History - net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
25w06a
Names
ecw
egj
Fields
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, f_eeoimoki, CODEC, CODEC, f_64314_
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, f_eeoimoki, CODEC, CODEC
BlockState: d, AIR, field_16648, f_llqxqltq, AIR, AIR, f_64321_
BlockState: d, AIR, field_16648, f_llqxqltq, AIR, AIR
Holder<NoiseGeneratorSettings>: e, settings, field_24774, f_cmnhdfbc, settings, settings, f_64318_
Holder<NoiseGeneratorSettings>: e, settings, field_24774, f_cmnhdfbc, settings, settings
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, f_xrrnpwqn, fluidLevelSampler, aquiferFluidPicker, f_188607_
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, f_xrrnpwqn, fluidLevelSampler, aquiferFluidPicker
Constructors
Methods
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, m_icfqkwjx, createFluidLevelSampler, createAquiferFluidPicker, m_247703_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, m_icfqkwjx, createFluidLevelSampler, createAquiferFluidPicker
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, m_fydoaiaj, populateBiomes, populateBiomes, m_224291_
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, m_fydoaiaj, populateBiomes, populateBiomes
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, m_axjzlpfy, createChunkNoiseSampler, createSampler, m_224256_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, m_axjzlpfy, createChunkNoiseSampler, createSampler
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, m_blqkvkse, getCodec, getCodec, m_6909_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, m_blqkvkse, getCodec, getCodec
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, m_paaqbysx, getSettings, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, m_paaqbysx, getSettings, getSettings
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, m_trsjtggx, matchesSettings, matchesSettings, m_224221_
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, m_trsjtggx, matchesSettings, matchesSettings
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, m_eyzuuexw, getHeight, getHeight, m_214096_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, m_eyzuuexw, getHeight, getHeight
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, m_dmhpibgx, getColumnSample, getColumnSample, m_214184_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, m_dmhpibgx, getColumnSample, getColumnSample
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, appendDebugHudText, addDebugLines, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, appendDebugHudText, addDebugLines
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, m_licniwcb, sampleHeightmap, sampleHeightmap, m_224239_
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, m_licniwcb, sampleHeightmap, sampleHeightmap
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, m_woetbmqo, buildSurface, buildSurface, m_214194_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, m_woetbmqo, buildSurface, buildSurface
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, m_zfrtnxcs, buildSurface, buildSurface, m_224261_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, m_zfrtnxcs, buildSurface, buildSurface
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, m_fgfdhdyh, populateNoise, populateNoise, m_224284_
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, m_fgfdhdyh, populateNoise, populateNoise
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, m_hfhrpedc, getBlockState, getDebugPreliminarySurfaceLevelBlockState, m_198231_
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, m_hfhrpedc, getBlockState, getDebugPreliminarySurfaceLevelBlockState
int (): e, getGenDepth, method_12104, m_ruxnirnc, getWorldHeight, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, m_ruxnirnc, getWorldHeight, getWorldHeight
int (): f, getSeaLevel, method_16398, m_taborzul, getSeaLevel, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, m_taborzul, getSeaLevel, getSeaLevel
int (): g, getMinY, method_33730, m_xuesqjcb, getMinimumY, getMinimumY, m_142062_
int (): g, getMinY, method_33730, m_xuesqjcb, getMinimumY, getMinimumY
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, m_xoblypwv, populateEntities, populateEntities, m_6929_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, m_xoblypwv, populateEntities, populateEntities
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve
1.21.4
Names
edt
ecw
Fields
Constructors
Methods
1.21.3
Names
eds
edt
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
Fields
Constructors
Methods
1.21.2
Names
dzb
eds
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
Fields
Constructors
Methods
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, addDebugLines, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, appendDebugHudText, addDebugLines, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dxz
dzb
Fields
Constructors
Methods
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, m_icfqkwjx, createFluidLevelSampler, m_247703_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, m_icfqkwjx, createFluidLevelSampler, createAquiferFluidPicker, m_247703_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, m_fydoaiaj, populateBiomes, populateBiomes, m_224291_
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, m_fydoaiaj, populateBiomes, populateBiomes, m_224291_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, m_axjzlpfy, createChunkNoiseSampler, m_axjzlpfy, m_224256_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, m_axjzlpfy, createChunkNoiseSampler, createSampler, m_224256_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, m_paaqbysx, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, m_paaqbysx, getSettings, getSettings, m_224341_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, m_hfetlfug, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, addDebugLines, m_213600_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, m_zfrtnxcs, buildSurface, m_zfrtnxcs, m_224261_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, m_zfrtnxcs, buildSurface, buildSurface, m_224261_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_
