History - net.minecraft.world.level.chunk.status.ChunkStatusTasks

1.21

Names

dva

dwb

Fields

Constructors

Methods

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, m_tegywela, noop, m_tegywela, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, m_hdrpgtlz, noop, m_hdrpgtlz, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, m_mlavjceg, generateStructures, m_mlavjceg, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, m_osozltfn, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, m_zxdzuzzm, generateStructureReferences, m_zxdzuzzm, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, m_xefklkzf, populateBiomes, m_xefklkzf, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, m_shktblhf, populateNoise, m_shktblhf, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, m_gxzibvau, buildSurface, m_gxzibvau, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, m_ppuqvbdm, carve, m_ppuqvbdm, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, m_abewvjbd, generateFeatures, m_abewvjbd, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, m_xfpjhujq, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, m_gfbjsxgt, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, m_untksbfo, initializeLight, m_untksbfo, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, m_nkqhiavd, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, m_bwxiyagu, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, m_odqzampg, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, m_uqiuooir, generateEntities, m_uqiuooir, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, m_qvmoydaa, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, m_mcbnotgi, convertToFull, m_323743_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): a, passThrough, method_57596, m_twwnjpsq, noop, m_twwnjpsq, m_339603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): b, generateStructureStarts, method_57601, m_mlavjceg, generateStructures, m_mlavjceg, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): c, loadStructureStarts, method_57600, m_osozltfn, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): d, generateStructureReferences, method_57603, m_zxdzuzzm, generateStructureReferences, m_zxdzuzzm, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): e, generateBiomes, method_57605, m_xefklkzf, populateBiomes, m_xefklkzf, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): f, generateNoise, method_57607, m_shktblhf, populateNoise, m_shktblhf, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): g, generateSurface, method_57608, m_gxzibvau, buildSurface, m_gxzibvau, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): h, generateCarvers, method_57609, m_ppuqvbdm, carve, m_ppuqvbdm, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): i, generateFeatures, method_57610, m_abewvjbd, generateFeatures, m_abewvjbd, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): j, initializeLight, method_57594, m_untksbfo, initializeLight, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): k, light, method_60555, m_kxuniekw, light, m_340127_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): l, generateSpawn, method_57613, m_uqiuooir, generateEntities, m_uqiuooir, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStep, StaticCache2D<GenerationChunkHolder>, ChunkAccess): m, full, method_60556, m_wevaeqst, convertToFullChunk, m_339540_

void (ServerLevel, List<CompoundTag>): a, postLoadProtoChunk, method_60552, m_amtjsctc, addEntities, m_amtjsctc, m_338845_

1.20.6

Names

duz

dva

net.minecraft.world.level.chunk.status.ChunkStatus

net.minecraft.world.level.chunk.status.ChunkStatusTasks

Fields

Constructors

Methods

1.20.5

Names

duz

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.unmapped.C_zltcyjrk

net.minecraft.world.chunk.ChunkGenerating

net.minecraft.unmapped.C_zltcyjrk

net.minecraft.src.C_313840_

net.minecraft.world.level.chunk.status.ChunkStatus

Fields

Constructors

()

Methods

boolean (ChunkAccess): a, isLighted, method_57595, m_yrwcjxmn, isLightOn, m_322657_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): a, generateEmpty, method_57597, m_tegywela, noop, m_tegywela, m_321603_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): a, loadPassThrough, method_57596, m_hdrpgtlz, noop, m_hdrpgtlz, m_318681_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): b, generateStructureStarts, method_57601, m_mlavjceg, generateStructures, m_mlavjceg, m_319607_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): b, loadStructureStarts, method_57600, m_osozltfn, loadStructures, m_322589_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): c, generateStructureReferences, method_57603, m_zxdzuzzm, generateStructureReferences, m_zxdzuzzm, m_319021_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): d, generateBiomes, method_57605, m_xefklkzf, populateBiomes, m_xefklkzf, m_323653_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): e, generateNoise, method_57607, m_shktblhf, populateNoise, m_shktblhf, m_324468_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): f, generateSurface, method_57608, m_gxzibvau, buildSurface, m_gxzibvau, m_324558_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): g, generateCarvers, method_57609, m_ppuqvbdm, carve, m_ppuqvbdm, m_321114_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): h, generateFeatures, method_57610, m_abewvjbd, generateFeatures, m_abewvjbd, m_324159_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): i, generateInitializeLight, method_57611, m_xfpjhujq, initializeLight, m_322335_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): c, loadInitializeLight, method_57602, m_gfbjsxgt, initializeLight, m_320949_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): a, initializeLight, method_57594, m_untksbfo, initializeLight, m_untksbfo, m_322505_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): j, generateLight, method_57612, m_nkqhiavd, light, m_319997_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): d, loadLight, method_57604, m_bwxiyagu, light, m_321108_

CompletableFuture<ChunkAccess> (ThreadedLevelLightEngine, ChunkAccess): b, lightChunk, method_57598, m_odqzampg, light, m_323972_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): k, generateSpawn, method_57613, m_uqiuooir, generateEntities, m_uqiuooir, m_324388_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, Executor, ToFullChunk, List<ChunkAccess>, ChunkAccess): l, generateFull, method_57614, m_qvmoydaa, convertToFull, m_322482_

CompletableFuture<ChunkAccess> (WorldGenContext, ChunkStatus, ToFullChunk, ChunkAccess): e, loadFull, method_57606, m_mcbnotgi, convertToFull, m_323743_