History - net.minecraft.world.entity.animal.frog.ShootTongue$State
1.21.3
Names
cjs$a
cjt$a
net.minecraft.world.entity.animal.frog.FrogAi$a
net.minecraft.world.entity.animal.frog.ShootTongue$a
Fields
Constructors
Methods
1.21.2
Names
cha$a
cjs$a
net.minecraft.world.entity.animal.frog.ShootTongue$a
net.minecraft.world.entity.animal.frog.FrogAi$a
Fields
Constructors
Methods
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
chd$a
cha$a
Fields
Constructors
Methods
1.20.6
Names
chc$a
chd$a
net.minecraft.world.entity.animal.frog.FrogAi$a
net.minecraft.world.entity.animal.frog.ShootTongue$a
Fields
Constructors
Methods
1.20.5
Names
bzp$a
chc$a
net.minecraft.world.entity.animal.frog.ShootTongue$a
net.minecraft.world.entity.animal.frog.FrogAi$a
Fields
Constructors
Methods
1.20.4
Names
Fields
Constructors
Methods
1.20.3
Names
bwi$a
bzp$a
Fields
Constructors
Methods
1.20.2
Names
btc$a
bwi$a
Fields
Constructors
Methods
1.20.1
Names
Fields
Constructors
Methods
1.20
Names
bta$a
btc$a
Fields
Constructors
Methods
1.19.4
Names
brf$a
bta$a
Fields
Constructors
Methods
1.19.3
Names
bos$a
brf$a
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_213045_
net.minecraft.src.C_213043_$C_213045_
Fields
Constructors
Methods
1.19.1
Names
bnv$a
bos$a
Fields
Constructors
Methods
1.19
Names
bnv$a
net.minecraft.world.entity.animal.frog.ShootTongue$State
net.minecraft.class_7108$class_7109
net.minecraft.unmapped.C_vejudmli$C_nkcwpyqp
net.minecraft.entity.ai.brain.task.FrogEatEntityTask$Phase
net.minecraft.entity.ai.brain.task.CatchAndEatEntityTask$State
net.minecraft.src.C_213045_
net.minecraft.world.entity.animal.frog.ShootTongue$a
Fields
ShootTongue$State: a, MOVE_TO_TARGET, field_37492, f_hjjxyzcc, MOVE_TO_TARGET, MOVE_TO_TARGET, MOVE_TO_TARGET
ShootTongue$State: b, CATCH_ANIMATION, field_38415, f_fxouuohc, CATCH_ANIMATION, CATCH_ANIMATION, CATCH_ANIMATION
ShootTongue$State: c, EAT_ANIMATION, field_37493, f_lejwgwed, EAT_ANIMATION, EAT_ANIMATION, EAT_ANIMATION
ShootTongue$State: d, DONE, field_37494, f_knisquwg, DONE, DONE, DONE
Constructors
()
Methods
ShootTongue$State[] (): values, values, values, values, values, values, values, values
ShootTongue$State (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf