net.minecraft.client.model

public class HumanoidModel<T extends HumanoidRenderState>

extends EntityModel<T> implements ArmedModel, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

gby
net.minecraft.client.model.HumanoidModel
net.minecraft.class_572
net.minecraft.unmapped.C_kbsahqug
net.minecraft.client.render.entity.model.BipedEntityModel
net.minecraft.client.render.entity.model.BipedEntityModel
net.minecraft.src.C_3829_

Field summary

Modifier and TypeField
public static final MeshTransformer
i
BABY_TRANSFORMER
field_52918
f_yygkcbxu
BABY_TRANSFORMER
f_347176_
public static final float
j
OVERLAY_SCALE
field_32505
f_zxelcali
field_32505
OVERLAY_SCALE
f_170673_
public static final float
k
HAT_OVERLAY_SCALE
field_32506
f_hmvevuap
field_32506
HELMET_OVERLAY_SCALE
f_170674_
public static final float
l
LEGGINGS_OVERLAY_SCALE
field_42513
f_psayohrg
field_42513
LEGGINGS_OVERLAY_SCALE
f_268570_
private static final float
a
DUCK_WALK_ROTATION
field_42512
f_leouxbke
field_42512
DUCK_WALK_ROTATION
f_268560_
private static final float
b
SPYGLASS_ARM_ROT_Y
field_32503
f_wmytgtok
SPYGLASS_ARM_YAW_OFFSET
SPYGLASS_ARM_YAW_OFFSET
f_170671_
private static final float
c
SPYGLASS_ARM_ROT_X
field_32504
f_ayttzuvy
SPYGLASS_ARM_PITCH_OFFSET
SPYGLASS_ARM_PITCH_OFFSET
f_170672_
private static final float
d
SPYGLASS_ARM_CROUCH_ROT_X
field_32507
f_glutbozs
SPYGLASS_SNEAKING_ARM_PITCH_OFFSET
SPYGLASS_SNEAKING_ARM_PITCH_OFFSET
f_170675_
private static final float
e
HIGHEST_SHIELD_BLOCKING_ANGLE
field_46576
f_kdpwsklf
field_46576
f_302316_
private static final float
f
LOWEST_SHIELD_BLOCKING_ANGLE
field_46577
f_mnxksofh
field_46577
f_303337_
private static final float
g
HORIZONTAL_SHIELD_MOVEMENT_LIMIT
field_46724
f_vrnntpnb
field_46724
f_302399_
public static final float
m
TOOT_HORN_XROT_BASE
field_39069
f_iabaivxb
field_39069
HORN_TOOT_ARM_PITCH_OFFSET
f_233401_
public static final float
n
TOOT_HORN_YROT_BASE
field_39070
f_hasdobvf
field_39070
HORN_TOOT_ARM_YAW_OFFSET
f_233402_
public final ModelPart
o
head
field_3398
f_mamlcftt
head
head
f_102808_
public final ModelPart
p
hat
field_3394
f_bewxdfvx
hat
hat
f_102809_
public final ModelPart
q
body
field_3391
f_bddmodjw
body
body
f_102810_
public final ModelPart
r
rightArm
field_3401
f_dkajadgi
rightArm
rightArm
f_102811_
public final ModelPart
s
leftArm
field_27433
f_fdqjjkrf
leftArm
leftArm
f_102812_
public final ModelPart
t
rightLeg
field_3392
f_plditlix
rightLeg
rightLeg
f_102813_
public final ModelPart
u
leftLeg
field_3397
f_fmihablz
leftLeg
leftLeg
f_102814_

