History - com.mojang.blaze3d.platform.GlStateManager
1.21.3
Names
Fields
Constructors
Methods
1.21.2
Names
Fields
com.mojang.jtracy.Plot: PLOT_TEXTURES, PLOT_TEXTURES, PLOT_TEXTURES
int: numTextures, numTextures, numTextures
com.mojang.jtracy.Plot: PLOT_BUFFERS, PLOT_BUFFERS, PLOT_BUFFERS
int: numBuffers, numBuffers, numBuffers
GlStateManager$FramebufferState: READ_FRAMEBUFFER, READ_FRAMEBUFFER, READ_FRAMEBUFFER
GlStateManager$FramebufferState: DRAW_FRAMEBUFFER, DRAW_FRAMEBUFFER, DRAW_FRAMEBUFFER
Constructors
Methods
void (int, boolean): _clear, _clear, _clear, _clear, _clear
void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int, String): glShaderSource, glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int, int, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData
ByteBuffer (int, int, int, int): _glMapBufferRange, _glMapBufferRange, _glMapBufferRange, _glMapBufferRange, _glMapBufferRange
void (int): _clear, _clear, _clear, _clear, _clear
long (int, int): _glFenceSync, _glFenceSync, _glFenceSync, _glFenceSync, _glFenceSync
int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync, _glClientWaitSync, _glClientWaitSync
void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync, _glDeleteSync, _glDeleteSync
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
Fields
Constructors
Methods
1.20.6
Names
Fields
Constructors
Methods
1.20.5
Names
Fields
Constructors
Methods
1.20.4
Names
Fields
Constructors
Methods
1.20.3
Names
Fields
Constructors
Methods
1.20.2
Names
Fields
Constructors
Methods
1.20.1
Names
Fields
Constructors
Methods
1.20
Names
net.minecraft.src.C_3112_
com.mojang.blaze3d.platform.GlStateManager
Fields
int: TEXTURE_COUNT, TEXTURE_COUNT, f_157051_
int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT
GlStateManager$BlendState: BLEND, BLEND, f_84066_
GlStateManager$BlendState: BLEND, BLEND, BLEND
GlStateManager$DepthState: DEPTH, DEPTH, f_84067_
GlStateManager$DepthState: DEPTH, DEPTH, DEPTH
GlStateManager$CullState: CULL, CULL, f_84069_
GlStateManager$CullState: CULL, CULL, CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, f_84070_
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, f_84071_
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC
GlStateManager$StencilState: STENCIL, STENCIL, f_84073_
GlStateManager$StencilState: STENCIL, STENCIL, STENCIL
int: activeTexture, activeTexture, f_84076_
int: activeTexture, activeTexture, activeTexture
GlStateManager$TextureState[]: TEXTURES, TEXTURES, f_84077_
GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, f_84080_
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK
GlStateManager$ScissorState: SCISSOR, SCISSOR, f_84074_
GlStateManager$ScissorState: SCISSOR, SCISSOR, SCISSOR
boolean: ON_LINUX, ON_LINUX, f_198912_
boolean: ON_LINUX, ON_LINUX, ON_LINUX
Constructors
Methods
void (): _disableDepthTest, _disableDepthTest, m_84507_
void (): _disableDepthTest, _disableDepthTest, _disableDepthTest
void (): _enableDepthTest, _enableDepthTest, m_84513_
void (): _enableDepthTest, _enableDepthTest, _enableDepthTest
void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, m_84323_
void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, _depthFunc
void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, m_84298_
void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, _depthMask
void (): _disableBlend, _disableBlend, m_84519_
void (): _disableBlend, _disableBlend, _disableBlend
void (): _enableBlend, _enableBlend, m_84525_
void (): _enableBlend, _enableBlend, _enableBlend
void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, m_84328_
void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, _blendFunc
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, m_84335_
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate
void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, m_84379_
void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, _blendEquation
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, m_84381_
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, m_84423_
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, m_84421_
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, m_84447_
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, glCreateShader
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, m_84465_
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, m_84449_
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, m_84478_
void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram
int (): glCreateProgram, glCreateProgram, m_84531_
int (): glCreateProgram, glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, m_84484_
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, m_84490_
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, m_84345_
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation
void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84263_
void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, _glUniform1
void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, m_84467_
void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i
void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84348_
void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, _glUniform1
void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84351_
void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, _glUniform2
void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84401_
void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, _glUniform2
void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84404_
void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, _glUniform3
void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84435_
void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, _glUniform3
void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84438_
void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, _glUniform4
void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84461_
void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, _glUniform4
void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, m_84269_
void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2
void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, m_84354_
void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3
void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, m_84407_
void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4
int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, m_84398_
int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation
int (): _glGenBuffers, _glGenBuffers, m_84537_
int (): _glGenBuffers, _glGenBuffers, _glGenBuffers
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, m_84480_
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_84256_
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, _glBufferData
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, m_84496_
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, m_84486_
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer
void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, m_157065_
void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer
void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_
void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, m_84502_
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers, m_84543_
int (): glGenFramebuffers, glGenFramebuffers, glGenFramebuffers
int (): glGenRenderbuffers, glGenRenderbuffers, m_157115_
int (): glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers
void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, m_157093_
void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage
void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_
void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, m_84508_
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, m_84173_
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, m_84514_
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, m_84388_
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, m_84492_
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, m_84498_
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (): _enableCull, _enableCull, m_84091_
void (): _enableCull, _enableCull, _enableCull
void (): _disableCull, _disableCull, m_84094_
void (): _disableCull, _disableCull, _disableCull
void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, m_84516_
void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, _polygonMode
void (): _enablePolygonOffset, _enablePolygonOffset, m_84097_
void (): _enablePolygonOffset, _enablePolygonOffset, _enablePolygonOffset
void (): _disablePolygonOffset, _disablePolygonOffset, m_84100_
void (): _disablePolygonOffset, _disablePolygonOffset, _disablePolygonOffset
void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, m_84136_
void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset
void (): _enableColorLogicOp, _enableColorLogicOp, m_84107_
void (): _enableColorLogicOp, _enableColorLogicOp, _enableColorLogicOp
void (): _disableColorLogicOp, _disableColorLogicOp, m_84108_
void (): _disableColorLogicOp, _disableColorLogicOp, _disableColorLogicOp
void (int): _logicOp, _logicOp, _logicOp, _logicOp, m_84532_
void (int): _logicOp, _logicOp, _logicOp, _logicOp, _logicOp
void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, m_84538_
void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, _activeTexture
void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, m_84160_
void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, _texParameter
void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, m_84331_
void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, _texParameter
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, m_84384_
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter
int (): _genTexture, _genTexture, m_84111_
int (): _genTexture, _genTexture, _genTexture
void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, m_84541_
void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture
void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, m_84544_
void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, _bindTexture
void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, m_84209_
void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, _texImage2D
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, m_84199_
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D
void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, m_84227_
void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, _getTexImage
void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, m_84430_
void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, _viewport
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, m_84300_
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, _colorMask
void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, m_84426_
void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc
void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, m_84550_
void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, _stencilMask
void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, m_84452_
void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, _stencilOp
void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, m_84121_
void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, _clearDepth
void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, m_84318_
void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, _clearColor
void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, m_84553_
void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, _clearStencil
void (int, boolean): _clear, _clear, _clear, _clear, m_84266_
void (int, boolean): _clear, _clear, _clear, _clear, _clear
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, m_84238_
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, m_84565_
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray
void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, m_84086_
void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray
void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, m_84522_
void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, _pixelStore
void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, m_84219_
void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, _readPixels
int (): _getError, _getError, m_84118_
int (): _getError, _getError, _getError
String (int): _getString, _getString, _getString, _getString, m_84089_
String (int): _getString, _getString, _getString, _getString, _getString
int (int): _getInteger, _getInteger, _getInteger, _getInteger, m_84092_
int (int): _getInteger, _getInteger, _getInteger, _getInteger, _getInteger
void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_
void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, m_84188_
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer
void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, m_84305_
void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, _genTextures
void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, m_84365_
void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures
void (): _disableScissorTest, _disableScissorTest, m_84495_
void (): _disableScissorTest, _disableScissorTest, _disableScissorTest
void (): _enableScissorTest, _enableScissorTest, m_84501_
void (): _enableScissorTest, _enableScissorTest, _enableScissorTest
void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, m_84168_
void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, _scissorBox
void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, m_157116_
void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, m_157061_
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation
int (): _glGenVertexArrays, _glGenVertexArrays, m_157089_
int (): _glGenVertexArrays, _glGenVertexArrays, _glGenVertexArrays
void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, m_157068_
void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray
void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_157070_
void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, _glBufferData
ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, m_157090_
ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, _glMapBuffer
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, m_157098_
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer
void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, m_157076_
void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays
int (): getBoundFramebuffer, getBoundFramebuffer, m_157114_
int (): getBoundFramebuffer, getBoundFramebuffer, getBoundFramebuffer
int (): _getActiveTexture, _getActiveTexture, m_157058_
int (): _getActiveTexture, _getActiveTexture, _getActiveTexture
void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, m_157078_
void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, m_157108_
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer
void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, m_157053_
void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, _drawElements
void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, m_157100_
