public static Direction[] | |
private static Direction[] | | a(fz arg0, fz arg1, fz arg2) | | makeDirectionArray(Direction arg0, Direction arg1, Direction arg2) | | method_10145(class_2350 arg0, class_2350 arg1, class_2350 arg2) | | m_pgajqvvm(C_xpuuihxf arg0, C_xpuuihxf arg1, C_xpuuihxf arg2) | | method_10145(Direction arg0, Direction arg1, Direction arg2) | | func_196053_a(Direction arg0, Direction arg1, Direction arg2) |
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public int | | c() | | get3DDataValue() | | method_10146() | | m_atdyqmtg() | | getId() | | func_176745_a() |
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public int | | d() | | get2DDataValue() | | method_10161() | | m_zlqwwplb() | | getHorizontal() | | func_176736_b() | | get2DRotationValue() |
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public Direction$AxisDirection | | e() | | getAxisDirection() | | method_10171() | | m_fsfcsxhu() | | getDirection() | | func_176743_c() |
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public Direction | | f() | | getOpposite() | | method_10153() | | m_buxxiflp() | | getOpposite() | | func_176734_d() | | opposite() |
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public Direction | | g() | | getClockWise() | | method_10170() | | m_osvadcjw() | | rotateYClockwise() | | func_176746_e() |
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public Direction | | h() | | getCounterClockWise() | | method_10160() | | m_gdxixwix() | | rotateYCounterclockwise() | | func_176735_f() |
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public int | | i() | | getStepX() | | method_10148() | | m_oqyobyjy() | | getOffsetX() | | func_82601_c() | | getAdjacentX() |
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public int | | j() | | getStepY() | | method_10164() | | m_lxrgvhbm() | | getOffsetY() | | func_96559_d() | | getAdjacentY() |
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public int | | k() | | getStepZ() | | method_10165() | | m_vyhskrab() | | getOffsetZ() | | func_82599_e() | | getAdjacentZ() |
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public String | | m() | | getName() | | method_10151() | | m_rybsiiha() | | getName() | | func_176742_j() |
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public Direction$Axis | | n() | | getAxis() | | method_10166() | | m_iuvhambs() | | getAxis() | | func_176740_k() |
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public static Direction | | a(int arg0) | | from3DDataValue(int arg0) | | method_10143(int arg0) | | m_cmaqxlom(int arg0) | | byId(int id) | | func_82600_a(int arg0) | | fromType1(int arg0) |
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public static Direction | | b(int arg0) | | from2DDataValue(int arg0) | | method_10139(int arg0) | | m_dfjhoqwe(int arg0) | | fromHorizontal(int value) | | func_176731_b(int arg0) | | fromType2(int arg0) |
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public static Direction | | a(int arg0, int arg1, int arg2) | | fromNormal(int arg0, int arg1, int arg2) | | method_16365(int arg0, int arg1, int arg2) | | m_ipxwfhsd(int arg0, int arg1, int arg2) | | fromVector(int x, int y, int z) | | func_218383_a(int arg0, int arg1, int arg2) |
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public static Direction | | a(double arg0) | | fromYRot(double arg0) | | method_10150(double arg0) | | m_zdlrznbn(double arg0) | | fromRotation(double rotation) | | func_176733_a(double arg0) | | fromAngle(double arg0) |
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public static Direction | |
public float | | o() | | toYRot() | | method_10144() | | m_ylzomeem() | | asRotation() | | func_185119_l() |
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public static Direction | |
public static Direction | | a(double arg0, double arg1, double arg2) | | getNearest(double arg0, double arg1, double arg2) | | method_10142(double arg0, double arg1, double arg2) | | m_tccwmyzb(double arg0, double arg1, double arg2) | | getFacing(double x, double y, double z) | | func_210769_a(double arg0, double arg1, double arg2) |
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public static Direction | | a(float arg0, float arg1, float arg2) | | getNearest(float arg0, float arg1, float arg2) | | method_10147(float arg0, float arg1, float arg2) | | m_ldgaxwhd(float arg0, float arg1, float arg2) | | getFacing(float x, float y, float z) | | func_176737_a(float arg0, float arg1, float arg2) |
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public String | | a() | | getSerializedName() | | method_15434() | | m_dxbrenur() | | asString() | | func_176610_l() | | getName() |
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public static Direction | |
public Vec3i | | p() | | getNormal() | | method_10163() | | m_cikjuvmv() | | getVector() | | func_176730_m() |
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public static Direction | |
public Quaternion | | b() | | getRotation() | | method_23224() | | m_xwgdebbi() | | getRotationQuaternion() | | func_229384_a_() |
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public Vector3f | | l() | | step() | | method_23955() | | m_iztsoygw() | | getUnitVector() | | func_229386_k_() |
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public static Direction | |