public VoxelShape | |
public IBlockData | | a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5) | | func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
|
public void | | a(axs arg0, aoc arg1, ej arg2, bkt arg3, biz arg4, ata arg5) | | func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5) |
|
public void | |
public boolean | |
public boolean | |
private int | |
private int | |
public IBlockData | |
public void | | a(axs arg0, ej arg1, bkt arg2, aex arg3, ata arg4) | | func_180633_a(World arg0, BlockPos arg1, IBlockState arg2, EntityLivingBase arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
|
private BlockPropertyDoorHinge | |
public boolean | | a(bkt arg0, axs arg1, ej arg2, aoc arg3, adh arg4, ep arg5, float arg6, float arg7, float arg8) | | func_196250_a(IBlockState arg0, World arg1, BlockPos arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8) |
|
public void | |
public void | | a(bkt arg0, axs arg1, ej arg2, bcj arg3, ej arg4) | | func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4) |
|
public boolean | |
private void | |
public IMaterial | |
public EnumPistonReaction | |
public TextureType | |
public IBlockData | |
public IBlockData | |
protected void | |
public EnumBlockFaceShape | |
public long | |