void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, _readPixels
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253215_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, setupLevelDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252743_
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253089_
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, setupGui3DDiffuseLighting
void (int, int, int, int, int, NativeImage$Format, IntBuffer, Consumer<IntBuffer>): upload, upload, upload, upload, upload
void (int, int, int, int, int, NativeImage$Format, IntBuffer, Consumer<IntBuffer>): _upload, _upload, _upload, _upload, _upload
1.19.4
Names
Fields
Constructors
Methods
void (): _enableTexture, _enableTexture, m_84109_
void (): _disableTexture, _disableTexture, m_84110_
int (int): _getTextureId, _getTextureId, _getTextureId, _getTextureId, m_157059_
1.19.3
Names
Fields
Constructors
Methods
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_84290_
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_84287_
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_84360_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_253215_
void (org.joml.Vector3f, org.joml.Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_252743_
void (org.joml.Vector3f, org.joml.Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_253089_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
Fields
Constructors
Methods
1.19
Names
Fields
Constructors
Methods
1.18.2
Names
com.mojang.blaze3d.platform.GlStateManager
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
Fields
boolean: ON_LINUX, ON_LINUX, f_198912_
Constructors
Methods
void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, m_157065_
void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, _glBindRenderbuffer, m_157065_
void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_
void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_
void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, m_157093_
void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, _glRenderbufferStorage, m_157093_
void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_
void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_
void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_
void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_
void (int[]): _genTextures, _genTextures, m_84305_
void (int[]): _genTextures, _genTextures, _genTextures, _genTextures, m_84305_
void (int[]): _deleteTextures, _deleteTextures, m_84365_
void (int[]): _deleteTextures, _deleteTextures, _deleteTextures, _deleteTextures, m_84365_
int (int): _getTextureId, _getTextureId, m_157059_
int (int): _getTextureId, _getTextureId, _getTextureId, _getTextureId, m_157059_
void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, m_157078_
void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, _glDrawPixels, _glDrawPixels, m_157078_
void (int, int, int, int, int, int, long): _readPixels, _readPixels, m_157100_
void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels, m_157100_
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
dem
com.mojang.blaze3d.platform.GlStateManager
net.minecraft.class_4493
com.mojang.blaze3d.platform.GlStateManager
net.minecraft.unmapped.C_zvclenjh
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
net.minecraft.src.C_3112_
Fields
int: TEXTURE_COUNT, TEXTURE_COUNT, f_157051_
FloatBuffer: a, MATRIX_BUFFER, field_20466, f_jzbzmopx, MATRIX_BUFFER, field_225656_a_
GlStateManager$AlphaState: b, ALPHA_TEST, field_20468, f_rdtsniuz, ALPHA_TEST, field_225657_b_
GlStateManager$BooleanState: c, LIGHTING, field_20469, f_fdjgsbxg, LIGHTING, field_225658_c_
GlStateManager$BooleanState[]: d, LIGHT_ENABLE, field_20470, f_kbfiywzf, LIGHT_ENABLE, field_225659_d_
GlStateManager$ColorMaterialState: e, COLOR_MATERIAL, field_20471, f_lidvegne, COLOR_MATERIAL, field_225660_e_
GlStateManager$BlendState: f, BLEND, field_20472, f_tnoisgvs, BLEND, field_225661_f_
GlStateManager$BlendState: BLEND, BLEND, f_84066_
GlStateManager$DepthState: g, DEPTH, field_20473, f_kzeigjnu, DEPTH, field_225662_g_
GlStateManager$DepthState: DEPTH, DEPTH, f_84067_
GlStateManager$FogState: h, FOG, field_20474, f_uqjptgnc, FOG, field_225663_h_
GlStateManager$CullState: i, CULL, field_20475, f_pbjzmfvw, CULL, field_225664_i_
GlStateManager$CullState: CULL, CULL, f_84069_
GlStateManager$PolygonOffsetState: j, POLY_OFFSET, field_20476, f_yoqwmcea, POLY_OFFSET, field_225665_j_
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, f_84070_
GlStateManager$ColorLogicState: k, COLOR_LOGIC, field_20477, f_nyafzcsx, COLOR_LOGIC, field_225666_k_
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, f_84071_
GlStateManager$TexGenState: l, TEX_GEN, field_20478, f_drwakfch, TEX_GEN, field_225667_l_
GlStateManager$StencilState: m, STENCIL, field_20480, f_ubcijara, STENCIL, field_225669_n_
GlStateManager$StencilState: STENCIL, STENCIL, f_84073_
int: p, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
int: activeTexture, activeTexture, f_84076_
GlStateManager$TextureState[]: q, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
GlStateManager$TextureState[]: TEXTURES, TEXTURES, f_84077_
int: r, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
GlStateManager$BooleanState: s, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$ColorMask: t, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, f_84080_
GlStateManager$Color: u, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
GlStateManager$FboMode: v, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
GlStateManager$FboBlitMode: w, fboBlitMode, field_25251, f_nigvuulu, fboBlitMode, field_237507_w_
GlStateManager$ScissorState: n, SCISSOR, field_26839, f_inafkkjh, field_26839, field_244591_n
GlStateManager$ScissorState: SCISSOR, SCISSOR, f_84074_
Constructors
()
Methods
GlStateManager$TexGenCoord (GlStateManager$TexGen): c, getTexGen, method_22010, m_qnghpaym, getGenCoordState, func_225677_c_
void (): a, _pushLightingAttributes, method_21935, m_zutmprea, pushLightingAttributes, func_227630_a_
void (): b, _pushTextureAttributes, method_21976, m_hfszmkpx, pushTextureAttributes, func_227669_b_
void (): c, _popAttributes, method_21997, m_qqwvfuif, popAttributes, func_227686_c_
void (): d, _disableAlphaTest, method_22012, m_jugvgmur, disableAlphaTest, func_227700_d_
void (): e, _enableAlphaTest, method_22021, m_aekcntwu, enableAlphaTest, func_227709_e_
void (int, float): a, _alphaFunc, method_21945, m_rxzwlcgb, alphaFunc, func_227639_a_
void (): f, _enableLighting, method_22028, m_chivbrrx, enableLighting, func_227716_f_
void (): g, _disableLighting, method_22034, m_rnhkjynb, disableLighting, func_227722_g_
void (int): a, _enableLight, method_21944, m_zhpqgesc, enableLight, func_227638_a_
void (): h, _enableColorMaterial, method_22040, m_vsicywcf, enableColorMaterial, func_227725_h_
void (): i, _disableColorMaterial, method_22044, m_djkjfwsz, disableColorMaterial, func_227728_i_
void (int, int): a, _colorMaterial, method_21947, m_ybwfpqpf, colorMaterial, func_227641_a_
void (int, int, FloatBuffer): a, _light, method_21960, m_gvtloral, light, func_227653_a_
void (int, FloatBuffer): a, _lightModel, method_21963, m_mpapluxx, lightModel, func_227656_a_
void (float, float, float): a, _normal3f, method_21942, m_dlijzdls, normal3f, func_227636_a_
void (): l, _disableDepthTest, method_22047, m_sihaamyt, disableDepthTest, func_227731_j_
void (): _disableDepthTest, _disableDepthTest, m_84507_
void (): m, _enableDepthTest, method_22050, m_uxwaxxdz, enableDepthTest, func_227734_k_
void (): _enableDepthTest, _enableDepthTest, m_84513_
void (int): b, _depthFunc, method_22001, m_twnvpxgq, depthFunc, func_227674_b_
void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc, m_84323_
void (boolean): a, _depthMask, method_21974, m_kuemqfym, depthMask, func_227667_a_
void (boolean): _depthMask, _depthMask, _depthMask, _depthMask, m_84298_
void (): n, _disableBlend, method_22053, m_jllzvbaq, disableBlend, func_227737_l_
void (): _disableBlend, _disableBlend, m_84519_
void (): o, _enableBlend, method_22056, m_jchvbucl, enableBlend, func_227740_m_
void (): _enableBlend, _enableBlend, m_84525_
void (int, int): b, _blendFunc, method_21984, m_akwpvinw, blendFunc, func_227676_b_
void (int, int): _blendFunc, _blendFunc, _blendFunc, _blendFunc, m_84328_
void (int, int, int, int): b, _blendFuncSeparate, method_21950, m_gvvtluza, blendFuncSeparate, func_227644_a_
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, m_84335_
void (float, float, float, float): a, _blendColor, method_22883, m_kbfhourj, blendColor, func_227637_a_
void (int): c, _blendEquation, method_22015, m_hscnvlzy, blendEquation, func_227690_c_
void (int): _blendEquation, _blendEquation, _blendEquation, _blendEquation, m_84379_
String (org.lwjgl.opengl.GLCapabilities): a, _init_fbo, method_21973, m_ooyqvmhe, initFramebufferSupport, func_227666_a_
int (int, int): c, glGetProgrami, method_22002, m_uowuohpz, getProgram, func_227691_c_
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami, m_84381_
void (int, int): d, glAttachShader, method_22016, m_iepohaon, attachShader, func_227704_d_
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader, m_84423_
void (int): d, glDeleteShader, method_22029, m_swrpkmug, deleteShader, func_227703_d_
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader, m_84421_
int (int): e, glCreateShader, method_22035, m_xbbfmelm, createShader, func_227711_e_
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader, m_84447_
void (int, CharSequence): a, glShaderSource, method_21961, m_eicpcdsj, shaderSource, func_227654_a_
void (int): f, glCompileShader, method_22041, m_kbxthtcy, compileShader, func_227717_f_
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader, m_84465_
int (int, int): e, glGetShaderi, method_22023, m_pzplpojo, getShader, func_227712_e_
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi, m_84449_
void (int): g, _glUseProgram, method_22045, m_troexplc, useProgram, func_227723_g_
void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram, m_84478_
int (): p, glCreateProgram, method_22062, m_xfwetthn, createProgram, func_227743_n_
int (): glCreateProgram, glCreateProgram, m_84531_
void (int): h, glDeleteProgram, method_22048, m_ridnvryf, deleteProgram, func_227726_h_
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram, m_84484_
void (int): i, glLinkProgram, method_22051, m_fytpvqie, linkProgram, func_227729_i_
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram, m_84490_
int (int, CharSequence): b, _glGetUniformLocation, method_21990, m_gbyrtodv, getUniformLocation, func_227680_b_
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, m_84345_
void (int, IntBuffer): a, _glUniform1, method_21964, m_hvsqsunc, uniform1, func_227657_a_
void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84263_
void (int, int): f, _glUniform1i, method_22030, m_nwdijtxr, uniform1, func_227718_f_
void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i, m_84467_
void (int, FloatBuffer): b, _glUniform1, method_21991, m_dszyzxyu, uniform1, func_227681_b_
void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1, m_84348_
void (int, IntBuffer): b, _glUniform2, method_21992, m_eeiaygfr, uniform2, func_227682_b_
void (int, IntBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84351_
void (int, FloatBuffer): c, _glUniform2, method_22007, m_pdnjafmf, uniform2, func_227696_c_
void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2, m_84401_
void (int, IntBuffer): c, _glUniform3, method_22008, m_mzllrhcs, uniform3, func_227697_c_
void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84404_
void (int, FloatBuffer): d, _glUniform3, method_22019, m_oyssmzhj, uniform3, func_227707_d_
void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3, m_84435_
void (int, IntBuffer): d, _glUniform4, method_22020, m_spdmgndr, uniform4, func_227708_d_
void (int, IntBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84438_
void (int, FloatBuffer): e, _glUniform4, method_22026, m_qsikzyph, uniform4, func_227715_e_
void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4, m_84461_
void (int, boolean, FloatBuffer): a, _glUniformMatrix2, method_21966, m_dnexhlxd, uniformMatrix2, func_227659_a_
void (int, boolean, FloatBuffer): _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, _glUniformMatrix2, m_84269_
void (int, boolean, FloatBuffer): b, _glUniformMatrix3, method_21993, m_cuwxbunv, uniformMatrix3, func_227683_b_
void (int, boolean, FloatBuffer): _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, _glUniformMatrix3, m_84354_
void (int, boolean, FloatBuffer): c, _glUniformMatrix4, method_22009, m_soysbslf, uniformMatrix4, func_227698_c_
void (int, boolean, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, m_84407_
int (int, CharSequence): c, _glGetAttribLocation, method_22006, m_xxjsnqrz, getAttribLocation, func_227695_c_
int (int, CharSequence): _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, _glGetAttribLocation, m_84398_
int (): q, _glGenBuffers, method_22065, m_xjfmwdpc, genBuffers, func_227746_o_
int (): _glGenBuffers, _glGenBuffers, m_84537_
void (int, int): g, _glBindBuffer, method_22036, m_ukzotonk, bindBuffers, func_227724_g_
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer, m_84480_
void (int, ByteBuffer, int): a, _glBufferData, method_21962, m_yxulwusc, bufferData, func_227655_a_
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_84256_
void (int): j, _glDeleteBuffers, method_22054, m_rfkwceab, deleteBuffers, func_227732_j_
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, m_84496_
void (int, int): h, _glBindFramebuffer, method_22042, m_mpcmeazz, bindFramebuffer, func_227727_h_
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, m_84486_
void (int, int): _glBindRenderbuffer, _glBindRenderbuffer, m_157065_
void (int): _glDeleteRenderbuffers, _glDeleteRenderbuffers, m_157074_
void (int): k, _glDeleteFramebuffers, method_22060, m_htddnjlu, deleteFramebuffers, func_227738_l_
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, m_84502_
int (): s, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
int (): glGenFramebuffers, glGenFramebuffers, m_84543_
int (): glGenRenderbuffers, glGenRenderbuffers, m_157115_
void (int, int, int, int): _glRenderbufferStorage, _glRenderbufferStorage, m_157093_
void (int, int, int, int): _glFramebufferRenderbuffer, _glFramebufferRenderbuffer, m_157084_
int (int): l, glCheckFramebufferStatus, method_22063, m_oauoayps, checkFramebufferStatus, func_227741_m_
int (int): glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, glCheckFramebufferStatus, m_84508_
void (int, int, int, int, int): a, _glFramebufferTexture2D, method_21951, m_yijilatd, framebufferTexture2D, func_227645_a_
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, m_84173_
void (int): m, glActiveTexture, method_22066, m_wqkfdhey, activeTextureUntracked, func_227744_n_
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture, m_84514_
void (int): n, _glClientActiveTexture, method_22069, m_lriabhmp, clientActiveTexture, func_227747_o_
void (int, float, float): a, _glMultiTexCoord2f, method_21946, m_zaozggbw, multiTexCoords2f, func_227640_a_
void (int, int, int, int): c, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, m_84388_
