net.minecraft.server.v1_14_R1

public abstract class ChunkGenerator<C extends GeneratorSettingsDefault>

bxd
net.minecraft.class_2794
net.minecraft.world.gen.chunk.ChunkGenerator
net.minecraft.world.gen.ChunkGenerator
net.minecraft.server.v1_14_R1.ChunkGenerator

Field summary

Modifier and TypeField
protected final GeneratorAccess
a
field_12760
world
field_222540_a
protected final long
b
field_12759
seed
field_222541_b
seed
protected final WorldChunkManager
c
field_12761
biomeSource
field_222542_c
protected final C
d
field_16567
config
field_222543_d
settings

Constructor summary

ModifierConstructor
public (GeneratorAccess arg0, WorldChunkManager arg1, C arg2)

Method summary

Modifier and TypeMethod
public void
a(bxc arg0)
method_12106(class_2791 arg0)
populateBiomes(Chunk arg0)
func_222539_a(IChunk arg0)
createBiomes(IChunkAccess arg0)
protected BiomeBase
b(bxc arg0)
method_16553(class_2791 arg0)
getDecorationBiome(Chunk arg0)
func_222534_b(IChunk arg0)
getCarvingBiome(IChunkAccess arg0)
protected BiomeBase
a(vo arg0, ev arg1)
method_16554(class_3233 arg0, class_2338 arg1)
getDecorationBiome(ChunkRegion arg0, BlockPos arg1)
func_222527_a(WorldGenRegion arg0, BlockPos arg1)
getDecoratingBiome(RegionLimitedWorldAccess arg0, BlockPosition arg1)
public void
a(bxc arg0, byu$a arg1)
method_12108(class_2791 arg0, class_2893$class_2894 arg1)
carve(Chunk arg0, GenerationStep$Carver arg1)
func_222538_a(IChunk arg0, GenerationStage$Carving arg1)
doCarving(IChunkAccess arg0, WorldGenStage$Features arg1)
public BlockPosition
a(bhm arg0, String arg1, ev arg2, int arg3, boolean arg4)
method_12103(class_1937 arg0, String arg1, class_2338 arg2, int arg3, boolean arg4)
locateStructure(World arg0, String arg1, BlockPos arg2, int arg3, boolean arg4)
func_211403_a(World arg0, String arg1, BlockPos arg2, int arg3, boolean arg4)
findNearestMapFeature(World arg0, String arg1, BlockPosition arg2, int arg3, boolean arg4)
public void
a(vo arg0)
method_12102(class_3233 arg0)
generateFeatures(ChunkRegion arg0)
func_202092_b(WorldGenRegion arg0)
addDecorations(RegionLimitedWorldAccess arg0)
public abstract void
c(bxc arg0)
method_12110(class_2791 arg0)
buildSurface(Chunk arg0)
func_222535_c(IChunk arg0)
buildBase(IChunkAccess arg0)
public void
b(vo arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
func_202093_c(WorldGenRegion arg0)
addMobs(RegionLimitedWorldAccess arg0)
public C
a()
method_12109()
getConfig()
func_201496_a_()
getSettings()
public abstract int
b()
method_12100()
getSpawnHeight()
func_205470_d()
getSpawnHeight()
public void
a(vi arg0, boolean arg1, boolean arg2)
method_12099(class_3218 arg0, boolean arg1, boolean arg2)
spawnEntities(ServerWorld arg0, boolean arg1, boolean arg2)
func_203222_a(ServerWorld arg0, boolean arg1, boolean arg2)
doMobSpawning(WorldServer arg0, boolean arg1, boolean arg2)
public boolean
a(bij arg0, cep<? extends cbj> arg1)
method_12097(class_1959 arg0, class_3195<? extends class_3037> arg1)
hasStructure(Biome arg0, StructureFeature<? extends FeatureConfig> arg1)
func_202094_a(Biome arg0, Structure<? extends IFeatureConfig> arg1)
canSpawnStructure(BiomeBase arg0, StructureGenerator<? extends WorldGenFeatureConfiguration> arg1)
public <C extends WorldGenFeatureConfiguration> C
b(bij arg0, cep<C> arg1)
method_12105(class_1959 arg0, class_3195<C> arg1)
getStructureConfig(Biome arg0, StructureFeature<C> arg1)
func_202087_b(Biome arg0, Structure<C> arg1)
getFeatureConfiguration(BiomeBase arg0, StructureGenerator<C> arg1)
public WorldChunkManager
c()
method_12098()
getBiomeSource()
func_202090_b()
getWorldChunkManager()
public long
d()
method_12101()
getSeed()
func_202089_c()
getSeed()
public int
e()
method_12104()
getMaxY()
func_207511_e()
getGenerationDepth()
public List<BiomeBase$BiomeMeta>
a(aiw arg0, ev arg1)
method_12113(class_1311 arg0, class_2338 arg1)
getEntitySpawnList(EntityCategory arg0, BlockPos arg1)
func_177458_a(EntityClassification arg0, BlockPos arg1)
getMobsFor(EnumCreatureType arg0, BlockPosition arg1)
public void
a(bxc arg0, bxd<?> arg1, cjk arg2)
method_16129(class_2791 arg0, class_2794<?> arg1, class_3485 arg2)
setStructureStarts(Chunk arg0, ChunkGenerator<?> arg1, StructureManager arg2)
func_222533_a(IChunk arg0, ChunkGenerator<?> arg1, TemplateManager arg2)
createStructures(IChunkAccess arg0, ChunkGenerator<?> arg1, DefinedStructureManager arg2)
public void
a(bhn arg0, bxc arg1)
method_16130(class_1936 arg0, class_2791 arg1)
addStructureReferences(IWorld arg0, Chunk arg1)
func_222528_a(IWorld arg0, IChunk arg1)
storeStructures(GeneratorAccess arg0, IChunkAccess arg1)
public abstract void
b(bhn arg0, bxc arg1)
method_12088(class_1936 arg0, class_2791 arg1)
populateNoise(IWorld arg0, Chunk arg1)
func_222537_b(IWorld arg0, IChunk arg1)
buildNoise(GeneratorAccess arg0, IChunkAccess arg1)
public int
f()
method_16398()
getSeaLevel()
func_222530_f()
getSeaLevel()
public abstract int
a(int arg0, int arg1, byv$a arg2)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2)
getHeightOnGround(int arg0, int arg1, Heightmap$Type arg2)
func_222529_a(int arg0, int arg1, Heightmap$Type arg2)
getBaseHeight(int arg0, int arg1, HeightMap$Type arg2)
public int
b(int arg0, int arg1, byv$a arg2)
method_20402(int arg0, int arg1, class_2902$class_2903 arg2)
method_20402(int arg0, int arg1, Heightmap$Type arg2)
func_222532_b(int arg0, int arg1, Heightmap$Type arg2)
public int
c(int arg0, int arg1, byv$a arg2)
method_18028(int arg0, int arg1, class_2902$class_2903 arg2)
getHeightInGround(int arg0, int arg1, Heightmap$Type arg2)
func_222531_c(int arg0, int arg1, Heightmap$Type arg2)