History - net.minecraft.server.v1_12_R1.EntityPainting$EnumArt
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
acb$a
acd$a
Fields
Constructors
Methods
1.12
Names
zb$a
acb$a
net.minecraft.server.v1_11_R1.EntityPainting$EnumArt
net.minecraft.server.v1_12_R1.EntityPainting$EnumArt
Fields
Constructors
Methods
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
za$a
zb$a
Fields
Constructors
Methods
1.11
Names
yb$a
za$a
net.minecraft.server.v1_10_R1.EntityPainting$EnumArt
net.minecraft.server.v1_11_R1.EntityPainting$EnumArt
Fields
Constructors
Methods
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
xu$a
yb$a
net.minecraft.server.v1_9_R2.EntityPainting$EnumArt
net.minecraft.server.v1_10_R1.EntityPainting$EnumArt
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.EntityPainting$EnumArt
net.minecraft.server.v1_9_R2.EntityPainting$EnumArt
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
uq$a
xu$a
net.minecraft.server.v1_8_R3.EntityPainting$EnumArt
net.minecraft.server.v1_9_R1.EntityPainting$EnumArt
Fields
Constructors
Methods
1.8.8
Names
uq$a
net.minecraft.entity.item.EntityPainting$EnumArt
net.minecraft.server.v1_8_R3.EntityPainting$EnumArt
Fields
EntityPainting$EnumArt: a, KEBAB, KEBAB
EntityPainting$EnumArt: b, AZTEC, AZTEC
EntityPainting$EnumArt: c, ALBAN, ALBAN
EntityPainting$EnumArt: d, AZTEC_2, AZTEC_2
EntityPainting$EnumArt: e, BOMB, BOMB
EntityPainting$EnumArt: f, PLANT, PLANT
EntityPainting$EnumArt: g, WASTELAND, WASTELAND
EntityPainting$EnumArt: h, POOL, POOL
EntityPainting$EnumArt: i, COURBET, COURBET
EntityPainting$EnumArt: j, SEA, SEA
EntityPainting$EnumArt: k, SUNSET, SUNSET
EntityPainting$EnumArt: l, CREEBET, CREEBET
EntityPainting$EnumArt: m, WANDERER, WANDERER
EntityPainting$EnumArt: n, GRAHAM, GRAHAM
EntityPainting$EnumArt: o, MATCH, MATCH
EntityPainting$EnumArt: p, BUST, BUST
EntityPainting$EnumArt: q, STAGE, STAGE
EntityPainting$EnumArt: r, VOID, VOID
EntityPainting$EnumArt: s, SKULL_AND_ROSES, SKULL_AND_ROSES
EntityPainting$EnumArt: t, WITHER, WITHER
EntityPainting$EnumArt: u, FIGHTERS, FIGHTERS
EntityPainting$EnumArt: v, POINTER, POINTER
EntityPainting$EnumArt: w, PIGSCENE, PIGSCENE
EntityPainting$EnumArt: x, BURNING_SKULL, BURNING_SKULL
EntityPainting$EnumArt: y, SKELETON, SKELETON
EntityPainting$EnumArt: z, DONKEY_KONG, DONKEY_KONG
int: A, field_180001_A
String: B, field_75702_A
int: C, field_75703_B
int: D, field_75704_C
int: E, field_75699_D
int: F, field_75700_E
Constructors
(String, int, int, int, int)
Methods
EntityPainting$EnumArt[] (): values, values, values
EntityPainting$EnumArt (String): valueOf, valueOf, valueOf