

net.minecraft.unmapped.C_ghofnnir

Fields

MinecraftKey: k, field_2937, TEXTURE, field_147031_u

ResourceLocation: k, HORSE_INVENTORY_LOCATION, field_2937, f_odcvttgl, TEXTURE, field_147031_u

EntityHorseAbstract: l, field_2941, entity, field_147034_x

AbstractHorse: l, horse, field_2941, f_ngiqspdm, entity, field_147034_x

float: m, field_2939, mouseX, field_147033_y

float: m, xMouse, field_2939, f_mnyjmfvj, mouseX, field_147033_y

float: n, field_2938, mouseY, field_147032_z

float: n, yMouse, field_2938, f_vgkxszds, mouseY, field_147032_z

Constructors

Methods

void (int, int): b, method_2388, drawForeground, func_146979_b

void (int, int): b, renderLabels, method_2388, m_lypenorc, drawForeground, func_146979_b

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (float, int, int): a, renderBg, method_2389, m_plsdjslm, drawBackground, func_146976_a

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

1.14.3

Names

dbi

dbm

net.minecraft.client.gui.screen.ingame.HorseScreen

Fields

MinecraftKey: k, field_2937, field_147031_u

MinecraftKey: k, field_2937, TEXTURE, field_147031_u

EntityHorseAbstract: l, field_2941, field_147034_x

EntityHorseAbstract: l, field_2941, entity, field_147034_x

float: m, field_2939, field_147033_y

float: m, field_2939, mouseX, field_147033_y

float: n, field_2938, field_147032_z

float: n, field_2938, mouseY, field_147032_z

Constructors

Methods

void (int, int): b, method_2388, func_146979_b

void (int, int): b, method_2388, drawForeground, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (float, int, int): a, method_2389, drawBackground, func_146976_a

void (int, int, float): render, render

void (int, int, float): render, render, render, render

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

dbg

dbi

Fields

Constructors

Methods

1.14

Names

dbg

net.minecraft.class_491

net.minecraft.client.gui.screen.inventory.HorseInventoryScreen

Fields

MinecraftKey: k, field_2937, field_147031_u

EntityHorseAbstract: l, field_2941, field_147034_x

float: m, field_2939, field_147033_y

float: n, field_2938, field_147032_z

Constructors

(ContainerHorse, PlayerInventory, EntityHorseAbstract)

Methods

void (int, int): b, method_2388, func_146979_b

void (float, int, int): a, method_2389, func_146976_a

void (int, int, float): render, render