String (int, int): i, glGetShaderInfoLog, method_22049, m_arunplco, getShaderInfoLog, func_227733_j_
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, m_84492_
String (int, int): j, glGetProgramInfoLog, method_22052, m_jkrdgbeh, getProgramInfoLog, func_227736_k_
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, m_84498_
void (): u, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): v, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (int, int): k, setupOverlayColor, method_22610, m_piyuyqic, setupOverlayColor, func_227739_l_
void (): w, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (int, int): o, color1arg, method_23281, m_mudndyjr, combineColor, func_227751_p_
void (int, int, int, int): e, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (int, int): p, alpha1arg, method_22886, m_rqplljki, combineAlpha, func_227754_q_
FloatBuffer (float, float, float, float): e, getBuffer, method_22613, m_xkmiqgyx, getBuffer, func_227710_e_
void (): x, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): y, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): z, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): A, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): B, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (int): o, _fogMode, method_22071, m_ixsxkxlp, fogMode, func_227750_p_
void (float): a, _fogDensity, method_21940, m_zsfadvju, fogDensity, func_227634_a_
void (float): b, _fogStart, method_21978, m_bxxwsvhy, fogStart, func_227671_b_
void (float): c, _fogEnd, method_21998, m_rvypxawv, fogEnd, func_227687_c_
void (int, float[]): a, _fog, method_22033, m_gictmnxl, fog, func_227660_a_
void (int, int): l, _fogi, method_22055, m_zxakgfoi, fogi, func_227742_m_
void (): C, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): _enableCull, _enableCull, m_84091_
void (): D, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (): _disableCull, _disableCull, m_84094_
void (int, int): m, _polygonMode, method_22058, m_wiamoxcx, polygonMode, func_227745_n_
void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode, m_84516_
void (): E, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): _enablePolygonOffset, _enablePolygonOffset, m_84097_
void (): F, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): _disablePolygonOffset, _disablePolygonOffset, m_84100_
void (): G, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): H, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (float, float): a, _polygonOffset, method_21941, m_bacurxcm, polygonOffset, func_227635_a_
void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset, m_84136_
void (): I, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): _enableColorLogicOp, _enableColorLogicOp, m_84107_
void (): J, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (): _disableColorLogicOp, _disableColorLogicOp, m_84108_
void (int): p, _logicOp, method_22075, m_iigwpisy, logicOp, func_227753_q_
void (int): _logicOp, _logicOp, _logicOp, _logicOp, m_84532_
void (GlStateManager$TexGen): a, _enableTexGen, method_21968, m_aqlsknla, enableTexGen, func_227662_a_
void (GlStateManager$TexGen): b, _disableTexGen, method_21995, m_ehyozjfs, disableTexGen, func_227685_b_
void (GlStateManager$TexGen, int): a, _texGenMode, method_21969, m_uutxrwdz, texGenMode, func_227663_a_
void (GlStateManager$TexGen, int, FloatBuffer): a, _texGenParam, method_21970, m_tpznjyzv, texGenParam, func_227664_a_
void (int): q, _activeTexture, method_22077, m_skwdsphe, activeTexture, func_227756_r_
void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture, m_84538_
void (): K, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): _enableTexture, _enableTexture, m_84109_
void (): L, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
void (): _disableTexture, _disableTexture, m_84110_
void (int, int, int): a, _texEnv, method_21949, m_mtodqpqs, texEnv, func_227643_a_
void (int, int, float): a, _texParameter, method_21985, m_xmptayuw, texParameter, func_227642_a_
void (int, int, float): _texParameter, _texParameter, _texParameter, _texParameter, m_84160_
void (int, int, int): b, _texParameter, method_21986, m_tlbfjcbp, texParameter, func_227677_b_
void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter, m_84331_
int (int, int, int): c, _getTexLevelParameter, method_22003, m_pwnhmpef, getTexLevelParameter, func_227692_c_
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, m_84384_
int (): M, _genTexture, method_21914, m_dpfzqxlc, genTextures, func_227622_J_
int (): _genTexture, _genTexture, m_84111_
void (int): r, _deleteTexture, method_22079, m_mszutwjw, deleteTexture, func_227758_s_
void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture, m_84541_
void (int): s, _bindTexture, method_22081, m_tanvvlin, bindTexture, func_227760_t_
void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture, m_84544_
void (int, int, int, int, int, int, int, int, IntBuffer): a, _texImage2D, method_21954, m_xuhhfeoq, texImage2D, func_227647_a_
void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D, m_84209_
void (int, int, int, int, int, int, int, int, long): a, _texSubImage2D, method_21953, m_swmriqoc, texSubImage2D, func_227646_a_
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D, m_84199_
void (int, int, int, int, long): a, _getTexImage, method_21957, m_vlcyegsg, getTexImage, func_227649_a_
void (int, int, int, int, long): _getTexImage, _getTexImage, _getTexImage, _getTexImage, m_84227_
void (int): t, _shadeModel, method_22083, m_upxmfdgc, shadeModel, func_227762_u_
void (): N, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): O, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (int, int, int, int): d, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (int, int, int, int): _viewport, _viewport, _viewport, _viewport, m_84430_
void (boolean, boolean, boolean, boolean): a, _colorMask, method_21975, m_nkvvjrjg, colorMask, func_227668_a_
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask, m_84300_
void (int, int, int): d, _stencilFunc, method_22017, m_vjlnhubt, stencilFunc, func_227705_d_
void (int, int, int): _stencilFunc, _stencilFunc, _stencilFunc, _stencilFunc, m_84426_
void (int): u, _stencilMask, method_22085, m_uoqnrmas, stencilMask, func_227764_v_
void (int): _stencilMask, _stencilMask, _stencilMask, _stencilMask, m_84550_
void (int, int, int): e, _stencilOp, method_22024, m_ychpuxnu, stencilOp, func_227713_e_
void (int, int, int): _stencilOp, _stencilOp, _stencilOp, _stencilOp, m_84452_
void (double): a, _clearDepth, method_21936, m_tzpvkytp, clearDepth, func_227631_a_
void (double): _clearDepth, _clearDepth, _clearDepth, _clearDepth, m_84121_
void (float, float, float, float): b, _clearColor, method_21943, m_qgoceicv, clearColor, func_227673_b_
void (float, float, float, float): _clearColor, _clearColor, _clearColor, _clearColor, m_84318_
void (int): v, _clearStencil, method_22087, m_ytnwvtcl, clearStencil, func_227766_w_
void (int): _clearStencil, _clearStencil, _clearStencil, _clearStencil, m_84553_
void (int, boolean): a, _clear, method_21965, m_ubhizjgx, clear, func_227658_a_
void (int, boolean): _clear, _clear, _clear, _clear, m_84266_
void (int): w, _matrixMode, method_21907, m_xsqmnymi, matrixMode, func_227768_x_
void (): P, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): Q, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): R, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (int, FloatBuffer): f, _getMatrix, method_21989, m_ydnlmckj, getFloat, func_227721_f_
void (double, double, double, double, double, double): a, _ortho, method_21939, m_hgtsmptk, ortho, func_227633_a_
void (float, float, float, float): c, _rotatef, method_21981, m_bmbyvenl, rotatef, func_227689_c_
void (float, float, float): b, _scalef, method_21980, m_gyidnoue, scalef, func_227672_b_
void (double, double, double): a, _scaled, method_21937, m_dzmnlabm, scaled, func_227632_a_
void (float, float, float): c, _translatef, method_21999, m_zfilvrfw, translatef, func_227688_c_
void (double, double, double): b, _translated, method_21938, m_hojetgoi, translated, func_227670_b_
void (FloatBuffer): a, _multMatrix, method_21972, m_ydjibdra, multMatrix, func_227665_a_
void (Matrix4f): a, _multMatrix, method_21971, m_jbmkchkp, multMatrix, func_227699_c_
void (float, float, float, float): d, _color4f, method_22000, m_bawufxax, color4f, func_227702_d_
void (): S, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
void (int, int, long): a, _normalPointer, method_22031, m_nkyngahx, normalPointer, func_227652_a_
void (int, int, int, long): a, _texCoordPointer, method_22032, m_kedxccln, texCoordPointer, func_227650_a_
void (int, int, int, long): b, _vertexPointer, method_22038, m_dmxckwpe, vertexPointer, func_227679_b_
void (int, int, int, long): c, _colorPointer, method_22043, m_nsppualz, colorPointer, func_227694_c_
void (int, int, int, boolean, int, long): a, _vertexAttribPointer, method_22609, m_uftpdyvf, vertexAttribPointer, func_227651_a_
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, m_84238_
void (int): x, _enableClientState, method_21913, m_yojkjrtj, enableClientState, func_227770_y_
void (int): y, _disableClientState, method_21911, m_zcozjawq, disableClientState, func_227772_z_
void (int): z, _enableVertexAttribArray, method_22606, m_oqumvija, enableVertexAttribArray, func_227606_A_
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, m_84565_
void (int): A, _disableVertexAttribArray, method_22607, m_wprgeght, method_22607, func_227608_B_
void (int): _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, _disableVertexAttribArray, m_84086_
void (int, int, int): f, _drawArrays, method_22037, m_cqafmfdf, drawArrays, func_227719_f_
void (float): d, _lineWidth, method_22013, m_ujaubpxg, lineWidth, func_227701_d_
void (int, int): n, _pixelStore, method_22067, m_dgfwcwbv, pixelStore, func_227748_o_
void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore, m_84522_
void (int, float): b, _pixelTransfer, method_21983, m_gtemxihb, pixelTransfer, func_227675_b_
void (int, int, int, int, int, int, ByteBuffer): a, _readPixels, method_21956, m_rqviovpe, readPixels, func_227648_a_
void (int, int, int, int, int, int, ByteBuffer): _readPixels, _readPixels, _readPixels, _readPixels, m_84219_
int (): T, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
int (): _getError, _getError, m_84118_
String (int): B, _getString, method_21921, m_npobbcpc, getString, func_227610_C_
String (int): _getString, _getString, _getString, _getString, m_84089_
int (int): C, _getInteger, method_21923, m_wwgiajxe, getInteger, func_227612_D_
int (int): _getInteger, _getInteger, _getInteger, _getInteger, m_84092_
void (int, int, int, int, int, int, int, int): a, _glCopyTexSubImage2D, method_29331, m_qsvmrhtj, copyTexSubImage2d, func_237509_a_
void (int, int, int, int, int, int, int, int): _glCopyTexSubImage2D, _glCopyTexSubImage2D, m_84179_
int (): r, getFramebufferDepthTexture, method_29333, m_mvkoqymu, getFramebufferDepthAttachment, func_237514_p_
void (int, int, int, int, int, int, int, int, int, int): a, _glBlitFrameBuffer, method_29332, m_dwerzabs, blitFramebuffer, func_237510_a_
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, m_84188_
int (): t, getActiveTextureName, method_29334, m_aswbqfsk, getActiveBoundTexture, func_237515_r_
void (Vector3f, Vector3f, Matrix4f): a, setupLevelDiffuseLighting, method_22616, m_cbulvklc, setupLevelDiffuseLighting, func_237512_a_
void (Vector3f, Vector3f, Matrix4f): setupLevelDiffuseLighting, setupLevelDiffuseLighting, m_84290_
void (Vector3f, Vector3f): a, setupGuiFlatDiffuseLighting, method_24221, m_gmhlocou, setupGuiFlatDiffuseLighting, func_237511_a_
void (Vector3f, Vector3f): setupGuiFlatDiffuseLighting, setupGuiFlatDiffuseLighting, m_84287_
void (Vector3f, Vector3f): b, setupGui3DDiffuseLighting, method_24222, m_tsmpyazh, setupGui3dDiffuseLighting, func_237513_b_
void (Vector3f, Vector3f): setupGui3DDiffuseLighting, setupGui3DDiffuseLighting, m_84360_
boolean (): U, supportsFramebufferBlit, method_29330, m_dekguubo, supportsGl30, func_237508_S_
void (int[]): a, _genTextures, method_30498, m_tziqhdhx, method_30498, func_242998_a
void (int[]): _genTextures, _genTextures, m_84305_
void (int[]): b, _deleteTextures, method_30499, m_xqjhgaii, method_30499, func_242999_b
void (int[]): _deleteTextures, _deleteTextures, m_84365_
void (): j, _disableScissorTest, method_31318, m_hjkxlcnz, method_31318, func_244593_j
void (): _disableScissorTest, _disableScissorTest, m_84495_
void (): k, _enableScissorTest, method_31319, m_rgjqwjjt, method_31319, func_244594_k
void (): _enableScissorTest, _enableScissorTest, m_84501_
void (int, int, int, int): a, _scissorBox, method_31317, m_oafbqiwg, method_31317, func_244592_a
void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox, m_84168_
void (int, List<String>): glShaderSource, glShaderSource, glShaderSource, glShaderSource, m_157116_
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, m_157061_
int (): _glGenVertexArrays, _glGenVertexArrays, m_157089_
void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, m_157068_
void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData, m_157070_
ByteBuffer (int, int): _glMapBuffer, _glMapBuffer, _glMapBuffer, mapBuffer, m_157090_
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, m_157098_
void (int): _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, _glDeleteVertexArrays, m_157076_
int (): getBoundFramebuffer, getBoundFramebuffer, m_157114_
int (int): _getTextureId, _getTextureId, m_157059_
int (): _getActiveTexture, _getActiveTexture, m_157058_
void (int, int, int, int, long): _glDrawPixels, _glDrawPixels, m_157078_
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, m_157108_
void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements, m_157053_
void (int, int, int, int, int, int, long): _readPixels, _readPixels, m_157100_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
dej
dem
Fields
int: o, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
int: p, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
GlStateManager$TextureState[]: p, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
GlStateManager$TextureState[]: q, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
int: q, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
int: r, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
GlStateManager$BooleanState: r, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$BooleanState: s, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$ColorMask: s, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$ColorMask: t, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$Color: t, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
GlStateManager$Color: u, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
FloatBuffer: n, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
GlStateManager$FboMode: u, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
GlStateManager$FboMode: v, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, f_nigvuulu, fboBlitMode, field_237507_w_
GlStateManager$FboBlitMode: w, fboBlitMode, field_25251, f_nigvuulu, fboBlitMode, field_237507_w_
GlStateManager$ScissorState: n, SCISSOR, field_26839, f_inafkkjh, field_26839, field_244591_n
Constructors
Methods
