History - net.minecraft.world.entity.ai.behavior.CrossbowAttack$CrossbowState

1.21

Names

bvs$a

bvp$a

Fields

Constructors

Methods

1.20.6

Names

bvr$a

bvs$a

net.minecraft.world.entity.ai.behavior.Croak$a

net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack$BowState

Fields

Constructors

Methods

1.20.5

Names

bok$a

bvr$a

net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack$BowState

net.minecraft.world.entity.ai.behavior.Croak$a

Fields

Constructors

Methods

1.20.4

Names

Fields

Constructors

Methods

1.20.3

Names

blf$a

bok$a

Fields

Constructors

Methods

1.20.2

Names

bhz$a

blf$a

Fields

Constructors

Methods

1.20.1

Names

Fields

Constructors

Methods

1.20

Names

bhx$a

bhz$a

Fields

Constructors

Methods

1.19.4

Names

bgc$a

bhx$a

Fields

Constructors

Methods

1.19.3

Names

bdv$a

bgc$a

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_578_

net.minecraft.src.C_577_$C_578_

Fields

Constructors

Methods

1.19.1

Names

bcy$a

bdv$a

Fields

Constructors

Methods

1.19

Names

azq$a

bcy$a

net.minecraft.src.C_577_$C_578_

net.minecraft.src.C_578_

Fields

Constructors

Methods

1.18.2

Names

ayz$a

azq$a

net.minecraft.entity.ai.brain.task.CrossbowAttackTask$CrossbowState

Fields

CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, f_myssphlk, UNCHARGED, UNCHARGED

CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, f_myssphlk, UNCHARGED, UNCHARGED, UNCHARGED

CrossbowAttack$CrossbowState: b, CHARGING, field_22296, f_xenrmkaz, CHARGING, CHARGING

CrossbowAttack$CrossbowState: b, CHARGING, field_22296, f_xenrmkaz, CHARGING, CHARGING, CHARGING

CrossbowAttack$CrossbowState: c, CHARGED, field_22297, f_kbyitxwm, CHARGED, CHARGED

CrossbowAttack$CrossbowState: c, CHARGED, field_22297, f_kbyitxwm, CHARGED, CHARGED, CHARGED

CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, f_dpmfvpfh, READY_TO_ATTACK, READY_TO_ATTACK

CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, f_dpmfvpfh, READY_TO_ATTACK, READY_TO_ATTACK, READY_TO_ATTACK

Constructors

Methods

CrossbowAttack$CrossbowState[] (): values, values, values, values, values, values, values

CrossbowAttack$CrossbowState[] (): values, values, values, values, values, values, values, values

CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

avn$a

ayz$a

Fields

Constructors

Methods

1.17.1

Names

avm$a

avn$a

Fields

Constructors

Methods

1.17

Names

asa$a

avm$a

net.minecraft.entity.ai.brain.task.ShootTargetTask$Status

net.minecraft.src.C_577_$C_578_

net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack$BowState

net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack$BowState

Fields

CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, f_myssphlk, UNCHARGED, UNCHARGED, UNCHARGED

CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, f_myssphlk, UNCHARGED, UNCHARGED

CrossbowAttack$CrossbowState: b, CHARGING, field_22296, f_xenrmkaz, CHARGING, CHARGING, CHARGING

CrossbowAttack$CrossbowState: b, CHARGING, field_22296, f_xenrmkaz, CHARGING, CHARGING

CrossbowAttack$CrossbowState: c, CHARGED, field_22297, f_kbyitxwm, CHARGED, CHARGED, CHARGED

CrossbowAttack$CrossbowState: c, CHARGED, field_22297, f_kbyitxwm, CHARGED, CHARGED

CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, f_dpmfvpfh, READY_TO_ATTACK, READY_TO_ATTACK, READY_TO_ATTACK

CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, f_dpmfvpfh, READY_TO_ATTACK, READY_TO_ATTACK

Constructors

Methods

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

arx$a

asa$a

net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack$BowState

net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack$BowState

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

aqm$a

arx$a

net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack$BowState

net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack$BowState

Fields

Constructors

Methods

1.16.1

Names

aqm$a

net.minecraft.world.entity.ai.behavior.CrossbowAttack$CrossbowState

net.minecraft.class_4810$class_4811

net.minecraft.unmapped.C_ucaswceb$C_elqyoaet

net.minecraft.entity.ai.brain.task.CrossbowAttackTask$CrossbowState

net.minecraft.entity.ai.brain.task.ShootTargetTask$Status

net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack$BowState

Fields

CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, f_myssphlk, UNCHARGED, UNCHARGED, UNCHARGED

CrossbowAttack$CrossbowState: b, CHARGING, field_22296, f_xenrmkaz, CHARGING, CHARGING, CHARGING

CrossbowAttack$CrossbowState: c, CHARGED, field_22297, f_kbyitxwm, CHARGED, CHARGED, CHARGED

CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, f_dpmfvpfh, READY_TO_ATTACK, READY_TO_ATTACK, READY_TO_ATTACK

Constructors

()

Methods

CrossbowAttack$CrossbowState[] (): values, values, values, values, values, values, values

CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf, valueOf