net.minecraft.server.v1_13_R2

public class BlockRedstoneWire

extends Block

All mapped superinterfaces:

IMaterial

bgt
net.minecraft.block.BlockRedstoneWire
net.minecraft.server.v1_13_R2.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockPropertyRedstoneSide>
a
field_176348_a
NORTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
b
field_176347_b
EAST
public static final BlockStateEnum<BlockPropertyRedstoneSide>
c
field_176349_M
SOUTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
o
field_176350_N
WEST
public static final BlockStateInteger
p
field_176351_O
POWER
public static final Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>
q
field_196498_A
protected static final VoxelShape[]
r
field_196499_B
private boolean
s
field_150181_a
private final Set<BlockPosition>
t
field_150179_b

Constructor summary

ModifierConstructor
public (Block$Info arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blb arg0, axj arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
private static int
w(blb arg0)
func_185699_x(IBlockState arg0)
public IBlockData
a(arj arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(blb arg0, eq arg1, blb arg2, axy arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
b(blb arg0, axy arg1, el arg2, int arg3)
func_196248_b(IBlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
private BlockPropertyRedstoneSide
a(axj arg0, el arg1, eq arg2)
func_208074_a(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(blb arg0)
func_149686_d(IBlockState arg0)
public boolean
a(blb arg0, ayb arg1, el arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private IBlockData
a(axx arg0, el arg1, blb arg2)
func_176338_e(World arg0, BlockPos arg1, IBlockState arg2)
private IBlockData
b(axx arg0, el arg1, blb arg2)
func_212568_b(World arg0, BlockPos arg1, IBlockState arg2)
private void
a(axx arg0, el arg1)
func_176344_d(World arg0, BlockPos arg1)
public void
a(blb arg0, axx arg1, el arg2, blb arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public void
a(blb arg0, axx arg1, el arg2, blb arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private int
a(int arg0, blb arg1)
func_212567_a(int arg0, IBlockState arg1)
getPower(int arg0, IBlockData arg1)
public void
a(blb arg0, axx arg1, el arg2, bcr arg3, el arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public int
b(blb arg0, axj arg1, el arg2, eq arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
a(blb arg0, axj arg1, el arg2, eq arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
private boolean
b(axj arg0, el arg1, eq arg2)
func_176339_d(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
protected static boolean
a(axj arg0, el arg1)
func_176340_e(IBlockReader arg0, BlockPos arg1)
protected static boolean
k(blb arg0)
func_176346_d(IBlockState arg0)
protected static boolean
a(blb arg0, eq arg1)
func_176343_a(IBlockState arg0, EnumFacing arg1)
public boolean
i(blb arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public TextureType
c()
func_180664_k()
public IBlockData
a(blb arg0, bha arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(blb arg0, bfy arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(bld$a<bcr, blb> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public EnumBlockFaceShape
a(axj arg0, blb arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public static int
b(int arg0)
func_176337_b(int arg0)
public void
c(blb arg0, axx arg1, el arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)