void (): j, _disableDepthTest, method_22047, m_sihaamyt, disableDepthTest, func_227731_j_
void (): l, _disableDepthTest, method_22047, m_sihaamyt, disableDepthTest, func_227731_j_
void (): k, _enableDepthTest, method_22050, m_uxwaxxdz, enableDepthTest, func_227734_k_
void (): m, _enableDepthTest, method_22050, m_uxwaxxdz, enableDepthTest, func_227734_k_
void (): l, _disableBlend, method_22053, m_jllzvbaq, disableBlend, func_227737_l_
void (): n, _disableBlend, method_22053, m_jllzvbaq, disableBlend, func_227737_l_
void (): m, _enableBlend, method_22056, m_jchvbucl, enableBlend, func_227740_m_
void (): o, _enableBlend, method_22056, m_jchvbucl, enableBlend, func_227740_m_
void (int, int, int, int): a, _blendFuncSeparate, method_21950, m_gvvtluza, blendFuncSeparate, func_227644_a_
void (int, int, int, int): b, _blendFuncSeparate, method_21950, m_gvvtluza, blendFuncSeparate, func_227644_a_
int (): n, glCreateProgram, method_22062, m_xfwetthn, createProgram, func_227743_n_
int (): p, glCreateProgram, method_22062, m_xfwetthn, createProgram, func_227743_n_
int (): o, _glGenBuffers, method_22065, m_xjfmwdpc, genBuffers, func_227746_o_
int (): q, _glGenBuffers, method_22065, m_xjfmwdpc, genBuffers, func_227746_o_
int (): q, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
int (): s, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
void (int, int, int, int): b, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
void (int, int, int, int): c, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
void (): s, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): u, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): t, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (): v, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (): u, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (): w, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (int, int, int, int): d, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (int, int, int, int): e, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (): v, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): x, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): w, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): y, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): x, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): z, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): y, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): A, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): z, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (): B, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (): A, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): C, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): B, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (): D, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (): C, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): E, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): D, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): F, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): E, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): G, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): F, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (): H, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (): G, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): I, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): H, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (): J, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (): I, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): K, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): J, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
void (): L, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
int (): K, _genTexture, method_21914, m_dpfzqxlc, genTextures, func_227622_J_
int (): M, _genTexture, method_21914, m_dpfzqxlc, genTextures, func_227622_J_
void (): L, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): N, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): M, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (): O, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (int, int, int, int): c, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (int, int, int, int): d, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (): N, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): P, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): O, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): Q, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): P, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (): R, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (): Q, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
void (): S, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
int (): R, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
int (): T, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
int (): p, getFramebufferDepthTexture, method_29333, m_mvkoqymu, getFramebufferDepthAttachment, func_237514_p_
int (): r, getFramebufferDepthTexture, method_29333, m_mvkoqymu, getFramebufferDepthAttachment, func_237514_p_
int (): r, getActiveTextureName, method_29334, m_aswbqfsk, getActiveBoundTexture, func_237515_r_
int (): t, getActiveTextureName, method_29334, m_aswbqfsk, getActiveBoundTexture, func_237515_r_
boolean (): S, supportsFramebufferBlit, method_29330, m_dekguubo, supportsGl30, func_237508_S_
boolean (): U, supportsFramebufferBlit, method_29330, m_dekguubo, supportsGl30, func_237508_S_
void (): j, _disableScissorTest, method_31318, m_hjkxlcnz, method_31318, func_244593_j
void (): k, _enableScissorTest, method_31319, m_rgjqwjjt, method_31319, func_244594_k
void (int, int, int, int): a, _scissorBox, method_31317, m_oafbqiwg, method_31317, func_244592_a
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
dgl
dej
Fields
GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, f_nigvuulu, field_25251, field_237507_w_
GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, f_nigvuulu, fboBlitMode, field_237507_w_
Constructors
Methods
void (int[]): a, _genTextures, method_30498, m_tziqhdhx, method_30498, func_242998_a
void (int[]): b, _deleteTextures, method_30499, m_xqjhgaii, method_30499, func_242999_b
1.16.1
Names
cxk
dgl
Fields
GlStateManager$ClearState: m, CLEAR, field_20479, f_jllreffs, CLEAR, field_225668_m_
GlStateManager$StencilState: n, STENCIL, field_20480, f_ubcijara, STENCIL, field_225669_n_
GlStateManager$StencilState: m, STENCIL, field_20480, f_ubcijara, STENCIL, field_225669_n_
int: r, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
int: o, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
GlStateManager$TextureState[]: s, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
GlStateManager$TextureState[]: p, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
int: t, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
int: q, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
GlStateManager$BooleanState: u, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$BooleanState: r, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$ColorMask: v, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$ColorMask: s, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$Color: w, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
GlStateManager$Color: t, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
FloatBuffer: n, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
Vector3f: p, DIFFUSE_LIGHT_0, field_20772, f_kxemvija, DIFFUSE_LIGHT_0_POSITION, field_227602_p_
Vector3f: q, DIFFUSE_LIGHT_1, field_20773, f_yopaxbun, DIFFUSE_LIGHT_1_POSITION, field_227603_q_
GlStateManager$FboMode: x, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
GlStateManager$FboMode: u, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
GlStateManager$FboBlitMode: v, fboBlitMode, field_25251, f_nigvuulu, field_25251, field_237507_w_
Constructors
Methods
void (int, int): i, _glBindRenderbuffer, method_22046, m_iraltuhs, bindRenderbuffer, func_227730_i_
void (int): k, _glDeleteRenderbuffers, method_22057, m_dgjewzfw, deleteRenderbuffers, func_227735_k_
void (int): l, _glDeleteFramebuffers, method_22060, m_htddnjlu, deleteFramebuffers, func_227738_l_
void (int): k, _glDeleteFramebuffers, method_22060, m_htddnjlu, deleteFramebuffers, func_227738_l_
int (): p, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
int (): q, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
int (): q, glGenRenderbuffers, method_22070, m_epqsduih, genRenderbuffers, func_227752_q_
void (int, int, int, int): b, _glRenderbufferStorage, method_21987, m_onyixliu, renderbufferStorage, func_227678_b_
void (int, int, int, int): c, _glFramebufferRenderbuffer, method_22004, m_qofvkxja, framebufferRenderbuffer, func_227693_c_
int (int): m, glCheckFramebufferStatus, method_22063, m_oauoayps, checkFramebufferStatus, func_227741_m_
int (int): l, glCheckFramebufferStatus, method_22063, m_oauoayps, checkFramebufferStatus, func_227741_m_
void (int): n, glActiveTexture, method_22066, m_wqkfdhey, activeTextureUntracked, func_227744_n_
void (int): m, glActiveTexture, method_22066, m_wqkfdhey, activeTextureUntracked, func_227744_n_
void (int): o, _glClientActiveTexture, method_22069, m_lriabhmp, clientActiveTexture, func_227747_o_
void (int): n, _glClientActiveTexture, method_22069, m_lriabhmp, clientActiveTexture, func_227747_o_
void (int, int, int, int): d, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
void (int, int, int, int): b, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
String (int, int): j, glGetShaderInfoLog, method_22049, m_arunplco, getShaderInfoLog, func_227733_j_
String (int, int): i, glGetShaderInfoLog, method_22049, m_arunplco, getShaderInfoLog, func_227733_j_
String (int, int): k, glGetProgramInfoLog, method_22052, m_jkrdgbeh, getProgramInfoLog, func_227736_k_
String (int, int): j, glGetProgramInfoLog, method_22052, m_jkrdgbeh, getProgramInfoLog, func_227736_k_
void (): r, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): s, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): s, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (): t, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (int, int): l, setupOverlayColor, method_22610, m_piyuyqic, setupOverlayColor, func_227739_l_
void (int, int): k, setupOverlayColor, method_22610, m_piyuyqic, setupOverlayColor, func_227739_l_
void (): t, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (): u, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (int, int): p, color1arg, method_23281, m_mudndyjr, combineColor, func_227751_p_
void (int, int): o, color1arg, method_23281, m_mudndyjr, combineColor, func_227751_p_
void (int, int, int, int): f, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (int, int, int, int): d, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (int, int): q, alpha1arg, method_22886, m_rqplljki, combineAlpha, func_227754_q_
void (int, int): p, alpha1arg, method_22886, m_rqplljki, combineAlpha, func_227754_q_
void (Matrix4f): a, setupLevelDiffuseLighting, method_22616, m_cbulvklc, setupLevelDiffuseLighting, func_227661_a_
void (): u, setupGuiFlatDiffuseLighting, method_24221, m_gmhlocou, func_229983_u_
void (): v, setupGui3DDiffuseLighting, method_24222, m_tsmpyazh, func_229984_v_
void (): w, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): v, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): x, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): w, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): y, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): x, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): z, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): y, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): A, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (): z, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (int): p, _fogMode, method_22071, m_ixsxkxlp, fogMode, func_227750_p_
void (int): o, _fogMode, method_22071, m_ixsxkxlp, fogMode, func_227750_p_
void (int, int): m, _fogi, method_22055, m_zxakgfoi, fogi, func_227742_m_
void (int, int): l, _fogi, method_22055, m_zxakgfoi, fogi, func_227742_m_
void (): B, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): A, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): C, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (): B, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (int, int): n, _polygonMode, method_22058, m_wiamoxcx, polygonMode, func_227745_n_
void (int, int): m, _polygonMode, method_22058, m_wiamoxcx, polygonMode, func_227745_n_
void (): D, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): C, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): E, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): D, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): F, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): E, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): G, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (): F, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (): H, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): G, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): I, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (): H, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (int): q, _logicOp, method_22075, m_iigwpisy, logicOp, func_227753_q_
void (int): p, _logicOp, method_22075, m_iigwpisy, logicOp, func_227753_q_
void (int): r, _activeTexture, method_22077, m_skwdsphe, activeTexture, func_227756_r_
void (int): q, _activeTexture, method_22077, m_skwdsphe, activeTexture, func_227756_r_
void (): J, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): I, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): K, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
void (): J, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
int (): L, _genTexture, method_21914, m_dpfzqxlc, getTexLevelParameter, func_227622_J_
int (): K, _genTexture, method_21914, m_dpfzqxlc, genTextures, func_227622_J_
void (int): s, _deleteTexture, method_22079, m_mszutwjw, deleteTexture, func_227758_s_
void (int): r, _deleteTexture, method_22079, m_mszutwjw, deleteTexture, func_227758_s_
void (int): t, _bindTexture, method_22081, m_tanvvlin, bindTexture, func_227760_t_
void (int): s, _bindTexture, method_22081, m_tanvvlin, bindTexture, func_227760_t_
void (int): u, _shadeModel, method_22083, m_upxmfdgc, shadeModel, func_227762_u_
void (int): t, _shadeModel, method_22083, m_upxmfdgc, shadeModel, func_227762_u_
void (): M, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): L, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): N, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (): M, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (int, int, int, int): e, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (int, int, int, int): c, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (int): v, _stencilMask, method_22085, m_uoqnrmas, stencilMask, func_227764_v_
void (int): u, _stencilMask, method_22085, m_uoqnrmas, stencilMask, func_227764_v_
void (int): w, _clearStencil, method_22087, m_ytnwvtcl, clearStencil, func_227766_w_
void (int): v, _clearStencil, method_22087, m_ytnwvtcl, clearStencil, func_227766_w_
void (int): x, _matrixMode, method_21907, m_xsqmnymi, matrixMode, func_227768_x_
