net.minecraft.server.v1_11_R1

public class BlockBed

extends BlockFacingHorizontal

alq
net.minecraft.block.BlockBed
net.minecraft.server.v1_11_R1.BlockBed

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockBed$EnumBedPart>
a
field_176472_a
PART
public static final BlockStateBoolean
b
field_176471_b
OCCUPIED
protected static final AxisAlignedBB
c
field_185513_c

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a(ajq arg0, co arg1, atj arg2, aax arg3, rh arg4, cv arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
private EntityHuman
c(ajq arg0, co arg1)
func_176470_e(World arg0, BlockPos arg1)
public boolean
c(atj arg0)
func_149686_d(IBlockState arg0)
public boolean
b(atj arg0)
func_149662_c(IBlockState arg0)
public void
a(atj arg0, ajq arg1, co arg2, als arg3, co arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(atj arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public AxisAlignedBB
b(atj arg0, aju arg1, co arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public static BlockPosition
a(ajq arg0, co arg1, int arg2)
func_176468_a(World arg0, BlockPos arg1, int arg2)
protected static boolean
b(ajq arg0, co arg1)
func_176469_d(World arg0, BlockPos arg1)
public void
a(ajq arg0, co arg1, atj arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public EnumPistonReaction
h(atj arg0)
func_149656_h(IBlockState arg0)
public ItemStack
a(ajq arg0, co arg1, atj arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(ajq arg0, co arg1, atj arg2, aax arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
c(atj arg0, aju arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(atj arg0, aqg arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(atj arg0, aos arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public int
e(atj arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockRenderLayer
f()
func_180664_k()