net.minecraft.server.v1_11_R1

public class BlockStairs

extends Block

aqw
net.minecraft.block.BlockStairs
net.minecraft.server.v1_11_R1.BlockStairs

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176309_a
FACING
public static final BlockStateEnum<BlockStairs$EnumHalf>
b
field_176308_b
HALF
public static final BlockStateEnum<BlockStairs$EnumStairShape>
c
field_176310_M
SHAPE
protected static final AxisAlignedBB
d
field_185712_d
protected static final AxisAlignedBB
e
field_185714_e
protected static final AxisAlignedBB
f
field_185716_f
protected static final AxisAlignedBB
g
field_185718_g
protected static final AxisAlignedBB
B
field_185710_B
protected static final AxisAlignedBB
C
field_185711_C
protected static final AxisAlignedBB
D
field_185713_D
protected static final AxisAlignedBB
E
field_185715_E
protected static final AxisAlignedBB
F
field_185717_F
protected static final AxisAlignedBB
G
field_185719_G
protected static final AxisAlignedBB
H
field_185720_H
protected static final AxisAlignedBB
I
field_185721_I
protected static final AxisAlignedBB
J
field_185722_J
protected static final AxisAlignedBB
K
field_185723_K
protected static final AxisAlignedBB
L
field_185724_L
protected static final AxisAlignedBB
M
field_185725_M
protected static final AxisAlignedBB
N
field_185726_N
protected static final AxisAlignedBB
O
field_185727_O
private final Block
P
field_150149_b
private final IBlockData
Q
field_150151_M

Constructor summary

ModifierConstructor
protected (IBlockData arg0)

Method summary

Modifier and TypeMethod
public void
a(atj arg0, ajq arg1, co arg2, bdr arg3, List<bdr> arg4, sm arg5)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5)
private static List<AxisAlignedBB>
z(atj arg0)
func_185708_x(IBlockState arg0)
private static AxisAlignedBB
A(atj arg0)
func_185707_y(IBlockState arg0)
private static AxisAlignedBB
B(atj arg0)
func_185705_z(IBlockState arg0)
public boolean
b(atj arg0)
func_149662_c(IBlockState arg0)
public boolean
c(atj arg0)
func_149686_d(IBlockState arg0)
public void
a(ajq arg0, co arg1, aax arg2)
func_180649_a(World arg0, BlockPos arg1, EntityPlayer arg2)
attack(World arg0, BlockPosition arg1, EntityHuman arg2)
public void
d(ajq arg0, co arg1, atj arg2)
func_176206_d(World arg0, BlockPos arg1, IBlockState arg2)
postBreak(World arg0, BlockPosition arg1, IBlockData arg2)
public float
a(sm arg0)
func_149638_a(Entity arg0)
public int
a(ajq arg0)
func_149738_a(World arg0)
public Vec3D
a(ajq arg0, co arg1, sm arg2, bdu arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public boolean
m()
func_149703_v()
public boolean
a(atj arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
a(ajq arg0, co arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public void
c(ajq arg0, co arg1, atj arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
b(ajq arg0, co arg1, atj arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(ajq arg0, co arg1, sm arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public void
b(ajq arg0, co arg1, atj arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public boolean
a(ajq arg0, co arg1, atj arg2, aax arg3, rh arg4, cv arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
public void
a(ajq arg0, co arg1, ajl arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public boolean
k(atj arg0)
func_185481_k(IBlockState arg0)
public MaterialMapColor
r(atj arg0)
func_180659_g(IBlockState arg0)
public IBlockData
a(ajq arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sv arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public MovingObjectPosition
a(atj arg0, ajq arg1, co arg2, bdu arg3, bdu arg4)
func_180636_a(IBlockState arg0, World arg1, BlockPos arg2, Vec3d arg3, Vec3d arg4)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(atj arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public IBlockData
c(atj arg0, aju arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
private static BlockStairs$EnumStairShape
f(atj arg0, aju arg1, co arg2)
func_185706_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
private static boolean
d(atj arg0, aju arg1, co arg2, cv arg3)
func_185704_d(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public static boolean
i(atj arg0)
func_185709_i(IBlockState arg0)
public IBlockData
a(atj arg0, aqg arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(atj arg0, aos arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected BlockStateList
b()
func_180661_e()
getStateList()
public void
a(atj arg0, ajq arg1, co arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public int
d(atj arg0, aju arg1, co arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public AxisAlignedBB
b(atj arg0, ajq arg1, co arg2)
func_180640_a(IBlockState arg0, World arg1, BlockPos arg2)