void (int): w, _matrixMode, method_21907, m_xsqmnymi, matrixMode, func_227768_x_
void (): O, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): N, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): P, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): O, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): Q, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (): P, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (int, FloatBuffer): f, _getMatrix, method_21989, m_ydnlmckj, texEnv, func_227721_f_
void (int, FloatBuffer): f, _getMatrix, method_21989, m_ydnlmckj, getFloat, func_227721_f_
void (Matrix4f): b, _multMatrix, method_21971, m_jbmkchkp, multMatrix, func_227699_c_
void (Matrix4f): a, _multMatrix, method_21971, m_jbmkchkp, multMatrix, func_227699_c_
void (): R, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
void (): Q, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
void (int): y, _enableClientState, method_21913, m_yojkjrtj, enableClientState, func_227770_y_
void (int): x, _enableClientState, method_21913, m_yojkjrtj, enableClientState, func_227770_y_
void (int): z, _disableClientState, method_21911, m_zcozjawq, disableClientState, func_227772_z_
void (int): y, _disableClientState, method_21911, m_zcozjawq, disableClientState, func_227772_z_
void (int): A, _enableVertexAttribArray, method_22606, m_oqumvija, enableVertexAttribArray, func_227606_A_
void (int): z, _enableVertexAttribArray, method_22606, m_oqumvija, enableVertexAttribArray, func_227606_A_
void (int): B, _disableVertexAttribArray, method_22607, m_wprgeght, method_22607, func_227608_B_
void (int): A, _disableVertexAttribArray, method_22607, m_wprgeght, method_22607, func_227608_B_
void (int, int): o, _pixelStore, method_22067, m_dgfwcwbv, pixelStore, func_227748_o_
void (int, int): n, _pixelStore, method_22067, m_dgfwcwbv, pixelStore, func_227748_o_
int (): S, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
int (): R, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
String (int): C, _getString, method_21921, m_npobbcpc, getString, func_227610_C_
String (int): B, _getString, method_21921, m_npobbcpc, getString, func_227610_C_
int (int): D, _getInteger, method_21923, m_wwgiajxe, getInteger, func_227612_D_
int (int): C, _getInteger, method_21923, m_wwgiajxe, getInteger, func_227612_D_
void (int, int, int, int, int, int, int, int): a, _glCopyTexSubImage2D, method_29331, m_qsvmrhtj, copyTexSubImage2d, func_237509_a_
int (): p, getFramebufferDepthTexture, method_29333, m_mvkoqymu, getFramebufferDepthAttachment, func_237514_p_
void (int, int, int, int, int, int, int, int, int, int): a, _glBlitFrameBuffer, method_29332, m_dwerzabs, blitFramebuffer, func_237510_a_
int (): r, getActiveTextureName, method_29334, m_aswbqfsk, getActiveBoundTexture, func_237515_r_
void (Vector3f, Vector3f, Matrix4f): a, setupLevelDiffuseLighting, method_22616, m_cbulvklc, setupLevelDiffuseLighting, func_237512_a_
void (Vector3f, Vector3f): a, setupGuiFlatDiffuseLighting, method_24221, m_gmhlocou, setupGuiFlatDiffuseLighting, func_237511_a_
void (Vector3f, Vector3f): b, setupGui3DDiffuseLighting, method_24222, m_tsmpyazh, setupGui3dDiffuseLighting, func_237513_b_
boolean (): S, supportsFramebufferBlit, method_29330, m_dekguubo, supportsGl30, func_237508_S_
1.15.2
Names
cxh
cxk
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
com.mojang.blaze3d.platform.GlStateManager
cxh
com.mojang.blaze3d.platform.GlStateManager
net.minecraft.class_4493
com.mojang.blaze3d.platform.GlStateManager
net.minecraft.unmapped.C_zvclenjh
Fields
int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: a, MATRIX_BUFFER, field_20466, f_jzbzmopx, MATRIX_BUFFER, field_225656_a_
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER
GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST
GlStateManager$AlphaState: b, ALPHA_TEST, field_20468, f_rdtsniuz, ALPHA_TEST, field_225657_b_
GlStateManager$BooleanState: LIGHTING, LIGHTING, LIGHTING, LIGHTING
GlStateManager$BooleanState: c, LIGHTING, field_20469, f_fdjgsbxg, LIGHTING, field_225658_c_
GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$BooleanState[]: d, LIGHT_ENABLE, field_20470, f_kbfiywzf, LIGHT_ENABLE, field_225659_d_
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$ColorMaterialState: e, COLOR_MATERIAL, field_20471, f_lidvegne, COLOR_MATERIAL, field_225660_e_
GlStateManager$BlendState: BLEND, BLEND, BLEND, BLEND
GlStateManager$BlendState: f, BLEND, field_20472, f_tnoisgvs, BLEND, field_225661_f_
GlStateManager$DepthState: DEPTH, DEPTH, DEPTH, DEPTH
GlStateManager$DepthState: g, DEPTH, field_20473, f_kzeigjnu, DEPTH, field_225662_g_
GlStateManager$FogState: FOG, FOG, FOG, FOG
GlStateManager$FogState: h, FOG, field_20474, f_uqjptgnc, FOG, field_225663_h_
GlStateManager$CullState: CULL, CULL, CULL, CULL
GlStateManager$CullState: i, CULL, field_20475, f_pbjzmfvw, CULL, field_225664_i_
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET
GlStateManager$PolygonOffsetState: j, POLY_OFFSET, field_20476, f_yoqwmcea, POLY_OFFSET, field_225665_j_
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC
GlStateManager$ColorLogicState: k, COLOR_LOGIC, field_20477, f_nyafzcsx, COLOR_LOGIC, field_225666_k_
GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN
GlStateManager$TexGenState: l, TEX_GEN, field_20478, f_drwakfch, TEX_GEN, field_225667_l_
GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR
GlStateManager$ClearState: m, CLEAR, field_20479, f_jllreffs, CLEAR, field_225668_m_
GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL
GlStateManager$StencilState: n, STENCIL, field_20480, f_ubcijara, STENCIL, field_225669_n_
GlStateManager$BooleanState: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE
int: activeTexture, activeTexture, activeTexture, activeTexture
int: r, activeTexture, field_20482, f_zugavswp, activeTexture, field_225670_r_
GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES
GlStateManager$TextureState[]: s, TEXTURES, field_20483, f_ybtovrkk, TEXTURES, field_225671_s_
int: shadeModel, shadeModel, shadeModel, shadeModel
int: t, shadeModel, field_20484, f_bqkiavkv, modelShadeMode, field_225672_t_
GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$BooleanState: u, RESCALE_NORMAL, field_20485, f_sloauval, RESCALE_NORMAL, field_225673_u_
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK
GlStateManager$ColorMask: v, COLOR_MASK, field_20486, f_jnvfgtlu, COLOR_MASK, field_225674_v_
GlStateManager$Color: COLOR, COLOR, COLOR, COLOR
GlStateManager$Color: w, COLOR, field_20487, f_oqdazasl, COLOR, field_225675_w_
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
FloatBuffer: o, FLOAT_ARG_BUFFER, field_20771, f_mynispae, colorBuffer, field_227601_o_
Vector3f: p, DIFFUSE_LIGHT_0, field_20772, f_kxemvija, DIFFUSE_LIGHT_0_POSITION, field_227602_p_
Vector3f: q, DIFFUSE_LIGHT_1, field_20773, f_yopaxbun, DIFFUSE_LIGHT_1_POSITION, field_227603_q_
GlStateManager$FboMode: x, fboMode, field_20488, f_yennvqjn, fboMode, field_227604_x_
Constructors
()
Methods
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (int): enableLight, enableLight, enableLight, enableLight
void (int): disableLight, disableLight, disableLight, disableLight
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (int, int, FloatBuffer): light, light, light, light, light
void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel, lightModel
void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog, disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode
void (float): fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogStart, fogStart, fogStart, fogStart
void (float): fogEnd, fogEnd, fogEnd, fogEnd
void (int, FloatBuffer): fog, fog, fog, fog
void (int, int): fogi, fogi, fogi, fogi
void (): enableCull, enableCull, enableCull, enableCull
void (): disableCull, disableCull, disableCull, disableCull
void (GlStateManager$CullFace): cullFace, cullFace, cullFace, cullFace
void (int): cullFace, cullFace, cullFace, cullFace
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp
void (int): logicOp, logicOp, logicOp, logicOp
void (GlStateManager$TexGen): enableTexGen, enableTexGen, enableTexGen, enableTexGen
void (GlStateManager$TexGen): disableTexGen, disableTexGen, disableTexGen, disableTexGen
void (GlStateManager$TexGen, int): texGenMode, texGenMode, texGenMode, texGenMode
void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam
GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen, getTexGen, getTexGen
GlStateManager$TexGenCoord (GlStateManager$TexGen): c, getTexGen, method_22010, m_qnghpaym, getGenCoordState, func_225677_c_
void (int): activeTexture, activeTexture, activeTexture, activeTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv
void (int, int, int): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter
int (): genTexture, genTexture, genTexture, genTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage
void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize
void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize
void (int): shadeModel, shadeModel, shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear, clear, clear
void (int): matrixMode, matrixMode, matrixMode, matrixMode
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix
Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef
void (double, double, double, double): rotated, rotated, rotated, rotated
void (float, float, float): scalef, scalef, scalef, scalef
void (double, double, double): scaled, scaled, scaled, scaled
void (float, float, float): translatef, translatef, translatef, translatef
void (double, double, double): translated, translated, translated, translated
void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix
void (float, float, float, float): color4f, color4f, color4f, color4f, color4f
void (float, float, float): color3f, color3f, color3f, color3f, color3f
void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f
void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer
void (int): disableClientState, disableClientState, disableClientState, disableClientState
void (int): enableClientState, enableClientState, enableClientState, enableClientState
void (int): begin, begin, begin, begin
void (): end, end, end, end
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays
void (float): lineWidth, lineWidth, lineWidth, lineWidth
void (int): callList, callList, callList, callList
void (int, int): deleteLists, deleteLists, deleteLists, deleteLists
void (int, int): newList, newList, newList, newList
void (): endList, endList, endList, endList
int (int): genLists, genLists, genLists, genLists
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels
int (): getError, getError, getError, getError
String (int): getString, getString, getString, getString
void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger
int (int): getInteger, getInteger, getInteger, getInteger
void (GlStateManager$Profile): setProfile, setProfile, setProfile, setProfile
void (GlStateManager$Profile): unsetProfile, unsetProfile, unsetProfile, unsetProfile
void (): a, _pushLightingAttributes, method_21935, m_zutmprea, pushLightingAttributes, func_227630_a_
void (): b, _pushTextureAttributes, method_21976, m_hfszmkpx, pushTextureAttributes, func_227669_b_
void (): c, _popAttributes, method_21997, m_qqwvfuif, popAttributes, func_227686_c_
void (): d, _disableAlphaTest, method_22012, m_jugvgmur, disableAlphaTest, func_227700_d_
void (): e, _enableAlphaTest, method_22021, m_aekcntwu, enableAlphaTest, func_227709_e_
void (int, float): a, _alphaFunc, method_21945, m_rxzwlcgb, alphaFunc, func_227639_a_
void (): f, _enableLighting, method_22028, m_chivbrrx, enableLighting, func_227716_f_
void (): g, _disableLighting, method_22034, m_rnhkjynb, disableLighting, func_227722_g_
void (int): a, _enableLight, method_21944, m_zhpqgesc, enableLight, func_227638_a_
void (): h, _enableColorMaterial, method_22040, m_vsicywcf, enableColorMaterial, func_227725_h_
void (): i, _disableColorMaterial, method_22044, m_djkjfwsz, disableColorMaterial, func_227728_i_
void (int, int): a, _colorMaterial, method_21947, m_ybwfpqpf, colorMaterial, func_227641_a_
void (int, int, FloatBuffer): a, _light, method_21960, m_gvtloral, light, func_227653_a_
void (int, FloatBuffer): a, _lightModel, method_21963, m_mpapluxx, lightModel, func_227656_a_
void (float, float, float): a, _normal3f, method_21942, m_dlijzdls, normal3f, func_227636_a_
void (): j, _disableDepthTest, method_22047, m_sihaamyt, disableDepthTest, func_227731_j_
void (): k, _enableDepthTest, method_22050, m_uxwaxxdz, enableDepthTest, func_227734_k_
void (int): b, _depthFunc, method_22001, m_twnvpxgq, depthFunc, func_227674_b_
void (boolean): a, _depthMask, method_21974, m_kuemqfym, depthMask, func_227667_a_
void (): l, _disableBlend, method_22053, m_jllzvbaq, disableBlend, func_227737_l_
void (): m, _enableBlend, method_22056, m_jchvbucl, enableBlend, func_227740_m_
void (int, int): b, _blendFunc, method_21984, m_akwpvinw, blendFunc, func_227676_b_
void (int, int, int, int): a, _blendFuncSeparate, method_21950, m_gvvtluza, blendFuncSeparate, func_227644_a_
void (float, float, float, float): a, _blendColor, method_22883, m_kbfhourj, blendColor, func_227637_a_
void (int): c, _blendEquation, method_22015, m_hscnvlzy, blendEquation, func_227690_c_
String (org.lwjgl.opengl.GLCapabilities): a, _init_fbo, method_21973, m_ooyqvmhe, initFramebufferSupport, func_227666_a_
int (int, int): c, glGetProgrami, method_22002, m_uowuohpz, getProgram, func_227691_c_
void (int, int): d, glAttachShader, method_22016, m_iepohaon, attachShader, func_227704_d_
void (int): d, glDeleteShader, method_22029, m_swrpkmug, deleteShader, func_227703_d_
int (int): e, glCreateShader, method_22035, m_xbbfmelm, createShader, func_227711_e_
void (int, CharSequence): a, glShaderSource, method_21961, m_eicpcdsj, shaderSource, func_227654_a_
void (int): f, glCompileShader, method_22041, m_kbxthtcy, compileShader, func_227717_f_
int (int, int): e, glGetShaderi, method_22023, m_pzplpojo, getShader, func_227712_e_
void (int): g, _glUseProgram, method_22045, m_troexplc, useProgram, func_227723_g_
int (): n, glCreateProgram, method_22062, m_xfwetthn, createProgram, func_227743_n_
void (int): h, glDeleteProgram, method_22048, m_ridnvryf, deleteProgram, func_227726_h_
void (int): i, glLinkProgram, method_22051, m_fytpvqie, linkProgram, func_227729_i_
int (int, CharSequence): b, _glGetUniformLocation, method_21990, m_gbyrtodv, getUniformLocation, func_227680_b_
void (int, IntBuffer): a, _glUniform1, method_21964, m_hvsqsunc, uniform1, func_227657_a_
void (int, int): f, _glUniform1i, method_22030, m_nwdijtxr, uniform1, func_227718_f_
void (int, FloatBuffer): b, _glUniform1, method_21991, m_dszyzxyu, uniform1, func_227681_b_
void (int, IntBuffer): b, _glUniform2, method_21992, m_eeiaygfr, uniform2, func_227682_b_
void (int, FloatBuffer): c, _glUniform2, method_22007, m_pdnjafmf, uniform2, func_227696_c_
void (int, IntBuffer): c, _glUniform3, method_22008, m_mzllrhcs, uniform3, func_227697_c_
void (int, FloatBuffer): d, _glUniform3, method_22019, m_oyssmzhj, uniform3, func_227707_d_
void (int, IntBuffer): d, _glUniform4, method_22020, m_spdmgndr, uniform4, func_227708_d_
