History - net.minecraft.server.v1_12_R1.WorldGenWoodlandMansionPieces$d

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

bcb$d

bcd$d

Fields

Constructors

Methods

1.12

Names

ayw$d

bcb$d

net.minecraft.server.v1_11_R1.WorldGenWoodlandMansionPieces$d

net.minecraft.server.v1_12_R1.WorldGenWoodlandMansionPieces$d

Fields

Constructors

Methods

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

ayu$d

ayw$d

Fields

Constructors

Methods

1.11

Names

ayu$d

net.minecraft.world.gen.structure.WoodlandMansionPieces$Placer

net.minecraft.server.v1_11_R1.WorldGenWoodlandMansionPieces$d

Fields

DefinedStructureManager: a, field_191134_a

Random: b, field_191135_b

int: c, field_191136_c

int: d, field_191137_d

Constructors

(DefinedStructureManager, Random)

Methods

void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c

void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a

void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a