public void | |
public Tezzelator | | vertex(double arg0, double arg1, double arg2) | | vertex(double arg0, double arg1, double arg2) | | vertex(double arg0, double arg1, double arg2) | | vertex(double arg0, double arg1, double arg2) |
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public void | | color(float arg0, float arg1, float arg2, float arg3) | | color(float arg0, float arg1, float arg2, float arg3) | | color(float arg0, float arg1, float arg2, float arg3) | | color(float arg0, float arg1, float arg2, float arg3) |
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public void | | tex2(short arg0, short arg1) | | tex2(short arg0, short arg1) | | tex2(short arg0, short arg1) | | tex2(short arg0, short arg1) |
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public void | | normal(float arg0, float arg1, float arg2) | | normal(float arg0, float arg1, float arg2) | | normal(float arg0, float arg1, float arg2) | | normal(float arg0, float arg1, float arg2) |
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public void | |
public void | | endVertex() | | endVertex() | | endVertex() | | endVertex() |
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public void | | offset(double arg0, double arg1, double arg2) | | offset(double arg0, double arg1, double arg2) | | offset(double arg0, double arg1, double arg2) | | offset(double arg0, double arg1, double arg2) |
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public RealmsBufferBuilder | | color(int arg0, int arg1, int arg2, int arg3) | | color(int arg0, int arg1, int arg2, int arg3) | | color(int arg0, int arg1, int arg2, int arg3) | | color(int arg0, int arg1, int arg2, int arg3) |
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public Tezzelator | | tex(double arg0, double arg1) | | tex(double arg0, double arg1) | | tex(double arg0, double arg1) | | tex(double arg0, double arg1) |
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