net.minecraft.world.level.block

public class LightBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

djo
net.minecraft.world.level.block.LightBlock
net.minecraft.class_6089
net.minecraft.unmapped.C_jgkinuzd
net.minecraft.block.LightBlock
net.minecraft.block.LightBlock
net.minecraft.src.C_141216_
net.minecraft.world.level.block.BlockLever

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<LightBlock>
a
CODEC
field_46388
f_bdetlsct
CODEC
CODEC
f_302767_
public static final int
b
MAX_LEVEL
field_33722
f_tkvbodzb
field_33722
MAX_LIGHT_LEVEL
f_153656_
public static final IntegerProperty
c
LEVEL
field_31187
f_sbnrwnfp
LEVEL_15
LEVEL_15
f_153657_
public static final BooleanProperty
d
WATERLOGGED
field_31188
f_wztligie
WATERLOGGED
WATERLOGGED
f_153658_
public static final ToIntFunction<BlockState>
e
LIGHT_EMISSION
field_31189
f_ddgalhuj
STATE_TO_LUMINANCE
STATE_TO_LUMINANCE
f_153659_

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<LightBlock>
a()
codec()
method_53969()
m_wrnxumjr()
getCodec()
getCodec()
m_304657_()
protected void
a(dse$a<dfa, dsd> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
m_yujtcnah(C_ezfeikaq$C_mfnsmxhw<C_mmxmpdoq, C_txtbiemp> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
protected InteractionResult
a(dsd arg0, dbz arg1, iz arg2, cmy arg3, evo arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
m_pguoxmgn(C_txtbiemp arg0, C_cdctfzbn arg1, C_hynzadkk arg2, C_jzrpycqo arg3, C_jdakttms arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
m_6227_(C_2064_ p_153674_, C_1596_ p_153675_, C_4675_ p_153676_, C_1141_ p_153678_, C_3041_ arg4)
protected VoxelShape
a(dsd arg0, dbf arg1, iz arg2, evx arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
m_fqngyjtr(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2, C_pbfjvesm arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_153669_, C_1559_ p_153670_, C_4675_ p_153671_, C_3051_ arg3)
protected boolean
a_(dsd arg0, dbf arg1, iz arg2)
propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_flnjgkno(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
isTransparent(BlockState arg0, BlockView arg1, BlockPos arg2)
isTransparent(BlockState arg0, BlockView arg1, BlockPos arg2)
m_49099_(C_2064_ p_153696_, C_1559_ p_153697_, C_4675_ arg2)
protected RenderShape
a_(dsd arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
m_mjglzdvu(C_txtbiemp arg0)
getRenderType(BlockState arg0)
getRenderType(BlockState arg0)
m_7514_(C_2064_ arg0)
protected float
d(dsd arg0, dbf arg1, iz arg2)
getShadeBrightness(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9575(class_2680 arg0, class_1922 arg1, class_2338 arg2)
m_wsjbaund(C_txtbiemp arg0, C_peaveboq arg1, C_hynzadkk arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
getAmbientOcclusionLightLevel(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7749_(C_2064_ p_153690_, C_1559_ p_153691_, C_4675_ arg2)
protected BlockState
a(dsd arg0, je arg1, dsd arg2, dca arg3, iz arg4, iz arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
m_yvunqpeq(C_txtbiemp arg0, C_xpuuihxf arg1, C_txtbiemp arg2, C_vdvbsyle arg3, C_hynzadkk arg4, C_hynzadkk arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_153681_, C_4687_ p_153682_, C_2064_ p_153683_, C_1598_ p_153684_, C_4675_ p_153685_, C_4675_ arg5)
protected FluidState
b_(dsd arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
m_nlstkjhl(C_txtbiemp arg0)
getFluidState(BlockState arg0)
getFluidState(BlockState arg0)
m_5888_(C_2064_ arg0)
public ItemStack
a(dcc arg0, iz arg1, dsd arg2)
getCloneItemStack(LevelReader arg0, BlockPos arg1, BlockState arg2)
method_9574(class_4538 arg0, class_2338 arg1, class_2680 arg2)
m_jsiqlbgd(C_eemzphbi arg0, C_hynzadkk arg1, C_txtbiemp arg2)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2)
getPickStack(WorldView arg0, BlockPos arg1, BlockState arg2)
m_7397_(C_1599_ p_153665_, C_4675_ p_153666_, C_2064_ arg2)
public static ItemStack
a(cuq arg0, int arg1)
setLightOnStack(ItemStack arg0, int arg1)
method_47377(class_1799 arg0, int arg1)
m_bbmurbjo(C_sddaxwyk arg0, int arg1)
addNbtForLevel(ItemStack stack, int level)
appendLevelNbt(ItemStack stack, int lightLevel)
m_257398_(C_1391_ p_259339_, int p_259353_)