net.minecraft.server.v1_14_R1

public class BlockFire

extends Block

All mapped superinterfaces:

IMaterial

bor
net.minecraft.class_2358
net.minecraft.block.FireBlock
net.minecraft.block.FireBlock
net.minecraft.server.v1_14_R1.BlockFire

Field summary

Modifier and TypeField
public static final BlockStateInteger
a
field_11092
AGE
field_176543_a
AGE
public static final BlockStateBoolean
b
field_11096
NORTH
field_176545_N
NORTH
public static final BlockStateBoolean
c
field_11094
EAST
field_176546_O
EAST
public static final BlockStateBoolean
d
field_11089
SOUTH
field_176541_P
SOUTH
public static final BlockStateBoolean
e
field_11088
WEST
field_176539_Q
WEST
public static final BlockStateBoolean
f
field_11093
UP
field_176542_R
UPPER
private static final Map<EnumDirection, BlockStateBoolean>
g
field_11090
DIRECTION_PROPERTIES
field_196449_B
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
h
field_11095
burnChances
field_149849_a
flameChances
private final it.unimi.dsi.fastutil.objects.Object2IntMap<Block>
i
field_11091
spreadChances
field_149848_b

Constructor summary

ModifierConstructor
protected (Block$Info arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public IBlockData
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public IBlockData
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(bgw arg0, ev arg1)
method_10198(class_1922 arg0, class_2338 arg1)
getStateForPosition(BlockView arg0, BlockPos arg1)
func_196448_a(IBlockReader arg0, BlockPos arg1)
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3)
protected boolean
a(bhm arg0, ev arg1)
method_10192(class_1937 arg0, class_2338 arg1)
isRainingAround(World arg0, BlockPos arg1)
func_176537_d(World arg0, BlockPos arg1)
private int
q(bvo arg0)
method_10190(class_2680 arg0)
getSpreadChance(BlockState arg0)
func_220274_q(BlockState arg0)
private int
r(bvo arg0)
method_10191(class_2680 arg0)
getBurnChance(BlockState arg0)
func_220275_r(BlockState arg0)
private void
a(bhm arg0, ev arg1, int arg2, Random arg3, int arg4)
method_10196(class_1937 arg0, class_2338 arg1, int arg2, Random arg3, int arg4)
trySpreadingFire(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
func_176536_a(World arg0, BlockPos arg1, int arg2, Random arg3, int arg4)
private boolean
b(bgw arg0, ev arg1)
method_10193(class_1922 arg0, class_2338 arg1)
areBlocksAroundFlammable(BlockView arg0, BlockPos arg1)
func_196447_a(IBlockReader arg0, BlockPos arg1)
canBurn(IBlockAccess arg0, BlockPosition arg1)
private int
a(bhp arg0, ev arg1)
method_10194(class_1941 arg0, class_2338 arg1)
getBurnChance(ViewableWorld arg0, BlockPos arg1)
func_176538_m(IWorldReader arg0, BlockPos arg1)
public boolean
j(bvo arg0)
method_10195(class_2680 arg0)
isFlammable(BlockState arg0)
func_196446_i(BlockState arg0)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public TextureType
c()
method_9551()
getRenderLayer()
func_180664_k()
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public void
a(bmq arg0, int arg1, int arg2)
method_10189(class_2248 arg0, int arg1, int arg2)
registerFlammableBlock(Block arg0, int arg1, int arg2)
func_180686_a(Block arg0, int arg1, int arg2)
public static void
d()
method_10199()
registerDefaultFlammables()
func_149843_e()
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)