net.minecraft.client.renderer

public class RenderType$CompositeState$CompositeStateBuilder

fio$b$a
net.minecraft.client.renderer.RenderType$CompositeState$CompositeStateBuilder
net.minecraft.class_1921$class_4688$class_4689
net.minecraft.unmapped.C_tizlwnnv$C_rympudia$C_dpvtqibq
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder
net.minecraft.client.render.RenderLayer$MultiPhaseParameters$Builder
net.minecraft.src.C_4168_$C_4172_$C_4173_

Field summary

Modifier and TypeField
private RenderStateShard$EmptyTextureStateShard
a
textureState
field_29462
f_hnjpmlld
texture
texture
f_110641_
private RenderStateShard$ShaderStateShard
b
shaderState
field_29463
f_ayblorpd
program
shader
f_173289_
private RenderStateShard$TransparencyStateShard
c
transparencyState
field_21424
f_haknzamj
transparency
transparency
f_110642_
private RenderStateShard$DepthTestStateShard
d
depthTestState
field_21428
f_caepbkqs
depthTest
depthTest
f_110646_
private RenderStateShard$CullStateShard
e
cullState
field_21429
f_qgjcipng
cull
cull
f_110647_
private RenderStateShard$LightmapStateShard
f
lightmapState
field_21430
f_bjnfymjn
lightmap
lightmap
f_110648_
private RenderStateShard$OverlayStateShard
g
overlayState
field_21431
f_dapndmbi
overlay
overlay
f_110649_
private RenderStateShard$LayeringStateShard
h
layeringState
field_21433
f_tgxiaydd
layering
layering
f_110651_
private RenderStateShard$OutputStateShard
i
outputState
field_21434
f_auluqkwb
target
target
f_110652_
private RenderStateShard$TexturingStateShard
j
texturingState
field_21435
f_hlhfamgn
texturing
texturing
f_110653_
private RenderStateShard$WriteMaskStateShard
k
writeMaskState
field_21436
f_tjiudxyg
writeMaskState
writeMaskState
f_110654_
private RenderStateShard$LineStateShard
l
lineState
field_21437
f_zxhvfbjd
lineWidth
lineWidth
f_110655_

Constructor summary

ModifierConstructor
()

Method summary

Modifier and TypeMethod
public RenderType$CompositeState$CompositeStateBuilder
a(fin$d arg0)
setTextureState(RenderStateShard$EmptyTextureStateShard arg0)
method_34577(class_4668$class_5939 arg0)
m_fhoxkadc(C_yzzfidwp$C_nowrkyrj arg0)
texture(RenderPhase$TextureBase texture)
texture(RenderPhase$TextureBase texture)
m_173290_(C_4149_$C_141717_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$l arg0)
setShaderState(RenderStateShard$ShaderStateShard arg0)
method_34578(class_4668$class_5942 arg0)
m_pnapuosw(C_yzzfidwp$C_sjhugikn arg0)
program(RenderPhase$ShaderProgram program)
shader(RenderPhase$Shader shader)
m_173292_(C_4149_$C_141720_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$o arg0)
setTransparencyState(RenderStateShard$TransparencyStateShard arg0)
method_23615(class_4668$class_4685 arg0)
m_oejpgdxs(C_yzzfidwp$C_teqnhgnk arg0)
transparency(RenderPhase$Transparency transparency)
transparency(RenderPhase$Transparency transparency)
m_110685_(C_4149_$C_4166_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$c arg0)
setDepthTestState(RenderStateShard$DepthTestStateShard arg0)
method_23604(class_4668$class_4672 arg0)
m_ezwfougm(C_yzzfidwp$C_nkzrqjhs arg0)
depthTest(RenderPhase$DepthTest depthTest)
depthTest(RenderPhase$DepthTest depthTest)
m_110663_(C_4149_$C_4153_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$b arg0)
setCullState(RenderStateShard$CullStateShard arg0)
method_23603(class_4668$class_4671 arg0)
m_fditaxxb(C_yzzfidwp$C_dbcirgwl arg0)
cull(RenderPhase$Cull cull)
cull(RenderPhase$Cull cull)
m_110661_(C_4149_$C_4152_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$f arg0)
setLightmapState(RenderStateShard$LightmapStateShard arg0)
method_23608(class_4668$class_4676 arg0)
m_jwrisfru(C_yzzfidwp$C_dpwyhlfm arg0)
lightmap(RenderPhase$Lightmap lightmap)
lightmap(RenderPhase$Lightmap lightmap)
m_110671_(C_4149_$C_4157_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$k arg0)
setOverlayState(RenderStateShard$OverlayStateShard arg0)
method_23611(class_4668$class_4679 arg0)
m_pltntloh(C_yzzfidwp$C_gxsnmcus arg0)
overlay(RenderPhase$Overlay overlay)
overlay(RenderPhase$Overlay overlay)
m_110677_(C_4149_$C_4161_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$e arg0)
setLayeringState(RenderStateShard$LayeringStateShard arg0)
method_23607(class_4668$class_4675 arg0)
m_qlckomuv(C_yzzfidwp$C_vrnvavuu arg0)
layering(RenderPhase$Layering layering)
layering(RenderPhase$Layering layering)
m_110669_(C_4149_$C_4156_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$j arg0)
setOutputState(RenderStateShard$OutputStateShard arg0)
method_23610(class_4668$class_4678 arg0)
m_omghnhwj(C_yzzfidwp$C_uoafqnwi arg0)
target(RenderPhase$Target target)
target(RenderPhase$Target target)
m_110675_(C_4149_$C_4160_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$n arg0)
setTexturingState(RenderStateShard$TexturingStateShard arg0)
method_23614(class_4668$class_4684 arg0)
m_bgvdzkpt(C_yzzfidwp$C_vxvdrdhn arg0)
texturing(RenderPhase$Texturing texturing)
texturing(RenderPhase$Texturing texturing)
m_110683_(C_4149_$C_4165_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$p arg0)
setWriteMaskState(RenderStateShard$WriteMaskStateShard arg0)
method_23616(class_4668$class_4686 arg0)
m_futkkpbx(C_yzzfidwp$C_aognicdc arg0)
writeMaskState(RenderPhase$WriteMaskState writeMaskState)
writeMaskState(RenderPhase$WriteMaskState writeMaskState)
m_110687_(C_4149_$C_4167_ arg0)
public RenderType$CompositeState$CompositeStateBuilder
a(fin$g arg0)
setLineState(RenderStateShard$LineStateShard arg0)
method_23609(class_4668$class_4677 arg0)
m_klolhcic(C_yzzfidwp$C_zraaemdb arg0)
lineWidth(RenderPhase$LineWidth lineWidth)
lineWidth(RenderPhase$LineWidth lineWidth)
m_110673_(C_4149_$C_4158_ arg0)
public RenderType$CompositeState
a(boolean arg0)
createCompositeState(boolean arg0)
method_23617(boolean arg0)
m_ieqnsjal(boolean arg0)
build(boolean affectsOutline)
build(boolean affectsOutline)
m_110691_(boolean arg0)
public RenderType$CompositeState
a(fio$c arg0)
createCompositeState(RenderType$OutlineProperty arg0)
method_24297(class_1921$class_4750 arg0)
m_vuebafmb(C_tizlwnnv$C_mpecwgqi arg0)
build(RenderLayer$OutlineMode outlineMode)
build(RenderLayer$OutlineMode outlineMode)
m_110689_(C_4168_$C_4174_ arg0)