History - net.minecraft.server.v1_12_R1.WorldGenWoodlandMansionPieces$d
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
bcb$d
bcd$d
Fields
Constructors
Methods
1.12
Names
ayw$d
bcb$d
net.minecraft.server.v1_11_R1.WorldGenWoodlandMansionPieces$d
net.minecraft.server.v1_12_R1.WorldGenWoodlandMansionPieces$d
Fields
Constructors
Methods
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
ayu$d
ayw$d
Fields
Constructors
Methods
1.11
Names
ayu$d
net.minecraft.world.gen.structure.WoodlandMansionPieces$Placer
net.minecraft.server.v1_11_R1.WorldGenWoodlandMansionPieces$d
Fields
DefinedStructureManager: a, field_191134_a
Random: b, field_191135_b
int: c, field_191136_c
int: d, field_191137_d
Constructors
(DefinedStructureManager, Random)
Methods
void (BlockPosition, EnumBlockRotation, List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$c): a, func_191125_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e, WorldGenWoodlandMansionPieces$g, EnumDirection, int, int, int, int): a, func_191130_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$g, WorldGenWoodlandMansionPieces$g): a, func_191123_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): a, func_191133_a
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): b, func_191131_b
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): c, func_191124_c
void (List<WorldGenWoodlandMansionPieces$i>, WorldGenWoodlandMansionPieces$e): d, func_191126_d
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191129_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b, boolean): a, func_191132_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, EnumDirection, EnumDirection, WorldGenWoodlandMansionPieces$b): a, func_191127_a
void (List<WorldGenWoodlandMansionPieces$i>, BlockPosition, EnumBlockRotation, WorldGenWoodlandMansionPieces$b): a, func_191128_a