com.mojang.blaze3d.platform

public class GlStateManager

com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager

Field summary

Modifier and TypeField
private static final boolean
ON_LINUX
ON_LINUX
ON_LINUX
private static final com.mojang.jtracy.Plot
PLOT_TEXTURES
PLOT_TEXTURES
PLOT_TEXTURES
private static int
numTextures
numTextures
numTextures
private static final com.mojang.jtracy.Plot
PLOT_BUFFERS
PLOT_BUFFERS
PLOT_BUFFERS
private static int
numBuffers
numBuffers
numBuffers
public static final int
TEXTURE_COUNT
TEXTURE_COUNT
TEXTURE_COUNT
private static final GlStateManager$BlendState
BLEND
BLEND
BLEND
private static final GlStateManager$DepthState
DEPTH
DEPTH
DEPTH
private static final GlStateManager$CullState
CULL
CULL
CULL
private static final GlStateManager$PolygonOffsetState
POLY_OFFSET
POLY_OFFSET
POLY_OFFSET
private static final GlStateManager$ColorLogicState
COLOR_LOGIC
COLOR_LOGIC
COLOR_LOGIC
private static final GlStateManager$StencilState
STENCIL
STENCIL
STENCIL
private static final GlStateManager$ScissorState
SCISSOR
SCISSOR
SCISSOR
private static final GlStateManager$FramebufferState
READ_FRAMEBUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER
private static final GlStateManager$FramebufferState
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER
private static int
activeTexture
activeTexture
activeTexture
private static final GlStateManager$TextureState[]
TEXTURES
TEXTURES
TEXTURES
private static final GlStateManager$ColorMask
COLOR_MASK
COLOR_MASK
COLOR_MASK

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
_disableScissorTest()
_disableScissorTest()
_disableScissorTest()
public static void
_enableScissorTest()
_enableScissorTest()
_enableScissorTest()
public static void
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int arg0, int arg1, int arg2, int arg3)
_scissorBox(int x, int y, int width, int height)
_scissorBox(int p_84169_, int p_84170_, int p_84171_, int p_84172_)
public static void
_disableDepthTest()
_disableDepthTest()
_disableDepthTest()
public static void
_enableDepthTest()
_enableDepthTest()
_enableDepthTest()
public static void
_depthFunc(int arg0)
_depthFunc(int arg0)
_depthFunc(int arg0)
_depthFunc(int func)
_depthFunc(int p_84324_)
public static void
_depthMask(boolean arg0)
_depthMask(boolean arg0)
_depthMask(boolean arg0)
_depthMask(boolean mask)
_depthMask(boolean p_84299_)
public static void
_disableBlend()
_disableBlend()
_disableBlend()
public static void
_enableBlend()
_enableBlend()
_enableBlend()
public static void
_blendFunc(int arg0, int arg1)
_blendFunc(int arg0, int arg1)
_blendFunc(int arg0, int arg1)
_blendFunc(int srcFactor, int dstFactor)
_blendFunc(int p_84329_, int p_84330_)
public static void
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
_blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
_blendFuncSeparate(int p_84336_, int p_84337_, int p_84338_, int p_84339_)
public static void
_blendEquation(int arg0)
_blendEquation(int arg0)
_blendEquation(int arg0)
_blendEquation(int mode)
_blendEquation(int p_84380_)
public static int
glGetProgrami(int arg0, int arg1)
glGetProgrami(int arg0, int arg1)
glGetProgrami(int arg0, int arg1)
glGetProgrami(int program, int pname)
glGetProgrami(int p_84382_, int p_84383_)
public static void
glAttachShader(int arg0, int arg1)
glAttachShader(int arg0, int arg1)
glAttachShader(int arg0, int arg1)
glAttachShader(int program, int shader)
glAttachShader(int p_84424_, int p_84425_)
public static void
glDeleteShader(int arg0)
glDeleteShader(int arg0)
glDeleteShader(int arg0)
glDeleteShader(int shader)
glDeleteShader(int p_84422_)
public static int
glCreateShader(int arg0)
glCreateShader(int arg0)
glCreateShader(int arg0)
glCreateShader(int type)
glCreateShader(int p_84448_)
public static void
glShaderSource(int arg0, String arg1)
glShaderSource(int arg0, String arg1)
glShaderSource(int arg0, String arg1)
glShaderSource(int shader, String arg1)
glShaderSource(int p_157117_, String p_364331_)
public static void
glCompileShader(int arg0)
glCompileShader(int arg0)
glCompileShader(int arg0)
glCompileShader(int shader)
glCompileShader(int p_84466_)
public static int
glGetShaderi(int arg0, int arg1)
glGetShaderi(int arg0, int arg1)
glGetShaderi(int arg0, int arg1)
glGetShaderi(int shader, int pname)
glGetShaderi(int p_84450_, int p_84451_)
public static void
_glUseProgram(int arg0)
_glUseProgram(int arg0)
_glUseProgram(int arg0)
_glUseProgram(int program)
_glUseProgram(int p_84479_)
