net.minecraft.world.level.levelgen.structure

public class StrongholdPieces$PrisonHall

extends StrongholdPieces$StrongholdPiece

clo$h
net.minecraft.world.level.levelgen.structure.StrongholdPieces$PrisonHall
net.minecraft.class_3421$class_3429
net.minecraft.unmapped.C_zxumomxn$C_wadmxicl
net.minecraft.structure.StrongholdGenerator$PrisonHall
net.minecraft.world.gen.feature.structure.StrongholdPieces$Prison
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdPrison

Constructor summary

ModifierConstructor
public (int arg0, Random arg1, BoundingBox arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
public void
a(clr arg0, List<clr> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
m_wrehtuql(C_coopoqiy arg0, List<C_coopoqiy> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static StrongholdPieces$PrisonHall
a(List<clr> arg0, Random arg1, int arg2, int arg3, int arg4, fp arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14864(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
m_totyvuxp(List<C_coopoqiy> arg0, Random arg1, int arg2, int arg3, int arg4, C_xpuuihxf arg5, int arg6)
func_175860_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
public boolean
a(bju arg0, bzx<?> arg1, Random arg2, cky arg3, bje arg4)
postProcess(LevelAccessor arg0, ChunkGenerator<?> arg1, Random arg2, BoundingBox arg3, ChunkPos arg4)
method_14931(class_1936 arg0, class_2794<?> arg1, Random arg2, class_3341 arg3, class_1923 arg4)
m_vtoyspel(C_vdvbsyle arg0, C_kgfalbim<?> arg1, Random arg2, C_hmqypqzz arg3, C_ynrszrtu arg4)
generate(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, BlockBox arg3, ChunkPos arg4)
func_225577_a_(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, MutableBoundingBox arg3, ChunkPos arg4)