net.minecraft.world.level.gameevent.vibrations

public class VibrationSystem$Listener

implements GameEventListener

dxg$b
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$Listener
net.minecraft.class_8514$class_8516
net.minecraft.unmapped.C_ddxrijfx$C_bbtmyknw
net.minecraft.world.event.Vibrations$VibrationListener
net.minecraft.world.event.vibration.VibrationManager$Listener
net.minecraft.src.C_279518_$C_279507_
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$b

Field summary

Modifier and TypeField
private final VibrationSystem
a
system
field_44646
f_uketcssk
receiver
manager
f_279547_

Constructor summary

ModifierConstructor
public (VibrationSystem receiver)

Method summary

Modifier and TypeMethod
public PositionSource
a()
getListenerSource()
method_32946()
m_atojrfns()
getPositionSource()
getPositionSource()
m_142460_()
public int
b()
getListenerRadius()
method_32948()
m_btrjhyuz()
getRange()
getRange()
m_142078_()
public boolean
a(arf arg0, ji<dwx> arg1, dwx$a arg2, evt arg3)
handleGameEvent(ServerLevel arg0, Holder<GameEvent> arg1, GameEvent$Context arg2, Vec3 arg3)
method_32947(class_3218 arg0, class_6880<class_5712> arg1, class_5712$class_7397 arg2, class_243 arg3)
m_aikpqvkb(C_bdwnwhiu arg0, C_cjzoxshv<C_cgkchrmc> arg1, C_cgkchrmc$C_cjhidzon arg2, C_vgpupfxx arg3)
listen(ServerWorld arg0, RegistryEntry<GameEvent> arg1, GameEvent$Emitter arg2, Vec3d arg3)
listen(ServerWorld arg0, Holder<GameEvent> arg1, GameEvent$Context arg2, Vec3d arg3)
m_214068_(C_12_ p_335813_, C_203228_<C_141307_> p_283664_, C_141307_$C_213130_ p_282426_, C_3046_ arg3)
public void
b(arf arg0, ji<dwx> arg1, dwx$a arg2, evt arg3)
forceScheduleVibration(ServerLevel arg0, Holder<GameEvent> arg1, GameEvent$Context arg2, Vec3 arg3)
method_51403(class_3218 arg0, class_6880<class_5712> arg1, class_5712$class_7397 arg2, class_243 arg3)
m_adofmdyc(C_bdwnwhiu arg0, C_cjzoxshv<C_cgkchrmc> arg1, C_cgkchrmc$C_cjhidzon arg2, C_vgpupfxx arg3)
forceListen(ServerWorld world, RegistryEntry<GameEvent> event, GameEvent$Emitter emitter, Vec3d emitterPos)
forceScheduleVibration(ServerWorld world, Holder<GameEvent> gameEvent, GameEvent$Context eventContext, Vec3d sourcePos)
m_280275_(C_12_ p_332796_, C_203228_<C_141307_> p_281652_, C_141307_$C_213130_ p_281530_, C_3046_ arg3)
private void
a(arf arg0, dxg$a arg1, ji<dwx> arg2, dwx$a arg3, evt arg4, evt arg5)
scheduleVibration(ServerLevel arg0, VibrationSystem$Data arg1, Holder<GameEvent> arg2, GameEvent$Context arg3, Vec3 arg4, Vec3 arg5)
method_51399(class_3218 arg0, class_8514$class_8515 arg1, class_6880<class_5712> arg2, class_5712$class_7397 arg3, class_243 arg4, class_243 arg5)
m_zsdnonmr(C_bdwnwhiu arg0, C_ddxrijfx$C_qhpiojal arg1, C_cjzoxshv<C_cgkchrmc> arg2, C_cgkchrmc$C_cjhidzon arg3, C_vgpupfxx arg4, C_vgpupfxx arg5)
listen(ServerWorld world, Vibrations$ListenerData listenerData, RegistryEntry<GameEvent> event, GameEvent$Emitter emitter, Vec3d emitterPos, Vec3d listenerPos)
scheduleVibration(ServerWorld world, VibrationManager$Data data, Holder<GameEvent> gameEvent, GameEvent$Context eventContext, Vec3d sourcePos, Vec3d listenerPos)
m_280099_(C_12_ p_283229_, C_279518_$C_279523_ p_329298_, C_203228_<C_141307_> p_283344_, C_141307_$C_213130_ p_281758_, C_3046_ p_282990_, C_3046_ arg5)
public static float
a(iz arg0, iz arg1)
distanceBetweenInBlocks(BlockPos arg0, BlockPos arg1)
method_51402(class_2338 arg0, class_2338 arg1)
m_kfssaoks(C_hynzadkk arg0, C_hynzadkk arg1)
getTravelDelay(BlockPos emitterPos, BlockPos listenerPos)
getDistanceBetweenBlocks(BlockPos source, BlockPos listenerPos)
m_280659_(C_4675_ p_282413_, C_4675_ p_281960_)
private static boolean
a(dca arg0, evt arg1, evt arg2)
isOccluded(Level arg0, Vec3 arg1, Vec3 arg2)
method_51400(class_1937 arg0, class_243 arg1, class_243 arg2)
m_xpdrqosq(C_cdctfzbn arg0, C_vgpupfxx arg1, C_vgpupfxx arg2)
isOccluded(World world, Vec3d emitterPos, Vec3d listenerPos)
isOccluded(World world, Vec3d sourcePos, Vec3d listenerPos)
m_280258_(C_1596_ p_283225_, C_3046_ p_283328_, C_3046_ p_283163_)