public static int
glCreateProgram()
glCreateProgram()
glCreateProgram()
public static void
glDeleteProgram(int arg0)
glDeleteProgram(int arg0)
glDeleteProgram(int arg0)
glDeleteProgram(int program)
glDeleteProgram(int p_84485_)
public static void
glLinkProgram(int arg0)
glLinkProgram(int arg0)
glLinkProgram(int arg0)
glLinkProgram(int program)
glLinkProgram(int p_84491_)
public static int
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int arg0, CharSequence arg1)
_glGetUniformLocation(int program, CharSequence name)
_glGetUniformLocation(int p_84346_, CharSequence p_84347_)
public static void
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int arg0, IntBuffer arg1)
_glUniform1(int location, IntBuffer value)
_glUniform1(int p_84264_, IntBuffer p_84265_)
public static void
_glUniform1i(int arg0, int arg1)
_glUniform1i(int arg0, int arg1)
_glUniform1i(int arg0, int arg1)
_glUniform1i(int location, int value)
_glUniform1i(int p_84468_, int p_84469_)
public static void
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int arg0, FloatBuffer arg1)
_glUniform1(int location, FloatBuffer value)
_glUniform1(int p_84349_, FloatBuffer p_84350_)
public static void
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int arg0, IntBuffer arg1)
_glUniform2(int location, IntBuffer value)
_glUniform2(int p_84352_, IntBuffer p_84353_)
public static void
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int arg0, FloatBuffer arg1)
_glUniform2(int location, FloatBuffer value)
_glUniform2(int p_84402_, FloatBuffer p_84403_)
public static void
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int arg0, IntBuffer arg1)
_glUniform3(int location, IntBuffer value)
_glUniform3(int p_84405_, IntBuffer p_84406_)
public static void
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int arg0, FloatBuffer arg1)
_glUniform3(int location, FloatBuffer value)
_glUniform3(int p_84436_, FloatBuffer p_84437_)
public static void
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int arg0, IntBuffer arg1)
_glUniform4(int location, IntBuffer value)
_glUniform4(int p_84439_, IntBuffer p_84440_)
public static void
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int arg0, FloatBuffer arg1)
_glUniform4(int location, FloatBuffer value)
_glUniform4(int p_84462_, FloatBuffer p_84463_)
public static void
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix2(int location, boolean transpose, FloatBuffer value)
_glUniformMatrix2(int p_84270_, boolean p_84271_, FloatBuffer p_84272_)
public static void
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix3(int location, boolean transpose, FloatBuffer value)
_glUniformMatrix3(int p_84355_, boolean p_84356_, FloatBuffer p_84357_)
public static void
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int arg0, boolean arg1, FloatBuffer arg2)
_glUniformMatrix4(int location, boolean transpose, FloatBuffer value)
_glUniformMatrix4(int p_84408_, boolean p_84409_, FloatBuffer p_84410_)
public static int
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int arg0, CharSequence arg1)
_glGetAttribLocation(int program, CharSequence name)
_glGetAttribLocation(int p_84399_, CharSequence p_84400_)
public static void
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int arg0, int arg1, CharSequence arg2)
_glBindAttribLocation(int program, int index, CharSequence name)
_glBindAttribLocation(int p_157062_, int p_157063_, CharSequence p_157064_)
public static int
_glGenBuffers()
_glGenBuffers()
_glGenBuffers()
public static int
_glGenVertexArrays()
_glGenVertexArrays()
_glGenVertexArrays()
public static void
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int arg0, int arg1)
_glBindBuffer(int target, int buffer)
_glBindBuffer(int p_84481_, int p_84482_)
public static void
_glBindVertexArray(int arg0)
_glBindVertexArray(int arg0)
_glBindVertexArray(int arg0)
_glBindVertexArray(int array)
_glBindVertexArray(int p_157069_)
public static void
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int arg0, ByteBuffer arg1, int arg2)
_glBufferData(int target, ByteBuffer data, int usage)
_glBufferData(int p_84257_, ByteBuffer p_84258_, int p_84259_)
public static void
_glBufferSubData(int arg0, int arg1, ByteBuffer arg2)
_glBufferSubData(int arg0, int arg1, ByteBuffer arg2)
_glBufferSubData(int p_367454_, int p_365398_, ByteBuffer p_362528_)
public static void
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int arg0, long arg1, int arg2)
_glBufferData(int target, long size, int usage)
