public boolean | |
public TileEntity | |
public void | | a(blc arg0, axy arg1, el arg2, float arg3, int arg4) | | func_196255_a(IBlockState arg0, World arg1, BlockPos arg2, float arg3, int arg4) | | dropNaturally(IBlockData arg0, World arg1, BlockPosition arg2, float arg3, int arg4) |
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public void | |
public EnumBlockFaceShape | |
public void | | a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4) | | func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4) | | remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
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public boolean | |
public BlockSkull$a | |