net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

cta
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.unmapped.C_eopzqcts
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BubbleColumnBlock
net.minecraft.src.C_1713_
net.minecraft.world.level.block.BlockBubbleColumn

Field summary

Modifier and TypeField
public static final BooleanProperty
a
DRAG_DOWN
field_10680
f_oylcoxnk
DRAG
DRAG
f_50956_
private static final int
b
CHECK_PERIOD
field_31038
f_jarlnoge
SCHEDULED_TICK_DELAY
SCHEDULED_TICK_DELAY
f_152700_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public void
a(dfj arg0, cpv arg1, gw arg2, biq arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
m_lmjnycyw(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_astfners arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
m_7892_(C_2064_ p_50977_, C_1596_ p_50978_, C_4675_ p_50979_, C_507_ arg3)
public void
a(dfj arg0, akq arg1, gw arg2, asc arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
m_bneobcwj(C_txtbiemp arg0, C_bdwnwhiu arg1, C_hynzadkk arg2, C_rlomrsco arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, RandomGenerator arg3)
m_213897_(C_2064_ p_220889_, C_12_ p_220890_, C_4675_ p_220891_, C_212974_ arg3)
public FluidState
c_(dfj arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
m_5888_(C_2064_ arg0)
public static void
b(cpw arg0, gw arg1, dfj arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
m_fydgtfwy(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
update(WorldAccess world, BlockPos pos, BlockState state)
m_152707_(C_1598_ p_152708_, C_4675_ p_152709_, C_2064_ p_152710_)
public static void
a(cpw arg0, gw arg1, dfj arg2, dfj arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
m_ylxsjlxs(C_vdvbsyle arg0, C_hynzadkk arg1, C_txtbiemp arg2, C_txtbiemp arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
m_152702_(C_1598_ p_152703_, C_4675_ p_152704_, C_2064_ p_152705_, C_2064_ p_152706_)
private static boolean
h(dfj arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
m_agslpkrg(C_txtbiemp arg0)
isStillWater(BlockState state)
canBeBubbleColumn(BlockState state)
m_152715_(C_2064_ p_152716_)
private static BlockState
n(dfj arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
m_qcbqlkgz(C_txtbiemp arg0)
getBubbleState(BlockState state)
getBubbleState(BlockState state)
m_152717_(C_2064_ p_152718_)
public void
a(dfj arg0, cpv arg1, gw arg2, asc arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
m_qdvbqnpt(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_rlomrsco arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, RandomGenerator arg3)
m_214162_(C_2064_ p_220894_, C_1596_ p_220895_, C_4675_ p_220896_, C_212974_ arg3)
public BlockState
a(dfj arg0, ha arg1, dfj arg2, cpw arg3, gw arg4, gw arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_50991_, C_4687_ p_50992_, C_2064_ p_50993_, C_1598_ p_50994_, C_4675_ p_50995_, C_4675_ arg5)
public boolean
a(dfj arg0, cpy arg1, gw arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
m_qixajhot(C_txtbiemp arg0, C_eemzphbi arg1, C_hynzadkk arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
m_7898_(C_2064_ p_50987_, C_1599_ p_50988_, C_4675_ arg2)
public VoxelShape
a(dfj arg0, cpb arg1, gw arg2, ehs arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_51006_, C_1559_ p_51007_, C_4675_ p_51008_, C_3051_ arg3)
public RenderShape
b_(dfj arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
m_7514_(C_2064_ arg0)
protected void
a(dfk$a<csv, dfj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public ItemStack
a(cbu arg0, cpw arg1, gw arg2, dfj arg3)
pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
m_rdqcopzd(C_jzrpycqo arg0, C_vdvbsyle arg1, C_hynzadkk arg2, C_txtbiemp arg3)
tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
m_142598_(C_1141_ p_152712_, C_1598_ p_152713_, C_4675_ p_152714_, C_2064_ arg3)
public Optional<SoundEvent>
aq_()
getPickupSound()
method_32351()
m_nyaebcye()
getBucketFillSound()
getBucketFillSound()
m_142298_()