Constructor summary

ModifierConstructor
public (ModelPart arg0)
public (ModelPart p_170680_, Function<ResourceLocation, RenderType> arg1)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(ger arg0, float arg1)
createMesh(CubeDeformation arg0, float arg1)
method_32011(class_5605 arg0, float arg1)
m_haavisse(C_kzsbkpiu arg0, float arg1)
getModelData(Dilation dilation, float pivotOffsetY)
getModelData(Dilation dilation, float pivotOffsetY)
m_170681_(C_141661_ p_170682_, float p_170683_)
protected HumanoidModel$ArmPose
a(T arg0, bvz arg1)
getArmPose(T arg0, HumanoidArm arg1)
method_62081(T arg0, class_1306 arg1)
m_vbgpstji(T arg0, C_njjnizsa arg1)
getArmPose(T state, Arm arm)
m_352087_(T p_364198_, C_520_ arg1)
public void
a(T arg0)
setupAnim(T arg0)
method_17087(T arg0)
m_tjglsoqm(T arg0)
setAngles(T arg0)
setAngles(T arg0)
m_6973_(T arg0)
private void
a(T arg0, gby$a arg1)
poseRightArm(T arg0, HumanoidModel$ArmPose arg1)
method_30154(T arg0, class_572$class_573 arg1)
m_aqpswksn(T arg0, C_kbsahqug$C_vzwxknxx arg1)
positionRightArm(T state, BipedEntityModel$ArmPose armPose)
positionRightArm(T arg0, BipedEntityModel$ArmPose arg1)
m_102875_(T p_366231_, C_3829_$C_3831_ arg1)
private void
b(T arg0, gby$a arg1)
poseLeftArm(T arg0, HumanoidModel$ArmPose arg1)
method_30155(T arg0, class_572$class_573 arg1)
m_oisayoxb(T arg0, C_kbsahqug$C_vzwxknxx arg1)
positionLeftArm(T state, BipedEntityModel$ArmPose armPose)
positionLeftArm(T arg0, BipedEntityModel$ArmPose arg1)
m_102878_(T p_370002_, C_3829_$C_3831_ arg1)
private void
a(gen arg0, boolean arg1)
poseBlockingArm(ModelPart arg0, boolean arg1)
method_54131(class_630 arg0, boolean arg1)
m_qnozhsax(C_rglqxnbw arg0, boolean arg1)
positionBlockingArm(ModelPart arm, boolean rightArm)
positionBlockingArm(ModelPart arm, boolean rightArm)
m_307799_(C_3889_ p_311335_, boolean arg1)
protected void
a(T arg0, float arg1)
setupAttackAnimation(T arg0, float arg1)
method_29353(T arg0, float arg1)
m_ghwhcerd(T arg0, float arg1)
animateArms(T state, float animationProgress)
animateArms(T arg0, float animationProgress)
m_7884_(T p_102859_, float arg1)
private float
a(float arg0)
quadraticArmUpdate(float arg0)
method_2807(float arg0)
m_csaulwkf(float arg0)
method_2807(float arg0)
quadraticArmUpdate(float angle)
m_102833_(float arg0)
public void
a(gby<T> arg0)
copyPropertiesTo(HumanoidModel<T> arg0)
method_64254(class_572<T> arg0)
m_dffrctaa(C_kbsahqug<T> arg0)
copyTransforms(BipedEntityModel<T> model)
m_102872_(C_3829_<T> arg0)
public void
c_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
m_hjujknmv(boolean arg0)
setVisible(boolean visible)
setVisible(boolean visible)
m_8009_(boolean arg0)
public void
a(bvz arg0, fgr arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
m_fmlfevbe(C_njjnizsa arg0, C_cnszsxvd arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
m_6002_(C_520_ p_102855_, C_3181_ arg1)
protected ModelPart
a(bvz arg0)
getArm(HumanoidArm arg0)
method_2808(class_1306 arg0)
m_jpaerwos(C_njjnizsa arg0)
getArm(Arm arm)
getArm(Arm arm)
m_102851_(C_520_ arg0)
public ModelPart
b()
getHead()
method_2838()
m_tvddqfuh()
getHead()
getHead()
m_5585_()