_glBufferData(int p_157071_, long p_157072_, int arg2)
public static ByteBuffer
_glMapBuffer(int arg0, int arg1)
_glMapBuffer(int arg0, int arg1)
_glMapBuffer(int arg0, int arg1)
mapBuffer(int target, int access)
_glMapBuffer(int p_157091_, int p_157092_)
public static ByteBuffer
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
_glMapBufferRange(int target, int offset, int length, int access)
_glMapBufferRange(int p_366844_, int p_366335_, int p_369419_, int p_368346_)
public static void
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int arg0)
_glUnmapBuffer(int target)
_glUnmapBuffer(int p_157099_)
public static void
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int arg0)
_glDeleteBuffers(int buffer)
_glDeleteBuffers(int p_84497_)
public static void
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
_glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height)
_glCopyTexSubImage2D(int p_84180_, int p_84181_, int p_84182_, int p_84183_, int p_84184_, int p_84185_, int p_84186_, int p_84187_)
public static void
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int arg0)
_glDeleteVertexArrays(int array)
_glDeleteVertexArrays(int p_157077_)
public static void
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int arg0, int arg1)
_glBindFramebuffer(int target, int framebuffer)
_glBindFramebuffer(int p_84487_, int p_84488_)
public static void
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
_glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
_glBlitFrameBuffer(int p_84189_, int p_84190_, int p_84191_, int p_84192_, int p_84193_, int p_84194_, int p_84195_, int p_84196_, int p_84197_, int p_84198_)
public static void
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int arg0, int arg1)
_glBindRenderbuffer(int target, int renderbuffer)
_glBindRenderbuffer(int p_157066_, int p_157067_)
public static void
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int arg0)
_glDeleteRenderbuffers(int renderbuffer)
_glDeleteRenderbuffers(int p_157075_)
public static void
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int arg0)
_glDeleteFramebuffers(int framebuffer)
_glDeleteFramebuffers(int p_84503_)
public static int
glGenFramebuffers()
glGenFramebuffers()
glGenFramebuffers()
public static int
glGenRenderbuffers()
glGenRenderbuffers()
glGenRenderbuffers()
public static void
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
_glRenderbufferStorage(int target, int internalFormat, int width, int height)
_glRenderbufferStorage(int p_157094_, int p_157095_, int p_157096_, int p_157097_)
public static void
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
_glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer)
_glFramebufferRenderbuffer(int p_157085_, int p_157086_, int p_157087_, int p_157088_)
public static int
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int arg0)
glCheckFramebufferStatus(int target)
glCheckFramebufferStatus(int p_84509_)
public static void
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
_glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)
_glFramebufferTexture2D(int p_84174_, int p_84175_, int p_84176_, int p_84177_, int p_84178_)
public static int
getBoundFramebuffer()
getBoundFramebuffer()
getBoundFramebuffer()
public static void
glActiveTexture(int arg0)
glActiveTexture(int arg0)
glActiveTexture(int arg0)
glActiveTexture(int texture)
glActiveTexture(int p_84515_)
public static void
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha)
glBlendFuncSeparate(int p_84389_, int p_84390_, int p_84391_, int p_84392_)
public static String
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int arg0, int arg1)
glGetShaderInfoLog(int shader, int maxLength)
glGetShaderInfoLog(int p_84493_, int p_84494_)
public static String
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int arg0, int arg1)
glGetProgramInfoLog(int program, int maxLength)
glGetProgramInfoLog(int p_84499_, int p_84500_)
public static void
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
setupLevelDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1, org.joml.Matrix4f arg2)
setupLevelDiffuseLighting(org.joml.Vector3f p_254343_, org.joml.Vector3f p_254532_, org.joml.Matrix4f p_254339_)
public static void
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGuiFlatDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGuiFlatDiffuseLighting(org.joml.Vector3f p_254237_, org.joml.Vector3f p_253658_)
public static void
