History - net.minecraft.server.v1_12_R1.EntityPainting$EnumArt

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

acb$a

acd$a

Fields

Constructors

Methods

1.12

Names

zb$a

acb$a

net.minecraft.server.v1_11_R1.EntityPainting$EnumArt

net.minecraft.server.v1_12_R1.EntityPainting$EnumArt

Fields

Constructors

Methods

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

za$a

zb$a

Fields

Constructors

Methods

1.11

Names

yb$a

za$a

net.minecraft.server.v1_10_R1.EntityPainting$EnumArt

net.minecraft.server.v1_11_R1.EntityPainting$EnumArt

Fields

Constructors

Methods

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

xu$a

yb$a

net.minecraft.server.v1_9_R2.EntityPainting$EnumArt

net.minecraft.server.v1_10_R1.EntityPainting$EnumArt

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.EntityPainting$EnumArt

net.minecraft.server.v1_9_R2.EntityPainting$EnumArt

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

uq$a

xu$a

net.minecraft.server.v1_8_R3.EntityPainting$EnumArt

net.minecraft.server.v1_9_R1.EntityPainting$EnumArt

Fields

Constructors

Methods

1.8.8

Names

uq$a

net.minecraft.entity.item.EntityPainting$EnumArt

net.minecraft.server.v1_8_R3.EntityPainting$EnumArt

Fields

EntityPainting$EnumArt: a, KEBAB, KEBAB

EntityPainting$EnumArt: b, AZTEC, AZTEC

EntityPainting$EnumArt: c, ALBAN, ALBAN

EntityPainting$EnumArt: d, AZTEC_2, AZTEC_2

EntityPainting$EnumArt: e, BOMB, BOMB

EntityPainting$EnumArt: f, PLANT, PLANT

EntityPainting$EnumArt: g, WASTELAND, WASTELAND

EntityPainting$EnumArt: h, POOL, POOL

EntityPainting$EnumArt: i, COURBET, COURBET

EntityPainting$EnumArt: j, SEA, SEA

EntityPainting$EnumArt: k, SUNSET, SUNSET

EntityPainting$EnumArt: l, CREEBET, CREEBET

EntityPainting$EnumArt: m, WANDERER, WANDERER

EntityPainting$EnumArt: n, GRAHAM, GRAHAM

EntityPainting$EnumArt: o, MATCH, MATCH

EntityPainting$EnumArt: p, BUST, BUST

EntityPainting$EnumArt: q, STAGE, STAGE

EntityPainting$EnumArt: r, VOID, VOID

EntityPainting$EnumArt: s, SKULL_AND_ROSES, SKULL_AND_ROSES

EntityPainting$EnumArt: t, WITHER, WITHER

EntityPainting$EnumArt: u, FIGHTERS, FIGHTERS

EntityPainting$EnumArt: v, POINTER, POINTER

EntityPainting$EnumArt: w, PIGSCENE, PIGSCENE

EntityPainting$EnumArt: x, BURNING_SKULL, BURNING_SKULL

EntityPainting$EnumArt: y, SKELETON, SKELETON

EntityPainting$EnumArt: z, DONKEY_KONG, DONKEY_KONG

int: A, field_180001_A

String: B, field_75702_A

int: C, field_75703_B

int: D, field_75704_C

int: E, field_75699_D

int: F, field_75700_E

Constructors

(String, int, int, int, int)

Methods

EntityPainting$EnumArt[] (): values, values, values

EntityPainting$EnumArt (String): valueOf, valueOf, valueOf