History - net.minecraft.client.particle.EffectRenderer
1.9.2
Names
bly
blv
Fields
Constructors
Methods
1.9
Names
bec
bly
Fields
List<EntityFX>[][]: c, field_78876_b
List<EntityParticleEmitter>: d, field_178933_d
ArrayDeque<EntityFX>[][]: c, field_78876_b
Queue<EntityParticleEmitter>: d, field_178933_d
Queue<EntityFX>: h, field_187241_h
Constructors
Methods
void (List<EntityFX>): a, func_178925_a
void (EntityFX): d, func_178923_d
void (EntityFX): b, func_178923_d
void (EntityFX): b, func_178928_b
void (EntityFX): c, func_178931_c
void (EntityFX, int, int): a, func_178924_a
void (Queue<EntityFX>): a, func_187240_a
1.8.8
Names
bec
net.minecraft.client.particle.EffectRenderer
Fields
MinecraftKey: b, field_110737_b
World: a, field_78878_a
List<EntityFX>[][]: c, field_78876_b
List<EntityParticleEmitter>: d, field_178933_d
TextureManager: e, field_78877_c
Random: f, field_78875_d
Map<Integer, IParticleFactory>: g, field_178932_g
Constructors
Methods
void (): c, func_178930_c
void (int, IParticleFactory): a, func_178929_a
void (Entity, EnumParticle): a, func_178926_a
EntityFX (int, double, double, double, double, double, double, int...): a, func_178927_a
void (EntityFX): a, func_78873_a
void (): a, func_78868_a
void (int): a, func_178922_a
void (List<EntityFX>): a, func_178925_a
void (EntityFX): d, func_178923_d
void (Entity, float): a, func_78874_a
void (Entity, float): b, func_78872_b
void (World): a, func_78870_a
void (BlockPosition, IBlockData): a, func_180533_a
void (BlockPosition, EnumDirection): a, func_180532_a
void (EntityFX): b, func_178928_b
void (EntityFX): c, func_178931_c
void (EntityFX, int, int): a, func_178924_a
String (): b, func_78869_b