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGui3DDiffuseLighting(org.joml.Vector3f arg0, org.joml.Vector3f arg1)
setupGui3DDiffuseLighting(org.joml.Vector3f p_254290_, org.joml.Vector3f p_254528_)
public static void
_enableCull()
_enableCull()
_enableCull()
public static void
_disableCull()
_disableCull()
_disableCull()
public static void
_polygonMode(int arg0, int arg1)
_polygonMode(int arg0, int arg1)
_polygonMode(int arg0, int arg1)
_polygonMode(int face, int mode)
_polygonMode(int p_84517_, int p_84518_)
public static void
_enablePolygonOffset()
_enablePolygonOffset()
_enablePolygonOffset()
public static void
_disablePolygonOffset()
_disablePolygonOffset()
_disablePolygonOffset()
public static void
_polygonOffset(float arg0, float arg1)
_polygonOffset(float arg0, float arg1)
_polygonOffset(float arg0, float arg1)
_polygonOffset(float factor, float units)
_polygonOffset(float p_84137_, float p_84138_)
public static void
_enableColorLogicOp()
_enableColorLogicOp()
_enableColorLogicOp()
public static void
_disableColorLogicOp()
_disableColorLogicOp()
_disableColorLogicOp()
public static void
_logicOp(int arg0)
_logicOp(int arg0)
_logicOp(int arg0)
_logicOp(int op)
_logicOp(int p_84533_)
public static void
_activeTexture(int arg0)
_activeTexture(int arg0)
_activeTexture(int arg0)
_activeTexture(int texture)
_activeTexture(int p_84539_)
public static void
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int arg0, int arg1, float arg2)
_texParameter(int target, int pname, float param)
_texParameter(int p_84161_, int p_84162_, float p_84163_)
public static void
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int arg0, int arg1, int arg2)
_texParameter(int target, int pname, int param)
_texParameter(int p_84332_, int p_84333_, int p_84334_)
public static int
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int arg0, int arg1, int arg2)
_getTexLevelParameter(int target, int level, int pname)
_getTexLevelParameter(int p_84385_, int p_84386_, int p_84387_)
public static int
_genTexture()
_genTexture()
_genTexture()
public static void
_genTextures(int[] arg0)
_genTextures(int[] arg0)
_genTextures(int[] arg0)
_genTextures(int[] textures)
_genTextures(int[] p_84306_)
public static void
_deleteTexture(int arg0)
_deleteTexture(int arg0)
_deleteTexture(int arg0)
_deleteTexture(int texture)
_deleteTexture(int p_84542_)
public static void
_deleteTextures(int[] arg0)
_deleteTextures(int[] arg0)
_deleteTextures(int[] arg0)
_deleteTextures(int[] textures)
_deleteTextures(int[] p_84366_)
public static void
_bindTexture(int arg0)
_bindTexture(int arg0)
_bindTexture(int arg0)
_bindTexture(int texture)
_bindTexture(int p_84545_)
public static int
_getActiveTexture()
_getActiveTexture()
_getActiveTexture()
public static void
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, IntBuffer arg8)
_texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels)
_texImage2D(int p_84210_, int p_84211_, int p_84212_, int p_84213_, int p_84214_, int p_84215_, int p_84216_, int p_84217_, IntBuffer p_84218_)
public static void
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
_texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)
_texSubImage2D(int p_84200_, int p_84201_, int p_84202_, int p_84203_, int p_84204_, int p_84205_, int p_84206_, int p_84207_, long p_84208_)
public static void
upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer)
upload(int p_287776_, int p_287602_, int p_287633_, int p_287778_, int p_287752_, C_3148_$C_3150_ p_287608_, IntBuffer p_287753_, Consumer<IntBuffer> p_287739_)
private static void
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, ffs$a arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, NativeImage$Format arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int arg0, int arg1, int arg2, int arg3, int arg4, class_1011$class_1012 arg5, IntBuffer arg6, Consumer<IntBuffer> arg7)
_upload(int level, int offsetX, int offsetY, int width, int height, NativeImage$Format format, IntBuffer pixels, Consumer<IntBuffer> closer)
_upload(int p_287672_, int p_287577_, int p_287618_, int p_287777_, int p_287707_, C_3148_$C_3150_ p_287692_, IntBuffer p_287674_, Consumer<IntBuffer> p_287588_)
public static void
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
_getTexImage(int target, int level, int format, int type, long pixels)
_getTexImage(int p_84228_, int p_84229_, int p_84230_, int p_84231_, long p_84232_)
public static void
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int arg0, int arg1, int arg2, int arg3)