void (int, FloatBuffer): e, _glUniform4, method_22026, m_qsikzyph, uniform4, func_227715_e_
void (int, boolean, FloatBuffer): a, _glUniformMatrix2, method_21966, m_dnexhlxd, uniformMatrix2, func_227659_a_
void (int, boolean, FloatBuffer): b, _glUniformMatrix3, method_21993, m_cuwxbunv, uniformMatrix3, func_227683_b_
void (int, boolean, FloatBuffer): c, _glUniformMatrix4, method_22009, m_soysbslf, uniformMatrix4, func_227698_c_
int (int, CharSequence): c, _glGetAttribLocation, method_22006, m_xxjsnqrz, getAttribLocation, func_227695_c_
int (): o, _glGenBuffers, method_22065, m_xjfmwdpc, genBuffers, func_227746_o_
void (int, int): g, _glBindBuffer, method_22036, m_ukzotonk, bindBuffers, func_227724_g_
void (int, ByteBuffer, int): a, _glBufferData, method_21962, m_yxulwusc, bufferData, func_227655_a_
void (int): j, _glDeleteBuffers, method_22054, m_rfkwceab, deleteBuffers, func_227732_j_
void (int, int): h, _glBindFramebuffer, method_22042, m_mpcmeazz, bindFramebuffer, func_227727_h_
void (int, int): i, _glBindRenderbuffer, method_22046, m_iraltuhs, bindRenderbuffer, func_227730_i_
void (int): k, _glDeleteRenderbuffers, method_22057, m_dgjewzfw, deleteRenderbuffers, func_227735_k_
void (int): l, _glDeleteFramebuffers, method_22060, m_htddnjlu, deleteFramebuffers, func_227738_l_
int (): p, glGenFramebuffers, method_22068, m_mcperxey, genFramebuffers, func_227749_p_
int (): q, glGenRenderbuffers, method_22070, m_epqsduih, genRenderbuffers, func_227752_q_
void (int, int, int, int): b, _glRenderbufferStorage, method_21987, m_onyixliu, renderbufferStorage, func_227678_b_
void (int, int, int, int): c, _glFramebufferRenderbuffer, method_22004, m_qofvkxja, framebufferRenderbuffer, func_227693_c_
int (int): m, glCheckFramebufferStatus, method_22063, m_oauoayps, checkFramebufferStatus, func_227741_m_
void (int, int, int, int, int): a, _glFramebufferTexture2D, method_21951, m_yijilatd, framebufferTexture2D, func_227645_a_
void (int): n, glActiveTexture, method_22066, m_wqkfdhey, activeTextureUntracked, func_227744_n_
void (int): o, _glClientActiveTexture, method_22069, m_lriabhmp, clientActiveTexture, func_227747_o_
void (int, float, float): a, _glMultiTexCoord2f, method_21946, m_zaozggbw, multiTexCoords2f, func_227640_a_
void (int, int, int, int): d, glBlendFuncSeparate, method_22018, m_ozrgbdko, blendFuncSeparateUntracked, func_227706_d_
String (int, int): j, glGetShaderInfoLog, method_22049, m_arunplco, getShaderInfoLog, func_227733_j_
String (int, int): k, glGetProgramInfoLog, method_22052, m_jkrdgbeh, getProgramInfoLog, func_227736_k_
void (): r, setupOutline, method_23282, m_ziihblyi, setupOutline, func_227755_r_
void (): s, teardownOutline, method_23283, m_riryqpec, teardownOutline, func_227757_s_
void (int, int): l, setupOverlayColor, method_22610, m_piyuyqic, setupOverlayColor, func_227739_l_
void (): t, teardownOverlayColor, method_22618, m_pidwslnv, teardownOverlayColor, func_227759_t_
void (int, int): p, color1arg, method_23281, m_mudndyjr, combineColor, func_227751_p_
void (int, int, int, int): f, color3arg, method_22885, m_xyfwooww, combineColor, func_227720_f_
void (int, int): q, alpha1arg, method_22886, m_rqplljki, combineAlpha, func_227754_q_
void (Matrix4f): a, setupLevelDiffuseLighting, method_22616, m_cbulvklc, setupLevelDiffuseLighting, func_227661_a_
void (): u, setupGuiFlatDiffuseLighting, method_24221, m_gmhlocou, func_229983_u_
void (): v, setupGui3DDiffuseLighting, method_24222, m_tsmpyazh, func_229984_v_
FloatBuffer (float, float, float, float): e, getBuffer, method_22613, m_xkmiqgyx, getBuffer, func_227710_e_
void (): w, setupEndPortalTexGen, method_22887, m_dpunqhfi, setupEndPortalTexGen, func_227761_u_
void (): x, clearTexGen, method_22888, m_dfiznjuw, clearTexGen, func_227763_v_
void (): y, mulTextureByProjModelView, method_22889, m_xqdoefey, mulTextureByProjModelView, func_227765_w_
void (): z, _enableFog, method_22072, m_zitvryjq, enableFog, func_227767_x_
void (): A, _disableFog, method_22074, m_dokihbff, disableFog, func_227769_y_
void (int): p, _fogMode, method_22071, m_ixsxkxlp, fogMode, func_227750_p_
void (float): a, _fogDensity, method_21940, m_zsfadvju, fogDensity, func_227634_a_
void (float): b, _fogStart, method_21978, m_bxxwsvhy, fogStart, func_227671_b_
void (float): c, _fogEnd, method_21998, m_rvypxawv, fogEnd, func_227687_c_
void (int, float[]): a, _fog, method_22033, m_gictmnxl, fog, func_227660_a_
void (int, int): m, _fogi, method_22055, m_zxakgfoi, fogi, func_227742_m_
void (): B, _enableCull, method_22076, m_ptefobne, enableCull, func_227771_z_
void (): C, _disableCull, method_22078, m_mzhkjvpk, disableCull, func_227605_A_
void (int, int): n, _polygonMode, method_22058, m_wiamoxcx, polygonMode, func_227745_n_
void (): D, _enablePolygonOffset, method_22080, m_bpevznts, enablePolygonOffset, func_227607_B_
void (): E, _disablePolygonOffset, method_22082, m_pcegvuvj, disablePolygonOffset, func_227609_C_
void (): F, _enableLineOffset, method_22084, m_voolygzx, enableLineOffset, func_227611_D_
void (): G, _disableLineOffset, method_22086, m_qvwgyktj, disableLineOffset, func_227613_E_
void (float, float): a, _polygonOffset, method_21941, m_bacurxcm, polygonOffset, func_227635_a_
void (): H, _enableColorLogicOp, method_21906, m_kkvbvuad, enableColorLogicOp, func_227615_F_
void (): I, _disableColorLogicOp, method_21908, m_iinreumw, disableColorLogicOp, func_227617_G_
void (int): q, _logicOp, method_22075, m_iigwpisy, logicOp, func_227753_q_
void (GlStateManager$TexGen): a, _enableTexGen, method_21968, m_aqlsknla, enableTexGen, func_227662_a_
void (GlStateManager$TexGen): b, _disableTexGen, method_21995, m_ehyozjfs, disableTexGen, func_227685_b_
void (GlStateManager$TexGen, int): a, _texGenMode, method_21969, m_uutxrwdz, texGenMode, func_227663_a_
void (GlStateManager$TexGen, int, FloatBuffer): a, _texGenParam, method_21970, m_tpznjyzv, texGenParam, func_227664_a_
void (int): r, _activeTexture, method_22077, m_skwdsphe, activeTexture, func_227756_r_
void (): J, _enableTexture, method_21910, m_gggptwbf, enableTexture, func_227619_H_
void (): K, _disableTexture, method_21912, m_zeyejzwh, disableTexture, func_227621_I_
void (int, int, int): a, _texEnv, method_21949, m_mtodqpqs, texEnv, func_227643_a_
void (int, int, float): a, _texParameter, method_21985, m_xmptayuw, texParameter, func_227642_a_
void (int, int, int): b, _texParameter, method_21986, m_tlbfjcbp, texParameter, func_227677_b_
int (int, int, int): c, _getTexLevelParameter, method_22003, m_pwnhmpef, getTexLevelParameter, func_227692_c_
int (): L, _genTexture, method_21914, m_dpfzqxlc, getTexLevelParameter, func_227622_J_
void (int): s, _deleteTexture, method_22079, m_mszutwjw, deleteTexture, func_227758_s_
void (int): t, _bindTexture, method_22081, m_tanvvlin, bindTexture, func_227760_t_
void (int, int, int, int, int, int, int, int, IntBuffer): a, _texImage2D, method_21954, m_xuhhfeoq, texImage2D, func_227647_a_
void (int, int, int, int, int, int, int, int, long): a, _texSubImage2D, method_21953, m_swmriqoc, texSubImage2D, func_227646_a_
void (int, int, int, int, long): a, _getTexImage, method_21957, m_vlcyegsg, getTexImage, func_227649_a_
void (int): u, _shadeModel, method_22083, m_upxmfdgc, shadeModel, func_227762_u_
void (): M, _enableRescaleNormal, method_21920, m_zqldpemr, enableRescaleNormal, func_227623_K_
void (): N, _disableRescaleNormal, method_21922, m_kuplfgkm, disableRescaleNormal, func_227624_L_
void (int, int, int, int): e, _viewport, method_22025, m_ddkdnoxw, viewport, func_227714_e_
void (boolean, boolean, boolean, boolean): a, _colorMask, method_21975, m_nkvvjrjg, colorMask, func_227668_a_
void (int, int, int): d, _stencilFunc, method_22017, m_vjlnhubt, stencilFunc, func_227705_d_
void (int): v, _stencilMask, method_22085, m_uoqnrmas, stencilMask, func_227764_v_
void (int, int, int): e, _stencilOp, method_22024, m_ychpuxnu, stencilOp, func_227713_e_
void (double): a, _clearDepth, method_21936, m_tzpvkytp, clearDepth, func_227631_a_
void (float, float, float, float): b, _clearColor, method_21943, m_qgoceicv, clearColor, func_227673_b_
void (int): w, _clearStencil, method_22087, m_ytnwvtcl, clearStencil, func_227766_w_
void (int, boolean): a, _clear, method_21965, m_ubhizjgx, clear, func_227658_a_
void (int): x, _matrixMode, method_21907, m_xsqmnymi, matrixMode, func_227768_x_
void (): O, _loadIdentity, method_21924, m_sjptykwk, loadIdentity, func_227625_M_
void (): P, _pushMatrix, method_21926, m_wcyoyypz, pushMatrix, func_227626_N_
void (): Q, _popMatrix, method_21928, m_jxjxctrr, popMatrix, func_227627_O_
void (int, FloatBuffer): f, _getMatrix, method_21989, m_ydnlmckj, texEnv, func_227721_f_
void (double, double, double, double, double, double): a, _ortho, method_21939, m_hgtsmptk, ortho, func_227633_a_
void (float, float, float, float): c, _rotatef, method_21981, m_bmbyvenl, rotatef, func_227689_c_
void (float, float, float): b, _scalef, method_21980, m_gyidnoue, scalef, func_227672_b_
void (double, double, double): a, _scaled, method_21937, m_dzmnlabm, scaled, func_227632_a_
void (float, float, float): c, _translatef, method_21999, m_zfilvrfw, translatef, func_227688_c_
void (double, double, double): b, _translated, method_21938, m_hojetgoi, translated, func_227670_b_
void (FloatBuffer): a, _multMatrix, method_21972, m_ydjibdra, multMatrix, func_227665_a_
void (Matrix4f): b, _multMatrix, method_21971, m_jbmkchkp, multMatrix, func_227699_c_
void (float, float, float, float): d, _color4f, method_22000, m_bawufxax, color4f, func_227702_d_
void (): R, _clearCurrentColor, method_21930, m_uevhdmyz, clearCurrentColor, func_227628_P_
void (int, int, long): a, _normalPointer, method_22031, m_nkyngahx, normalPointer, func_227652_a_
void (int, int, int, long): a, _texCoordPointer, method_22032, m_kedxccln, texCoordPointer, func_227650_a_
void (int, int, int, long): b, _vertexPointer, method_22038, m_dmxckwpe, vertexPointer, func_227679_b_
void (int, int, int, long): c, _colorPointer, method_22043, m_nsppualz, colorPointer, func_227694_c_
void (int, int, int, boolean, int, long): a, _vertexAttribPointer, method_22609, m_uftpdyvf, vertexAttribPointer, func_227651_a_
void (int): y, _enableClientState, method_21913, m_yojkjrtj, enableClientState, func_227770_y_
void (int): z, _disableClientState, method_21911, m_zcozjawq, disableClientState, func_227772_z_
void (int): A, _enableVertexAttribArray, method_22606, m_oqumvija, enableVertexAttribArray, func_227606_A_
void (int): B, _disableVertexAttribArray, method_22607, m_wprgeght, method_22607, func_227608_B_
void (int, int, int): f, _drawArrays, method_22037, m_cqafmfdf, drawArrays, func_227719_f_
void (float): d, _lineWidth, method_22013, m_ujaubpxg, lineWidth, func_227701_d_
void (int, int): o, _pixelStore, method_22067, m_dgfwcwbv, pixelStore, func_227748_o_
void (int, float): b, _pixelTransfer, method_21983, m_gtemxihb, pixelTransfer, func_227675_b_
void (int, int, int, int, int, int, ByteBuffer): a, _readPixels, method_21956, m_rqviovpe, readPixels, func_227648_a_
int (): S, _getError, method_21934, m_dpxeqqkt, getError, func_227629_Q_
String (int): C, _getString, method_21921, m_npobbcpc, getString, func_227610_C_
int (int): D, _getInteger, method_21923, m_wwgiajxe, getInteger, func_227612_D_
1.14.4
Names
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
Fields
int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT
int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER
GlStateManager$AlphaTestState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST
GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST
GlStateManager$CapabilityTracker: LIGHTING, LIGHTING, LIGHTING, LIGHTING
GlStateManager$BooleanState: LIGHTING, LIGHTING, LIGHTING, LIGHTING
GlStateManager$CapabilityTracker[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$BlendFuncState: BLEND, BLEND, BLEND, BLEND
GlStateManager$BlendState: BLEND, BLEND, BLEND, BLEND
GlStateManager$DepthTestState: DEPTH, DEPTH, DEPTH, DEPTH
GlStateManager$DepthState: DEPTH, DEPTH, DEPTH, DEPTH
GlStateManager$FogState: FOG, FOG, FOG, FOG
GlStateManager$FogState: FOG, FOG, FOG, FOG
GlStateManager$CullFaceState: CULL, CULL, CULL, CULL
GlStateManager$CullState: CULL, CULL, CULL, CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET
GlStateManager$LogicOpState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC
GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN
GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN
GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR
GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR
GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL
GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL
GlStateManager$CapabilityTracker: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE
GlStateManager$BooleanState: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE
int: activeTexture, activeTexture, activeTexture, activeTexture
int: activeTexture, activeTexture, activeTexture, activeTexture
GlStateManager$Texture2DState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES
GlStateManager$TextureState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES
int: shadeModel, shadeModel, shadeModel, shadeModel
int: shadeModel, shadeModel, shadeModel, shadeModel
GlStateManager$CapabilityTracker: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK
GlStateManager$Color4: COLOR, COLOR, COLOR, COLOR
GlStateManager$Color: COLOR, COLOR, COLOR, COLOR
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
Constructors
Methods
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (int): enableLight, enableLight, enableLight, enableLight
void (int): enableLight, enableLight, enableLight, enableLight
void (int): disableLight, disableLight, disableLight, disableLight
void (int): disableLight, disableLight, disableLight, disableLight
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (int, int, FloatBuffer): light, light, light, light
void (int, int, FloatBuffer): light, light, light, light, light
void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel
void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel, lightModel
void (float, float, float): normal3f, normal3f, normal3f, normal3f
void (float, float, float): normal3f, normal3f, normal3f, normal3f, normal3f
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc, depthFunc, depthFunc
void (int): depthFunc, depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask, depthMask, depthMask
void (boolean): depthMask, depthMask, depthMask, depthMask, depthMask
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation, blendEquation, blendEquation
void (int): blendEquation, blendEquation, blendEquation, blendEquation, blendEquation
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): enableFog, enableFog, enableFog, enableFog
void (): enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog, disableFog, disableFog
void (): disableFog, disableFog, disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode
void (float): fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogStart, fogStart, fogStart, fogStart
void (float): fogStart, fogStart, fogStart, fogStart
void (float): fogEnd, fogEnd, fogEnd, fogEnd
void (float): fogEnd, fogEnd, fogEnd, fogEnd
void (int, FloatBuffer): fog, fog, fog, fog
void (int, FloatBuffer): fog, fog, fog, fog
