History - net.minecraft.world.level.levelgen.DebugLevelSource

1.21

Names

dxn

dyp

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

1.20.6

Names

dxn

net.minecraft.world.level.levelgen.DebugLevelSource

net.minecraft.class_2891

net.minecraft.unmapped.C_adnrjebi

net.minecraft.world.gen.chunk.DebugChunkGenerator

net.minecraft.world.gen.chunk.DebugChunkGenerator

net.minecraft.src.C_2184_

net.minecraft.world.level.levelgen.ChunkProviderDebug

Fields

com.mojang.serialization.MapCodec<DebugLevelSource>: c, CODEC, field_24768, f_hvulrclv, CODEC, CODEC, f_64111_

int: h, BLOCK_MARGIN, field_31467, f_dkuqqxkn, field_31467, BLOCK_MARGIN, f_158227_

List<BlockState>: i, ALL_BLOCKS, field_13163, f_rcyjkwuj, BLOCK_STATES, BLOCK_STATES, f_64114_

int: j, GRID_WIDTH, field_13161, f_kqhwybgp, X_SIDE_LENGTH, X_SIDE_LENGTH, f_64115_

int: k, GRID_HEIGHT, field_13160, f_ownjvzwj, Z_SIDE_LENGTH, Z_SIDE_LENGTH, f_64116_

BlockState: d, AIR, field_13162, f_jervevbu, AIR, AIR, f_64112_

BlockState: e, BARRIER, field_13164, f_bsytkvpu, BARRIER, BARRIER, f_64113_

int: f, HEIGHT, field_31465, f_iijedhwd, field_31465, HEIGHT, f_158225_

int: g, BARRIER_HEIGHT, field_31466, f_dezvfavi, field_31466, BARRIER_HEIGHT, f_158226_

Constructors

(Holder$Reference<Biome>)

Methods

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, m_blqkvkse, getCodec, getCodec, m_6909_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, m_woetbmqo, buildSurface, buildSurface, m_214194_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, m_ffmeoonw, generateFeatures, generateFeatures, m_213609_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, m_eyzuuexw, getHeight, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, m_dmhpibgx, getColumnSample, getColumnSample, m_214184_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, m_hfetlfug, m_213600_

BlockState (int, int): a, getBlockStateFor, method_12578, m_rptlizde, getBlockState, getBlockState, m_64148_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, m_xoblypwv, populateEntities, populateEntities, m_6929_

int (): g, getMinY, method_33730, m_xuesqjcb, getMinimumY, getMinimumY, m_142062_

int (): e, getGenDepth, method_12104, m_ruxnirnc, getWorldHeight, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, m_taborzul, getSeaLevel, getSeaLevel, m_6337_