1.20.6
Names
dxy
dxz
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
Fields
Constructors
Methods
1.20.5
Names
dos
dxy
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
net.minecraft.class_6672
net.minecraft.class_3754
net.minecraft.unmapped.C_wteivtqp
net.minecraft.unmapped.C_yjuvgdyy
net.minecraft.util.math.random.GaussianGenerator
net.minecraft.world.gen.chunk.NoiseChunkGenerator
net.minecraft.world.gen.GaussianGenerator
net.minecraft.world.gen.chunk.NoiseChunkGenerator
net.minecraft.src.C_182894_
net.minecraft.src.C_2193_
Fields
RandomSource: a, randomSource, field_35126, f_yfyurgrm, baseRandom, baseRandom, f_188597_
double: b, nextNextGaussian, field_35127, f_kaevjtna, nextNextGaussian, nextNextGaussian, f_188598_
boolean: c, haveNextNextGaussian, field_35128, f_yglhaiin, hasNextGaussian, hasNextGaussian, f_188599_
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, f_eeoimoki, CODEC, CODEC, f_64314_
BlockState: d, AIR, field_16648, f_llqxqltq, AIR, AIR, f_64321_
Holder<NoiseGeneratorSettings>: e, settings, field_24774, f_cmnhdfbc, settings, settings, f_64318_
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, f_xrrnpwqn, fluidLevelSampler, aquiferFluidPicker, f_188607_
Constructors
(BiomeSource, Holder<NoiseGeneratorSettings>)
Methods
void (): a, reset, method_39541, m_ilrkucro, reset, reset, m_188602_
double (): b, nextGaussian, method_38996, m_ysrbuemm, next, next, m_188603_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, m_icfqkwjx, createFluidLevelSampler, m_247703_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, m_fydoaiaj, populateBiomes, populateBiomes, m_224291_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, m_axjzlpfy, createChunkNoiseSampler, m_axjzlpfy, m_224256_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, m_blqkvkse, getCodec, getCodec, m_6909_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, m_paaqbysx, getSettings, m_224341_
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, m_trsjtggx, matchesSettings, matchesSettings, m_224221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, m_eyzuuexw, getHeight, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, m_dmhpibgx, getColumnSample, getColumnSample, m_214184_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, m_hfetlfug, m_213600_
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, m_licniwcb, sampleHeightmap, sampleHeightmap, m_224239_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, m_woetbmqo, buildSurface, buildSurface, m_214194_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, m_zfrtnxcs, buildSurface, m_zfrtnxcs, m_224261_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, m_fgfdhdyh, populateNoise, populateNoise, m_224284_
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, m_hfhrpedc, getBlockState, getDebugPreliminarySurfaceLevelBlockState, m_198231_
int (): e, getGenDepth, method_12104, m_ruxnirnc, getWorldHeight, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, m_taborzul, getSeaLevel, getSeaLevel, m_6337_
int (): g, getMinY, method_33730, m_xuesqjcb, getMinimumY, getMinimumY, m_142062_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, m_xoblypwv, populateEntities, populateEntities, m_6929_
1.20.4
Names
Fields
Constructors
Methods
1.20.3
Names
dku
dos
Fields
Constructors
Methods
1.20.2
Names
dhm
dku
Fields
Constructors
Methods
1.20.1
Names
Fields
Constructors
Methods
1.20
Names
dhb
dhm
Fields
Constructors
Methods
1.19.4
Names
ded
dhb
Fields
Constructors
Methods
1.19.3
Names
dat
ded
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
czw
dat
Fields
Constructors
Methods
1.19
Names
cty
czw
net.minecraft.world.gen.random.GaussianGenerator
net.minecraft.util.math.random.GaussianGenerator
Fields
Constructors
Methods
1.18.2
Names
cte
cty
net.minecraft.world.gen.GaussianGenerator
Fields
RandomSource: a, randomSource, field_35126, f_yfyurgrm, baseRandom, f_188597_
RandomSource: a, randomSource, field_35126, f_yfyurgrm, baseRandom, baseRandom, f_188597_
double: b, nextNextGaussian, field_35127, f_kaevjtna, nextNextGaussian, f_188598_
double: b, nextNextGaussian, field_35127, f_kaevjtna, nextNextGaussian, nextNextGaussian, f_188598_
boolean: c, haveNextNextGaussian, field_35128, f_yglhaiin, hasNextGaussian, f_188599_
boolean: c, haveNextNextGaussian, field_35128, f_yglhaiin, hasNextGaussian, hasNextGaussian, f_188599_
Constructors
Methods
void (): a, reset, method_39541, m_ilrkucro, reset, m_188602_
void (): a, reset, method_39541, m_ilrkucro, reset, reset, m_188602_
double (): b, nextGaussian, method_38996, m_ysrbuemm, next, m_188603_
double (): b, nextGaussian, method_38996, m_ysrbuemm, next, next, m_188603_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cte
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
net.minecraft.class_6672
net.minecraft.unmapped.C_wteivtqp
net.minecraft.world.gen.random.GaussianGenerator
net.minecraft.src.C_182894_
net.minecraft.world.level.levelgen.MarsagliaPolarGaussian
Fields
RandomSource: a, randomSource, field_35126, f_yfyurgrm, baseRandom, f_188597_
double: b, nextNextGaussian, field_35127, f_kaevjtna, nextNextGaussian, f_188598_
boolean: c, haveNextNextGaussian, field_35128, f_yglhaiin, hasNextGaussian, f_188599_
Constructors
Methods
void (): a, reset, method_39541, m_ilrkucro, reset, m_188602_
double (): b, nextGaussian, method_38996, m_ysrbuemm, next, m_188603_