_viewport(int x, int y, int width, int height)
_viewport(int p_84431_, int p_84432_, int p_84433_, int p_84434_)
public static void
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
_colorMask(boolean red, boolean green, boolean blue, boolean alpha)
_colorMask(boolean p_84301_, boolean p_84302_, boolean p_84303_, boolean p_84304_)
public static void
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int arg0, int arg1, int arg2)
_stencilFunc(int func, int ref, int mask)
_stencilFunc(int p_84427_, int p_84428_, int p_84429_)
public static void
_stencilMask(int arg0)
_stencilMask(int arg0)
_stencilMask(int arg0)
_stencilMask(int mask)
_stencilMask(int p_84551_)
public static void
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int arg0, int arg1, int arg2)
_stencilOp(int sfail, int dpfail, int dppass)
_stencilOp(int p_84453_, int p_84454_, int p_84455_)
public static void
_clearDepth(double arg0)
_clearDepth(double arg0)
_clearDepth(double arg0)
_clearDepth(double depth)
_clearDepth(double p_84122_)
public static void
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float arg0, float arg1, float arg2, float arg3)
_clearColor(float red, float green, float blue, float alpha)
_clearColor(float p_84319_, float p_84320_, float p_84321_, float p_84322_)
public static void
_clearStencil(int arg0)
_clearStencil(int arg0)
_clearStencil(int arg0)
_clearStencil(int stencil)
_clearStencil(int p_84554_)
public static void
_clear(int arg0)
_clear(int arg0)
_clear(int arg0)
_clear(int mask)
_clear(int p_84267_)
public static void
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
_glDrawPixels(int width, int height, int format, int type, long pixels)
_glDrawPixels(int p_157079_, int p_157080_, int p_157081_, int p_157082_, long p_157083_)
public static void
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
_vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
_vertexAttribPointer(int p_84239_, int p_84240_, int p_84241_, boolean p_84242_, int p_84243_, long p_84244_)
public static void
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
_vertexAttribIPointer(int index, int size, int type, int stride, long pointer)
_vertexAttribIPointer(int p_157109_, int p_157110_, int p_157111_, int p_157112_, long p_157113_)
public static void
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int arg0)
_enableVertexAttribArray(int index)
_enableVertexAttribArray(int p_84566_)
public static void
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int arg0)
_disableVertexAttribArray(int index)
_disableVertexAttribArray(int p_84087_)
public static void
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int arg0, int arg1, int arg2, long arg3)
_drawElements(int mode, int count, int type, long indices)
_drawElements(int p_157054_, int p_157055_, int p_157056_, long p_157057_)
public static void
_pixelStore(int arg0, int arg1)
_pixelStore(int arg0, int arg1)
_pixelStore(int arg0, int arg1)
_pixelStore(int pname, int param)
_pixelStore(int p_84523_, int p_84524_)
public static void
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, ByteBuffer arg6)
_readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels)
_readPixels(int p_84220_, int p_84221_, int p_84222_, int p_84223_, int p_84224_, int p_84225_, ByteBuffer p_84226_)
public static void
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
_readPixels(int x, int y, int width, int height, int format, int type, long pixels)
_readPixels(int p_157101_, int p_157102_, int p_157103_, int p_157104_, int p_157105_, int p_157106_, long p_157107_)
public static int
_getError()
_getError()
_getError()
public static String
_getString(int arg0)
_getString(int arg0)
_getString(int arg0)
_getString(int name)
_getString(int p_84090_)
public static int
_getInteger(int arg0)
_getInteger(int arg0)
_getInteger(int arg0)
_getInteger(int pname)
_getInteger(int p_84093_)
public static long
_glFenceSync(int arg0, int arg1)
_glFenceSync(int arg0, int arg1)
_glFenceSync(int arg0, int arg1)
_glFenceSync(int condition, int flags)
_glFenceSync(int p_365162_, int p_361698_)
public static int
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long arg0, int arg1, long arg2)
_glClientWaitSync(long sync, int flags, long timeoutNanos)
_glClientWaitSync(long p_365466_, int p_363957_, long arg2)
public static void
_glDeleteSync(long arg0)
_glDeleteSync(long arg0)
_glDeleteSync(long arg0)
_glDeleteSync(long sync)
_glDeleteSync(long p_368411_)