void (int, int): fogi, fogi, fogi, fogi
void (int, int): fogi, fogi, fogi, fogi
void (): enableCull, enableCull, enableCull, enableCull
void (): enableCull, enableCull, enableCull, enableCull
void (): disableCull, disableCull, disableCull, disableCull
void (): disableCull, disableCull, disableCull, disableCull
void (GlStateManager$FaceSides): cullFace, cullFace, cullFace, cullFace
void (GlStateManager$CullFace): cullFace, cullFace, cullFace, cullFace
void (int): cullFace, cullFace, cullFace, cullFace
void (int): cullFace, cullFace, cullFace, cullFace
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp
void (int): logicOp, logicOp, logicOp, logicOp
void (int): logicOp, logicOp, logicOp, logicOp
void (GlStateManager$TexCoord): enableTexGen, enableTexGen, enableTexGen, enableTexGen
void (GlStateManager$TexGen): enableTexGen, enableTexGen, enableTexGen, enableTexGen
void (GlStateManager$TexCoord): disableTexGen, disableTexGen, disableTexGen, disableTexGen
void (GlStateManager$TexGen): disableTexGen, disableTexGen, disableTexGen, disableTexGen
void (GlStateManager$TexCoord, int): texGenMode, texGenMode, texGenMode, texGenMode
void (GlStateManager$TexGen, int): texGenMode, texGenMode, texGenMode, texGenMode
void (GlStateManager$TexCoord, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam
void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam
GlStateManager$TexGenCoordState (GlStateManager$TexCoord): getTexGen, getTexGen, getTexGen, getTexGen
GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen, getTexGen, getTexGen
void (int): activeTexture, activeTexture, activeTexture, activeTexture
void (int): activeTexture, activeTexture, activeTexture, activeTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv
void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv
void (int, int, int): texEnv, texEnv, texEnv, texEnv
void (int, int, int): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texParameter, texParameter, texParameter, texParameter
void (int, int, float): texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter
int (): genTexture, genTexture, genTexture, genTexture
int (): genTexture, genTexture, genTexture, genTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture, bindTexture
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage
void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage
void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize
void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize
void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize
void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize
void (int): shadeModel, shadeModel, shadeModel, shadeModel
void (int): shadeModel, shadeModel, shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport, viewport, viewport
void (int, int, int, int): viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask, stencilMask, stencilMask
void (int): stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth, clearDepth, clearDepth
void (double): clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil, clearStencil, clearStencil
void (int): clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear, clear, clear
void (int, boolean): clear, clear, clear, clear
void (int): matrixMode, matrixMode, matrixMode, matrixMode
void (int): matrixMode, matrixMode, matrixMode, matrixMode
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix
void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix
Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f
Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef, rotatef
void (double, double, double, double): rotated, rotated, rotated, rotated
void (double, double, double, double): rotated, rotated, rotated, rotated
void (float, float, float): scalef, scalef, scalef, scalef
void (float, float, float): scalef, scalef, scalef, scalef
void (double, double, double): scaled, scaled, scaled, scaled
void (double, double, double): scaled, scaled, scaled, scaled
void (float, float, float): translatef, translatef, translatef, translatef
void (float, float, float): translatef, translatef, translatef, translatef
void (double, double, double): translated, translated, translated, translated
void (double, double, double): translated, translated, translated, translated
void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix
void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix
void (float, float, float, float): color4f, color4f, color4f, color4f
void (float, float, float, float): color4f, color4f, color4f, color4f, color4f
void (float, float, float): color3f, color3f, color3f, color3f
void (float, float, float): color3f, color3f, color3f, color3f, color3f
void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f
void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f
void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f
void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer
void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer
void (int): disableClientState, disableClientState, disableClientState, disableClientState
void (int): disableClientState, disableClientState, disableClientState, disableClientState
void (int): enableClientState, enableClientState, enableClientState, enableClientState
void (int): enableClientState, enableClientState, enableClientState, enableClientState
void (int): begin, begin, begin, begin
void (int): begin, begin, begin, begin
void (): end, end, end, end
void (): end, end, end, end
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays, drawArrays
void (float): lineWidth, lineWidth, lineWidth, lineWidth
void (float): lineWidth, lineWidth, lineWidth, lineWidth
void (int): callList, callList, callList, callList
void (int): callList, callList, callList, callList
void (int, int): deleteLists, deleteLists, deleteLists, deleteLists
void (int, int): deleteLists, deleteLists, deleteLists, deleteLists
void (int, int): newList, newList, newList, newList
void (int, int): newList, newList, newList, newList
void (): endList, endList, endList, endList
void (): endList, endList, endList, endList
int (int): genLists, genLists, genLists, genLists
int (int): genLists, genLists, genLists, genLists
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore, pixelStore
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels
int (): getError, getError, getError, getError
int (): getError, getError, getError, getError
String (int): getString, getString, getString, getString
String (int): getString, getString, getString, getString
void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger
void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger
int (int): getInteger, getInteger, getInteger, getInteger
int (int): getInteger, getInteger, getInteger, getInteger
void (GlStateManager$RenderMode): setProfile, setProfile, setProfile, setProfile
void (GlStateManager$Profile): setProfile, setProfile, setProfile, setProfile
void (GlStateManager$RenderMode): unsetProfile, unsetProfile, unsetProfile, unsetProfile
void (GlStateManager$Profile): unsetProfile, unsetProfile, unsetProfile, unsetProfile
1.14.3
Names
Fields
int: LIGHT_COUNT, LIGHT_COUNT
int: LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT, LIGHT_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT, TEXTURE_COUNT
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER, COLOR_BUFFER
GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST
GlStateManager$AlphaTestState: ALPHA_TEST, ALPHA_TEST, ALPHA_TEST, ALPHA_TEST
GlStateManager$BooleanState: LIGHTING, LIGHTING
GlStateManager$CapabilityTracker: LIGHTING, LIGHTING, LIGHTING, LIGHTING
GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$CapabilityTracker[]: LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$BlendState: BLEND, BLEND
GlStateManager$BlendFuncState: BLEND, BLEND, BLEND, BLEND
GlStateManager$DepthState: DEPTH, DEPTH
GlStateManager$DepthTestState: DEPTH, DEPTH, DEPTH, DEPTH
GlStateManager$FogState: FOG, FOG
GlStateManager$FogState: FOG, FOG, FOG, FOG
GlStateManager$CullState: CULL, CULL
GlStateManager$CullFaceState: CULL, CULL, CULL, CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET, POLY_OFFSET, POLY_OFFSET
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC
GlStateManager$LogicOpState: COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC, COLOR_LOGIC
GlStateManager$TexGenState: TEX_GEN, TEX_GEN
GlStateManager$TexGenState: TEX_GEN, TEX_GEN, TEX_GEN, TEX_GEN
GlStateManager$ClearState: CLEAR, CLEAR
GlStateManager$ClearState: CLEAR, CLEAR, CLEAR, CLEAR
GlStateManager$StencilState: STENCIL, STENCIL
GlStateManager$StencilState: STENCIL, STENCIL, STENCIL, STENCIL
GlStateManager$BooleanState: NORMALIZE, NORMALIZE
GlStateManager$CapabilityTracker: NORMALIZE, NORMALIZE, NORMALIZE, NORMALIZE
int: activeTexture, activeTexture
int: activeTexture, activeTexture, activeTexture, activeTexture
GlStateManager$TextureState[]: TEXTURES, TEXTURES
GlStateManager$Texture2DState[]: TEXTURES, TEXTURES, TEXTURES, TEXTURES
int: shadeModel, shadeModel
int: shadeModel, shadeModel, shadeModel, shadeModel
GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$CapabilityTracker: RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK, COLOR_MASK, COLOR_MASK
GlStateManager$Color: COLOR, COLOR
GlStateManager$Color4: COLOR, COLOR, COLOR, COLOR
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
Constructors
Methods
void (): pushLightingAttributes, pushLightingAttributes
void (): pushLightingAttributes, pushLightingAttributes, pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes
void (): pushTextureAttributes, pushTextureAttributes, pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes
void (): popAttributes, popAttributes, popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest
void (): disableAlphaTest, disableAlphaTest, disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest
void (): enableAlphaTest, enableAlphaTest, enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc
void (int, float): alphaFunc, alphaFunc, alphaFunc, alphaFunc
void (): enableLighting, enableLighting
void (): enableLighting, enableLighting, enableLighting, enableLighting
void (): disableLighting, disableLighting
void (): disableLighting, disableLighting, disableLighting, disableLighting
void (int): enableLight, enableLight
void (int): enableLight, enableLight, enableLight, enableLight
void (int): disableLight, disableLight
void (int): disableLight, disableLight, disableLight, disableLight
void (): enableColorMaterial, enableColorMaterial
void (): enableColorMaterial, enableColorMaterial, enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial
void (): disableColorMaterial, disableColorMaterial, disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial
void (int, int): colorMaterial, colorMaterial, colorMaterial, colorMaterial
void (int, int, FloatBuffer): light, light
void (int, int, FloatBuffer): light, light, light, light
void (int, FloatBuffer): lightModel, lightModel
void (int, FloatBuffer): lightModel, lightModel, lightModel, lightModel
void (float, float, float): normal3f, normal3f
void (float, float, float): normal3f, normal3f, normal3f, normal3f
void (): disableDepthTest, disableDepthTest
void (): disableDepthTest, disableDepthTest, disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest
void (): enableDepthTest, enableDepthTest, enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc
void (int): depthFunc, depthFunc, depthFunc, depthFunc
void (boolean): depthMask, depthMask
void (boolean): depthMask, depthMask, depthMask, depthMask
void (): disableBlend, disableBlend
void (): disableBlend, disableBlend, disableBlend, disableBlend
void (): enableBlend, enableBlend
void (): enableBlend, enableBlend, enableBlend, enableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc, blendFunc, blendFunc
void (int, int): blendFunc, blendFunc
void (int, int): blendFunc, blendFunc, blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate, blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation
void (int): blendEquation, blendEquation, blendEquation, blendEquation
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): enableFog, enableFog
void (): enableFog, enableFog, enableFog, enableFog
void (): disableFog, disableFog
void (): disableFog, disableFog, disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode
void (GlStateManager$FogMode): fogMode, fogMode, fogMode, fogMode
void (int): fogMode, fogMode
void (int): fogMode, fogMode, fogMode, fogMode
void (float): fogDensity, fogDensity
void (float): fogDensity, fogDensity, fogDensity, fogDensity
void (float): fogStart, fogStart
void (float): fogStart, fogStart, fogStart, fogStart
void (float): fogEnd, fogEnd
void (float): fogEnd, fogEnd, fogEnd, fogEnd
void (int, FloatBuffer): fog, fog
void (int, FloatBuffer): fog, fog, fog, fog
void (int, int): fogi, fogi
void (int, int): fogi, fogi, fogi, fogi
void (): enableCull, enableCull
void (): enableCull, enableCull, enableCull, enableCull
void (): disableCull, disableCull
void (): disableCull, disableCull, disableCull, disableCull
void (GlStateManager$CullFace): cullFace, cullFace
void (GlStateManager$FaceSides): cullFace, cullFace, cullFace, cullFace
void (int): cullFace, cullFace
void (int): cullFace, cullFace, cullFace, cullFace
void (int, int): polygonMode, polygonMode
void (int, int): polygonMode, polygonMode, polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset
void (): enablePolygonOffset, enablePolygonOffset, enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset, disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset
void (): enableLineOffset, enableLineOffset, enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset
void (): disableLineOffset, disableLineOffset, disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset
void (float, float): polygonOffset, polygonOffset, polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp
void (): enableColorLogicOp, enableColorLogicOp, enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp, disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp
void (GlStateManager$LogicOp): logicOp, logicOp, logicOp, logicOp
void (int): logicOp, logicOp
void (int): logicOp, logicOp, logicOp, logicOp
void (GlStateManager$TexGen): enableTexGen, enableTexGen
void (GlStateManager$TexCoord): enableTexGen, enableTexGen, enableTexGen, enableTexGen
void (GlStateManager$TexGen): disableTexGen, disableTexGen
void (GlStateManager$TexCoord): disableTexGen, disableTexGen, disableTexGen, disableTexGen
void (GlStateManager$TexGen, int): texGenMode, texGenMode
void (GlStateManager$TexCoord, int): texGenMode, texGenMode, texGenMode, texGenMode
void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam
void (GlStateManager$TexCoord, int, FloatBuffer): texGenParam, texGenParam, texGenParam, texGenParam
GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen
GlStateManager$TexGenCoordState (GlStateManager$TexCoord): getTexGen, getTexGen, getTexGen, getTexGen
void (int): activeTexture, activeTexture
void (int): activeTexture, activeTexture, activeTexture, activeTexture
void (): enableTexture, enableTexture
void (): enableTexture, enableTexture, enableTexture, enableTexture
void (): disableTexture, disableTexture
void (): disableTexture, disableTexture, disableTexture, disableTexture
