History - net.minecraft.world.level.chunk.ChunkGenerator

1.21

Names

dub

duz

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

1.20.6

Names

dua

dub

net.minecraft.world.level.chunk.IChunkAccess

net.minecraft.world.level.chunk.ChunkGenerator

Fields

Constructors

Methods

1.20.5

Names

dua

net.minecraft.world.level.chunk.ChunkGenerator

net.minecraft.class_2794

net.minecraft.unmapped.C_kgfalbim

net.minecraft.world.gen.chunk.ChunkGenerator

net.minecraft.world.gen.chunk.ChunkGenerator

net.minecraft.src.C_2118_

net.minecraft.world.level.chunk.IChunkAccess

Fields

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, f_vzeswpuk, CODEC, CODEC, f_62136_

BiomeSource: b, biomeSource, field_12761, f_acfecigk, biomeSource, populationSource, f_62137_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, f_evyeazfo, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, f_tgxfgajp, generationSettingsGetter, settingsGetter, f_223021_

Constructors

(BiomeSource)

(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

Methods

void (): a, validate, method_59825, m_juqkdmxz, initializeIndexedFeaturesList, m_321960_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, m_blqkvkse, getCodec, getCodec, m_6909_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, m_caesvqvr, createStructurePlacementCalculator, createConcentricRingPlacementCalculator, m_255169_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, m_wzarohnq, getCodecKey, getCodecKey, m_187743_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, m_jkzsezwm, populateBiomes, populateBiomes, m_213908_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, m_ufytgbmf, carve, carve, m_213679_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, m_jnrbhhio, locateStructure, findFirst, m_223037_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, m_psbleumj, locateConcentricRingsStructure, findStructures, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, m_locgzhcn, locateRandomSpreadStructure, m_locgzhcn, m_223188_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, m_gxxzcexz, locateStructure, m_gxxzcexz, m_223198_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, m_gvpevbgi, checkNotReferenced, checkNotReferenced, m_223059_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, m_ffmeoonw, generateFeatures, generateFeatures, m_213609_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, m_pvcvuoch, getBlockBoxForChunk, getBlockBoxForChunk, m_187717_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, m_woetbmqo, buildSurface, buildSurface, m_214194_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, m_xoblypwv, populateEntities, populateEntities, m_6929_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, m_yhwflvjc, getSpawnHeight, getSpawnHeight, m_142051_

BiomeSource (): d, getBiomeSource, method_12098, m_ajumqnmd, getBiomeSource, getBiomeSource, m_62218_

int (): e, getGenDepth, method_12104, m_ruxnirnc, getWorldHeight, getWorldHeight, m_6331_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, m_puoyodgd, getEntitySpawnList, getEntitySpawnList, m_223133_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, m_bbjdszxg, setStructureStarts, setStructureStarts, m_255037_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, m_dbfhxbvh, trySetStructureStart, tryGenerateStructure, m_223104_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, m_gobnuobv, getStructureReferences, getStructureReferences, m_223054_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, m_pvlcnhkg, addStructureReferences, addStructureReferences, m_223076_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, m_evqkkueh, populateNoise, populateNoise, m_213974_

int (): f, getSeaLevel, method_16398, m_taborzul, getSeaLevel, getSeaLevel, m_6337_

int (): g, getMinY, method_33730, m_xuesqjcb, getMinimumY, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, m_eyzuuexw, getHeight, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, m_dmhpibgx, getColumnSample, getColumnSample, m_214184_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, m_jbuktzxf, getHeightOnGround, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, m_wocuxbxx, getHeightInGround, getHeightInGround, m_223235_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, m_hfetlfug, getDebugHudText, m_hfetlfug, m_213600_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, m_dsmekobm, getGenerationSettings, getSettings, m_223131_