net.minecraft.realms

public class RealmsBufferBuilder

net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder

Field summary

Modifier and TypeField
private BufferBuilder
b
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Constructor summary

ModifierConstructor
public (BufferBuilder arg0)

Method summary

Modifier and TypeMethod
public RealmsBufferBuilder
from(cuw arg0)
from(BufferBuilder arg0)
from(class_287 arg0)
from(BufferBuilder arg0)
public void
sortQuads(float arg0, float arg1, float arg2)
sortQuads(float arg0, float arg1, float arg2)
sortQuads(float arg0, float arg1, float arg2)
sortQuads(float arg0, float arg1, float arg2)
public void
fixupQuadColor(int arg0)
fixupQuadColor(int arg0)
fixupQuadColor(int arg0)
fixupQuadColor(int arg0)
public ByteBuffer
getBuffer()
getBuffer()
getBuffer()
getBuffer()
public void
postNormal(float arg0, float arg1, float arg2)
postNormal(float arg0, float arg1, float arg2)
postNormal(float arg0, float arg1, float arg2)
postNormal(float arg0, float arg1, float arg2)
public int
getDrawMode()
getDrawMode()
getDrawMode()
getDrawMode()
public void
offset(double arg0, double arg1, double arg2)
offset(double arg0, double arg1, double arg2)
offset(double arg0, double arg1, double arg2)
offset(double arg0, double arg1, double arg2)
public void
restoreState(cuw$a arg0)
restoreState(BufferBuilder$State arg0)
restoreState(class_287$class_288 arg0)
restoreState(BufferBuilder$State arg0)
public void
endVertex()
endVertex()
endVertex()
endVertex()
public RealmsBufferBuilder
normal(float arg0, float arg1, float arg2)
normal(float arg0, float arg1, float arg2)
normal(float arg0, float arg1, float arg2)
normal(float arg0, float arg1, float arg2)
public void
end()
end()
end()
end()
public void
begin(int arg0, cvc arg1)
begin(int arg0, VertexFormat arg1)
begin(int arg0, class_293 arg1)
begin(int arg0, VertexFormat arg1)
public RealmsBufferBuilder
color(int arg0, int arg1, int arg2, int arg3)
color(int arg0, int arg1, int arg2, int arg3)
color(int arg0, int arg1, int arg2, int arg3)
color(int arg0, int arg1, int arg2, int arg3)
public void
faceTex2(int arg0, int arg1, int arg2, int arg3)
faceTex2(int arg0, int arg1, int arg2, int arg3)
faceTex2(int arg0, int arg1, int arg2, int arg3)
faceTex2(int arg0, int arg1, int arg2, int arg3)
public void
postProcessFacePosition(double arg0, double arg1, double arg2)
postProcessFacePosition(double arg0, double arg1, double arg2)
postProcessFacePosition(double arg0, double arg1, double arg2)
postProcessFacePosition(double arg0, double arg1, double arg2)
public void
fixupVertexColor(float arg0, float arg1, float arg2, int arg3)
fixupVertexColor(float arg0, float arg1, float arg2, int arg3)
fixupVertexColor(float arg0, float arg1, float arg2, int arg3)
fixupVertexColor(float arg0, float arg1, float arg2, int arg3)
public RealmsBufferBuilder
color(float arg0, float arg1, float arg2, float arg3)
color(float arg0, float arg1, float arg2, float arg3)
color(float arg0, float arg1, float arg2, float arg3)
color(float arg0, float arg1, float arg2, float arg3)
public RealmsVertexFormat
getVertexFormat()
getVertexFormat()
getVertexFormat()
getVertexFormat()
public void
faceTint(float arg0, float arg1, float arg2, int arg3)
faceTint(float arg0, float arg1, float arg2, int arg3)
faceTint(float arg0, float arg1, float arg2, int arg3)
faceTint(float arg0, float arg1, float arg2, int arg3)
public RealmsBufferBuilder
tex2(int arg0, int arg1)
tex2(int arg0, int arg1)
tex2(int arg0, int arg1)
tex2(int arg0, int arg1)
public void
putBulkData(int[] arg0)
putBulkData(int[] arg0)
putBulkData(int[] arg0)
putBulkData(int[] arg0)
public RealmsBufferBuilder
tex(double arg0, double arg1)
tex(double arg0, double arg1)
tex(double arg0, double arg1)
tex(double arg0, double arg1)
public int
getVertexCount()
getVertexCount()
getVertexCount()
getVertexCount()
public void
clear()
clear()
clear()
clear()
public RealmsBufferBuilder
vertex(double arg0, double arg1, double arg2)
vertex(double arg0, double arg1, double arg2)
vertex(double arg0, double arg1, double arg2)
vertex(double arg0, double arg1, double arg2)
public void
fixupQuadColor(float arg0, float arg1, float arg2)
fixupQuadColor(float arg0, float arg1, float arg2)
fixupQuadColor(float arg0, float arg1, float arg2)
fixupQuadColor(float arg0, float arg1, float arg2)
public void
noColor()
noColor()
noColor()
noColor()