net.minecraft.server.v1_14_R1

public class BlockStairs

extends Block implements IBlockWaterlogged

All mapped superinterfaces:

IMaterial, IBlockWaterlogged, IFluidSource, IFluidContainer

brz
net.minecraft.class_2510
net.minecraft.block.StairsBlock
net.minecraft.block.StairsBlock
net.minecraft.server.v1_14_R1.BlockStairs

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_11571
FACING
field_176309_a
FACING
public static final BlockStateEnum<BlockPropertyHalf>
b
field_11572
HALF
field_176308_b
HALF
public static final BlockStateEnum<BlockPropertyStairsShape>
c
field_11565
SHAPE
field_176310_M
SHAPE
public static final BlockStateBoolean
d
field_11573
WATERLOGGED
field_204513_t
protected static final VoxelShape
e
field_11562
TOP_SHAPE
field_185712_d
protected static final VoxelShape
f
field_11576
BOTTOM_SHAPE
field_185719_G
protected static final VoxelShape
g
field_11561
BOTTOM_NORTH_WEST_CORNER_SHAPE
field_196512_A
protected static final VoxelShape
h
field_11578
BOTTOM_SOUTH_WEST_CORNER_SHAPE
field_196513_B
protected static final VoxelShape
i
field_11568
TOP_NORTH_WEST_CORNER_SHAPE
field_196514_C
protected static final VoxelShape
j
field_11563
TOP_SOUTH_WEST_CORNER_SHAPE
field_196515_D
protected static final VoxelShape
k
field_11575
BOTTOM_NORTH_EAST_CORNER_SHAPE
field_196516_E
protected static final VoxelShape
w
field_11569
BOTTOM_SOUTH_EAST_CORNER_SHAPE
field_196517_F
protected static final VoxelShape
x
field_11577
TOP_NORTH_EAST_CORNER_SHAPE
field_196518_G
protected static final VoxelShape
y
field_11567
TOP_SOUTH_EAST_CORNER_SHAPE
field_196519_H
protected static final VoxelShape[]
z
field_11566
TOP_SHAPES
field_196520_I
protected static final VoxelShape[]
A
field_11564
BOTTOM_SHAPES
field_196521_J
private static final int[]
B
field_11570
SHAPE_INDICES
field_196522_K
private final Block
C
field_11579
baseBlock
field_150149_b
private final IBlockData
D
field_11574
baseBlockState
field_150151_M

Constructor summary

ModifierConstructor
protected (IBlockData arg0, Block$Info arg1)

Method summary

Modifier and TypeMethod
private static VoxelShape[]
a(csv arg0, csv arg1, csv arg2, csv arg3, csv arg4)
method_10672(class_265 arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4)
composeShapes(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
func_199779_a(VoxelShape arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4)
private static VoxelShape
a(int arg0, csv arg1, csv arg2, csv arg3, csv arg4, csv arg5)
method_10671(int arg0, class_265 arg1, class_265 arg2, class_265 arg3, class_265 arg4, class_265 arg5)
composeShape(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
func_199781_a(int arg0, VoxelShape arg1, VoxelShape arg2, VoxelShape arg3, VoxelShape arg4, VoxelShape arg5)
public boolean
n(bvo arg0)
method_9526(class_2680 arg0)
hasSidedTransparency(BlockState arg0)
func_220074_n(BlockState arg0)
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private int
q(bvo arg0)
method_10673(class_2680 arg0)
getShapeIndexIndex(BlockState arg0)
func_196511_x(BlockState arg0)
public void
a(bvo arg0, bhm arg1, ev arg2, awb arg3)
method_9606(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
onBlockBreakStart(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
func_196270_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3)
attack(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3)
public void
a(bhn arg0, ev arg1, bvo arg2)
method_9585(class_1936 arg0, class_2338 arg1, class_2680 arg2)
onBroken(IWorld arg0, BlockPos arg1, BlockState arg2)
func_176206_d(IWorld arg0, BlockPos arg1, BlockState arg2)
postBreak(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2)
public float
j()
method_9520()
getBlastResistance()
func_149638_a()
getDurability()
public TextureType
c()
method_9551()
getRenderLayer()
func_180664_k()
public int
a(bhp arg0)
method_9563(class_1941 arg0)
getTickRate(ViewableWorld arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(bhm arg0, ev arg1, ail arg2)
method_9591(class_1937 arg0, class_2338 arg1, class_1297 arg2)
onSteppedOn(World arg0, BlockPos arg1, Entity arg2)
func_176199_a(World arg0, BlockPos arg1, Entity arg2)
stepOn(World arg0, BlockPosition arg1, Entity arg2)
public void
b(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3)
public boolean
a(bvo arg0, bhm arg1, ev arg2, awb arg3, ahf arg4, crx arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
activate(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_220051_a(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(bhm arg0, ev arg1, bhf arg2)
method_9586(class_1937 arg0, class_2338 arg1, class_1927 arg2)
onDestroyedByExplosion(World arg0, BlockPos arg1, Explosion arg2)
func_180652_a(World arg0, BlockPos arg1, Explosion arg2)
wasExploded(World arg0, BlockPosition arg1, Explosion arg2)
public IBlockData
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private static BlockPropertyStairsShape
m(bvo arg0, bgw arg1, ev arg2)
method_10675(class_2680 arg0, class_1922 arg1, class_2338 arg2)
method_10675(BlockState arg0, BlockView arg1, BlockPos arg2)
func_208064_n(BlockState arg0, IBlockReader arg1, BlockPos arg2)
private static boolean
e(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_10678(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
method_10678(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_185704_d(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public static boolean
j(bvo arg0)
method_10676(class_2680 arg0)
isStairs(BlockState arg0)
func_185709_i(BlockState arg0)
public IBlockData
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public IBlockData
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public Fluid
g(bvo arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public boolean
a(bvo arg0, bgw arg1, ev arg2, cnn arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)