net.minecraft.server.v1_13_R1

public class BlockRedstoneWire

extends Block

All mapped superinterfaces:

IMaterial

bgl
net.minecraft.block.BlockRedstoneWire
net.minecraft.server.v1_13_R1.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockPropertyRedstoneSide>
a
field_176348_a
NORTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
b
field_176347_b
EAST
public static final BlockStateEnum<BlockPropertyRedstoneSide>
c
field_176349_M
SOUTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
p
field_176350_N
WEST
public static final BlockStateInteger
q
field_176351_O
POWER
public static final Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>
r
field_196498_A
protected static final VoxelShape[]
s
field_196499_B
private boolean
t
field_150181_a
private final Set<BlockPosition>
u
field_150179_b

Constructor summary

ModifierConstructor
public (Block$Info arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bkt arg0, axg arg1, ej arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
private static int
w(bkt arg0)
func_185699_x(IBlockState arg0)
public IBlockData
a(arg arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(bkt arg0, ep arg1, bkt arg2, axt arg3, ej arg4, ej arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
b(bkt arg0, axt arg1, ej arg2, int arg3)
func_196248_b(IBlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
private BlockPropertyRedstoneSide
a(axg arg0, ej arg1, ep arg2)
func_208074_a(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(bkt arg0)
func_149686_d(IBlockState arg0)
public boolean
a(bkt arg0, axw arg1, ej arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private IBlockData
a(axs arg0, ej arg1, bkt arg2)
func_176338_e(World arg0, BlockPos arg1, IBlockState arg2)
private IBlockData
a(axs arg0, ej arg1, ej arg2, bkt arg3)
func_176345_a(World arg0, BlockPos arg1, BlockPos arg2, IBlockState arg3)
private void
a(axs arg0, ej arg1)
func_176344_d(World arg0, BlockPos arg1)
public void
a(bkt arg0, axs arg1, ej arg2, bkt arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public void
a(bkt arg0, axs arg1, ej arg2, bkt arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private int
a(axg arg0, ej arg1, int arg2)
func_176342_a(IBlockReader arg0, BlockPos arg1, int arg2)
getPower(IBlockAccess arg0, BlockPosition arg1, int arg2)
public void
a(bkt arg0, axs arg1, ej arg2, bcj arg3, ej arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public int
b(bkt arg0, axg arg1, ej arg2, ep arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
a(bkt arg0, axg arg1, ej arg2, ep arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
private boolean
b(axg arg0, ej arg1, ep arg2)
func_176339_d(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
protected static boolean
a(axg arg0, ej arg1)
func_176340_e(IBlockReader arg0, BlockPos arg1)
protected static boolean
k(bkt arg0)
func_176346_d(IBlockState arg0)
protected static boolean
a(bkt arg0, ep arg1)
func_176343_a(IBlockState arg0, EnumFacing arg1)
public boolean
i(bkt arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public TextureType
c()
func_180664_k()
public IBlockData
a(bkt arg0, bgs arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(bkt arg0, bfq arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(bkv$a<bcj, bkt> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public EnumBlockFaceShape
a(axg arg0, bkt arg1, ej arg2, ep arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public static int
c(int arg0)
func_176337_b(int arg0)
public void
c(bkt arg0, axs arg1, ej arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)