void (int, int, FloatBuffer): texEnv, texEnv
void (int, int, FloatBuffer): texEnv, texEnv, texEnv, texEnv
void (int, int, int): texEnv, texEnv
void (int, int, int): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texEnv, texEnv
void (int, int, float): texEnv, texEnv, texEnv, texEnv
void (int, int, float): texParameter, texParameter
void (int, int, float): texParameter, texParameter, texParameter, texParameter
void (int, int, int): texParameter, texParameter
void (int, int, int): texParameter, texParameter, texParameter, texParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter, getTexLevelParameter, getTexLevelParameter
int (): genTexture, genTexture
int (): genTexture, genTexture, genTexture, genTexture
void (int): deleteTexture, deleteTexture
void (int): deleteTexture, deleteTexture, deleteTexture, deleteTexture
void (int): bindTexture, bindTexture
void (int): bindTexture, bindTexture, bindTexture, bindTexture
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D, texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D, texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, long): getTexImage, getTexImage
void (int, int, int, int, long): getTexImage, getTexImage, getTexImage, getTexImage
void (): enableNormalize, enableNormalize
void (): enableNormalize, enableNormalize, enableNormalize, enableNormalize
void (): disableNormalize, disableNormalize
void (): disableNormalize, disableNormalize, disableNormalize, disableNormalize
void (int): shadeModel, shadeModel
void (int): shadeModel, shadeModel, shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal
void (): enableRescaleNormal, enableRescaleNormal, enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal, disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport
void (int, int, int, int): viewport, viewport, viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask
void (boolean, boolean, boolean, boolean): colorMask, colorMask, colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc
void (int, int, int): stencilFunc, stencilFunc, stencilFunc, stencilFunc
void (int): stencilMask, stencilMask
void (int): stencilMask, stencilMask, stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp
void (int, int, int): stencilOp, stencilOp, stencilOp, stencilOp
void (double): clearDepth, clearDepth
void (double): clearDepth, clearDepth, clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor
void (float, float, float, float): clearColor, clearColor, clearColor, clearColor
void (int): clearStencil, clearStencil
void (int): clearStencil, clearStencil, clearStencil, clearStencil
void (int, boolean): clear, clear
void (int, boolean): clear, clear, clear, clear
void (int): matrixMode, matrixMode
void (int): matrixMode, matrixMode, matrixMode, matrixMode
void (): loadIdentity, loadIdentity
void (): loadIdentity, loadIdentity, loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix
void (): pushMatrix, pushMatrix, pushMatrix, pushMatrix
void (): popMatrix, popMatrix
void (): popMatrix, popMatrix, popMatrix, popMatrix
void (int, FloatBuffer): getMatrix, getMatrix
void (int, FloatBuffer): getMatrix, getMatrix, getMatrix, getMatrix
Matrix4f (int): getMatrix4f, getMatrix4f
Matrix4f (int): getMatrix4f, getMatrix4f, getMatrix4f, getMatrix4f
void (double, double, double, double, double, double): ortho, ortho
void (double, double, double, double, double, double): ortho, ortho, ortho, ortho
void (float, float, float, float): rotatef, rotatef
void (float, float, float, float): rotatef, rotatef, rotatef, rotatef
void (double, double, double, double): rotated, rotated
void (double, double, double, double): rotated, rotated, rotated, rotated
void (float, float, float): scalef, scalef
void (float, float, float): scalef, scalef, scalef, scalef
void (double, double, double): scaled, scaled
void (double, double, double): scaled, scaled, scaled, scaled
void (float, float, float): translatef, translatef
void (float, float, float): translatef, translatef, translatef, translatef
void (double, double, double): translated, translated
void (double, double, double): translated, translated, translated, translated
void (FloatBuffer): multMatrix, multMatrix
void (FloatBuffer): multMatrix, multMatrix, multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix, multMatrix, multMatrix
void (float, float, float, float): color4f, color4f
void (float, float, float, float): color4f, color4f, color4f, color4f
void (float, float, float): color3f, color3f
void (float, float, float): color3f, color3f, color3f, color3f
void (float, float): texCoord2f, texCoord2f
void (float, float): texCoord2f, texCoord2f, texCoord2f, texCoord2f
void (float, float, float): vertex3f, vertex3f
void (float, float, float): vertex3f, vertex3f, vertex3f, vertex3f
void (): clearCurrentColor, clearCurrentColor
void (): clearCurrentColor, clearCurrentColor, clearCurrentColor, clearCurrentColor
void (int, int, int): normalPointer, normalPointer
void (int, int, int): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer, normalPointer, normalPointer
void (int, int, int, int): texCoordPointer, texCoordPointer
void (int, int, int, int): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer, texCoordPointer, texCoordPointer
void (int, int, int, int): vertexPointer, vertexPointer
void (int, int, int, int): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer, vertexPointer, vertexPointer
void (int, int, int, int): colorPointer, colorPointer
void (int, int, int, int): colorPointer, colorPointer, colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer, colorPointer, colorPointer
void (int): disableClientState, disableClientState
void (int): disableClientState, disableClientState, disableClientState, disableClientState
void (int): enableClientState, enableClientState
void (int): enableClientState, enableClientState, enableClientState, enableClientState
void (int): begin, begin
void (int): begin, begin, begin, begin
void (): end, end
void (): end, end, end, end
void (int, int, int): drawArrays, drawArrays
void (int, int, int): drawArrays, drawArrays, drawArrays, drawArrays
void (float): lineWidth, lineWidth
void (float): lineWidth, lineWidth, lineWidth, lineWidth
void (int): callList, callList
void (int): callList, callList, callList, callList
void (int, int): deleteLists, deleteLists
void (int, int): deleteLists, deleteLists, deleteLists, deleteLists
void (int, int): newList, newList
void (int, int): newList, newList, newList, newList
void (): endList, endList
void (): endList, endList, endList, endList
int (int): genLists, genLists
int (int): genLists, genLists, genLists, genLists
void (int, int): pixelStore, pixelStore
void (int, int): pixelStore, pixelStore, pixelStore, pixelStore
void (int, float): pixelTransfer, pixelTransfer
void (int, float): pixelTransfer, pixelTransfer, pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels, readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels, readPixels, readPixels
int (): getError, getError
int (): getError, getError, getError, getError
String (int): getString, getString
String (int): getString, getString, getString, getString
void (int, IntBuffer): getInteger, getInteger
void (int, IntBuffer): getInteger, getInteger, getInteger, getInteger
int (int): getInteger, getInteger
int (int): getInteger, getInteger, getInteger, getInteger
void (GlStateManager$Profile): setProfile, setProfile
void (GlStateManager$RenderMode): setProfile, setProfile, setProfile, setProfile
void (GlStateManager$Profile): unsetProfile, unsetProfile
void (GlStateManager$RenderMode): unsetProfile, unsetProfile, unsetProfile, unsetProfile
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
Fields
Constructors
Methods
1.14
Names
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
com.mojang.blaze3d.platform.GlStateManager
Fields
int: LIGHT_COUNT, LIGHT_COUNT
int: TEXTURE_COUNT, TEXTURE_COUNT
FloatBuffer: MATRIX_BUFFER, MATRIX_BUFFER
FloatBuffer: COLOR_BUFFER, COLOR_BUFFER
GlStateManager$AlphaState: ALPHA_TEST, ALPHA_TEST
GlStateManager$BooleanState: LIGHTING, LIGHTING
GlStateManager$BooleanState[]: LIGHT_ENABLE, LIGHT_ENABLE
GlStateManager$ColorMaterialState: COLOR_MATERIAL, COLOR_MATERIAL
GlStateManager$BlendState: BLEND, BLEND
GlStateManager$DepthState: DEPTH, DEPTH
GlStateManager$FogState: FOG, FOG
GlStateManager$CullState: CULL, CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC
GlStateManager$TexGenState: TEX_GEN, TEX_GEN
GlStateManager$ClearState: CLEAR, CLEAR
GlStateManager$StencilState: STENCIL, STENCIL
GlStateManager$BooleanState: NORMALIZE, NORMALIZE
int: activeTexture, activeTexture
GlStateManager$TextureState[]: TEXTURES, TEXTURES
int: shadeModel, shadeModel
GlStateManager$BooleanState: RESCALE_NORMAL, RESCALE_NORMAL
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK
GlStateManager$Color: COLOR, COLOR
float: DEFAULTALPHACUTOFF, DEFAULTALPHACUTOFF
Constructors
()
Methods
void (): pushLightingAttributes, pushLightingAttributes
void (): pushTextureAttributes, pushTextureAttributes
void (): popAttributes, popAttributes
void (): disableAlphaTest, disableAlphaTest
void (): enableAlphaTest, enableAlphaTest
void (int, float): alphaFunc, alphaFunc
void (): enableLighting, enableLighting
void (): disableLighting, disableLighting
void (int): enableLight, enableLight
void (int): disableLight, disableLight
void (): enableColorMaterial, enableColorMaterial
void (): disableColorMaterial, disableColorMaterial
void (int, int): colorMaterial, colorMaterial
void (int, int, FloatBuffer): light, light
void (int, FloatBuffer): lightModel, lightModel
void (float, float, float): normal3f, normal3f
void (): disableDepthTest, disableDepthTest
void (): enableDepthTest, enableDepthTest
void (int): depthFunc, depthFunc
void (boolean): depthMask, depthMask
void (): disableBlend, disableBlend
void (): enableBlend, enableBlend
void (GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFunc, blendFunc
void (int, int): blendFunc, blendFunc
void (GlStateManager$SourceFactor, GlStateManager$DestFactor, GlStateManager$SourceFactor, GlStateManager$DestFactor): blendFuncSeparate, blendFuncSeparate
void (int, int, int, int): blendFuncSeparate, blendFuncSeparate
void (int): blendEquation, blendEquation
void (int): setupSolidRenderingTextureCombine, setupSolidRenderingTextureCombine
void (): tearDownSolidRenderingTextureCombine, tearDownSolidRenderingTextureCombine
void (): enableFog, enableFog
void (): disableFog, disableFog
void (GlStateManager$FogMode): fogMode, fogMode
void (int): fogMode, fogMode
void (float): fogDensity, fogDensity
void (float): fogStart, fogStart
void (float): fogEnd, fogEnd
void (int, FloatBuffer): fog, fog
void (int, int): fogi, fogi
void (): enableCull, enableCull
void (): disableCull, disableCull
void (GlStateManager$CullFace): cullFace, cullFace
void (int): cullFace, cullFace
void (int, int): polygonMode, polygonMode
void (): enablePolygonOffset, enablePolygonOffset
void (): disablePolygonOffset, disablePolygonOffset
void (): enableLineOffset, enableLineOffset
void (): disableLineOffset, disableLineOffset
void (float, float): polygonOffset, polygonOffset
void (): enableColorLogicOp, enableColorLogicOp
void (): disableColorLogicOp, disableColorLogicOp
void (GlStateManager$LogicOp): logicOp, logicOp
void (int): logicOp, logicOp
void (GlStateManager$TexGen): enableTexGen, enableTexGen
void (GlStateManager$TexGen): disableTexGen, disableTexGen
void (GlStateManager$TexGen, int): texGenMode, texGenMode
void (GlStateManager$TexGen, int, FloatBuffer): texGenParam, texGenParam
GlStateManager$TexGenCoord (GlStateManager$TexGen): getTexGen, getTexGen
void (int): activeTexture, activeTexture
void (): enableTexture, enableTexture
void (): disableTexture, disableTexture
void (int, int, FloatBuffer): texEnv, texEnv
void (int, int, int): texEnv, texEnv
void (int, int, float): texEnv, texEnv
void (int, int, float): texParameter, texParameter
void (int, int, int): texParameter, texParameter
int (int, int, int): getTexLevelParameter, getTexLevelParameter
int (): genTexture, genTexture
void (int): deleteTexture, deleteTexture
void (int): bindTexture, bindTexture
void (int, int, int, int, int, int, int, int, IntBuffer): texImage2D, texImage2D
void (int, int, int, int, int, int, int, int, long): texSubImage2D, texSubImage2D
void (int, int, int, int, int, int, int, int): copyTexSubImage2D, copyTexSubImage2D
void (int, int, int, int, long): getTexImage, getTexImage
void (): enableNormalize, enableNormalize
void (): disableNormalize, disableNormalize
void (int): shadeModel, shadeModel
void (): enableRescaleNormal, enableRescaleNormal
void (): disableRescaleNormal, disableRescaleNormal
void (int, int, int, int): viewport, viewport
void (boolean, boolean, boolean, boolean): colorMask, colorMask
void (int, int, int): stencilFunc, stencilFunc
void (int): stencilMask, stencilMask
void (int, int, int): stencilOp, stencilOp
void (double): clearDepth, clearDepth
void (float, float, float, float): clearColor, clearColor
void (int): clearStencil, clearStencil
void (int, boolean): clear, clear
void (int): matrixMode, matrixMode
void (): loadIdentity, loadIdentity
void (): pushMatrix, pushMatrix
void (): popMatrix, popMatrix
void (int, FloatBuffer): getMatrix, getMatrix
Matrix4f (int): getMatrix4f, getMatrix4f
void (double, double, double, double, double, double): ortho, ortho
void (float, float, float, float): rotatef, rotatef
void (double, double, double, double): rotated, rotated
void (float, float, float): scalef, scalef
void (double, double, double): scaled, scaled
void (float, float, float): translatef, translatef
void (double, double, double): translated, translated
void (FloatBuffer): multMatrix, multMatrix
void (Matrix4f): multMatrix, multMatrix
void (float, float, float, float): color4f, color4f
void (float, float, float): color3f, color3f
void (float, float): texCoord2f, texCoord2f
void (float, float, float): vertex3f, vertex3f
void (): clearCurrentColor, clearCurrentColor
void (int, int, int): normalPointer, normalPointer
void (int, int, ByteBuffer): normalPointer, normalPointer
void (int, int, int, int): texCoordPointer, texCoordPointer
void (int, int, int, ByteBuffer): texCoordPointer, texCoordPointer
void (int, int, int, int): vertexPointer, vertexPointer
void (int, int, int, ByteBuffer): vertexPointer, vertexPointer
void (int, int, int, int): colorPointer, colorPointer
void (int, int, int, ByteBuffer): colorPointer, colorPointer
void (int): disableClientState, disableClientState
void (int): enableClientState, enableClientState
void (int): begin, begin
void (): end, end
void (int, int, int): drawArrays, drawArrays
void (float): lineWidth, lineWidth
void (int): callList, callList
void (int, int): deleteLists, deleteLists
void (int, int): newList, newList
void (): endList, endList
int (int): genLists, genLists
void (int, int): pixelStore, pixelStore
void (int, float): pixelTransfer, pixelTransfer
void (int, int, int, int, int, int, ByteBuffer): readPixels, readPixels
void (int, int, int, int, int, int, long): readPixels, readPixels
int (): getError, getError
String (int): getString, getString
void (int, IntBuffer): getInteger, getInteger
int (int): getInteger, getInteger
void (GlStateManager$Profile): setProfile, setProfile
void (GlStateManager$Profile): unsetProfile, unsetProfile