public void | | a(dhi arg0, glj arg1, int arg2, float arg3, fby arg4) | | render(Level arg0, LightTexture arg1, int arg2, float arg3, Vec3 arg4) | | method_62316(class_1937 arg0, class_765 arg1, int arg2, float arg3, class_243 arg4) | | m_jezatzbt(C_cdctfzbn arg0, C_grwstqbm arg1, int arg2, float arg3, C_vgpupfxx arg4) | | renderPrecipitation(World world, LightmapTextureManager lightmapTextureManager, int ticks, float delta, Vec3d pos) | | render(World world, LightmapTextureManager light, int ticks, float tickDelta, Vec3d camera) | | m_354304_(C_1596_ p_368163_, C_4138_ p_365872_, int p_365795_, float p_361547_, C_3046_ arg4) |
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private void | | a(dhi arg0, int arg1, float arg2, fby arg3, int arg4, List<gml$a> arg5, List<gml$a> arg6) | | collectColumnInstances(Level arg0, int arg1, float arg2, Vec3 arg3, int arg4, List<WeatherEffectRenderer$ColumnInstance> arg5, List<WeatherEffectRenderer$ColumnInstance> arg6) | | method_62315(class_1937 arg0, int arg1, float arg2, class_243 arg3, int arg4, List<class_9976$class_9977> arg5, List<class_9976$class_9977> arg6) | | m_gagyohep(C_cdctfzbn arg0, int arg1, float arg2, C_vgpupfxx arg3, int arg4, List<C_iyksaosz$C_bznahcxp> arg5, List<C_iyksaosz$C_bznahcxp> arg6) | | buildPrecipitationPieces(World world, int ticks, float delta, Vec3d pos, int range, List<WeatherRendering$Piece> rainOut, List<WeatherRendering$Piece> snowOut) | | buildColumns(World world, int ticks, float tickDelta, Vec3d camera, int range, List<WeatherRenderer$Column> rain, List<WeatherRenderer$Column> snow) | | m_351867_(C_1596_ p_367248_, int p_368775_, float p_367550_, C_3046_ p_361277_, int p_364246_, List<C_345896_$C_346159_> p_362622_, List<C_345896_$C_346159_> arg6) |
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private void | | a(glj arg0, fby arg1, int arg2, float arg3, List<gml$a> arg4, List<gml$a> arg5) | | render(LightTexture arg0, Vec3 arg1, int arg2, float arg3, List<WeatherEffectRenderer$ColumnInstance> arg4, List<WeatherEffectRenderer$ColumnInstance> arg5) | | method_62320(class_765 arg0, class_243 arg1, int arg2, float arg3, List<class_9976$class_9977> arg4, List<class_9976$class_9977> arg5) | | m_scsfhwxn(C_grwstqbm arg0, C_vgpupfxx arg1, int arg2, float arg3, List<C_iyksaosz$C_bznahcxp> arg4, List<C_iyksaosz$C_bznahcxp> arg5) | | renderPrecipitation(LightmapTextureManager lightmapTextureManager, Vec3d pos, int range, float gradient, List<WeatherRendering$Piece> rainPieces, List<WeatherRendering$Piece> snowPieces) | | render(LightmapTextureManager light, Vec3d camera, int ticks, float weatherGradient, List<WeatherRenderer$Column> rain, List<WeatherRenderer$Column> snow) | | m_353629_(C_4138_ p_368504_, C_3046_ p_362749_, int p_362074_, float p_361651_, List<C_345896_$C_346159_> p_361059_, List<C_345896_$C_346159_> arg5) |
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private WeatherEffectRenderer$ColumnInstance | | a(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createRainColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | method_62314(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | m_fzqfkepg(C_rlomrsco arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createRainPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta) | | buildRainColumn(RandomGenerator random, int ticks, int x, int bottomY, int topY, int z, int lightCoords, float tickDelta) | | m_356683_(C_212974_ p_369418_, int p_368589_, int p_364560_, int p_362596_, int p_368571_, int p_362548_, int p_362995_, float arg7) |
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private WeatherEffectRenderer$ColumnInstance | | b(bam arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createSnowColumnInstance(RandomSource arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | method_62321(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | m_uknmonso(C_rlomrsco arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) | | createSnowPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickDelta) | | buildSnowColumn(RandomGenerator random, int ticks, int x, int bottomY, int topY, int z, int lightCoords, float tickDelta) | | m_353345_(C_212974_ p_363885_, int p_367897_, int p_362095_, int p_364648_, int p_366422_, int p_369864_, int p_367820_, float arg7) |
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private void | | a(fgu arg0, List<gml$a> arg1, fby arg2, float arg3, int arg4, float arg5) | | renderInstances(Tesselator arg0, List<WeatherEffectRenderer$ColumnInstance> arg1, Vec3 arg2, float arg3, int arg4, float arg5) | | method_62318(class_289 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5) | | m_mswqeqij(C_hiiunyvh arg0, List<C_iyksaosz$C_bznahcxp> arg1, C_vgpupfxx arg2, float arg3, int arg4, float arg5) | | renderPieces(Tessellator tessellator, List<WeatherRendering$Piece> pieces, Vec3d pos, float intensity, int range, float gradient) | | renderColumns(Tessellator tessellator, List<WeatherRenderer$Column> columns, Vec3d camera, float alpha, int ticks, float gradient) | | m_356075_(C_3185_ p_364835_, List<C_345896_$C_346159_> p_367411_, C_3046_ p_360961_, float p_369839_, int p_363459_, float arg5) |
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public void | | a(gfk arg0, flp arg1, int arg2, arz arg3) | | tickRainParticles(ClientLevel arg0, Camera arg1, int arg2, ParticleStatus arg3) | | method_62319(class_638 arg0, class_4184 arg1, int arg2, class_4066 arg3) | | m_nofbnpci(C_ghdnlrrw arg0, C_dcmtgrvm arg1, int arg2, C_ohzhuhsr arg3) | | addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode) | | tickParticles(ClientWorld world, Camera camera, int ticks, ParticlesMode mode) | | m_354701_(C_3899_ p_364267_, C_3373_ p_360728_, int p_367686_, C_345875_ arg3) |
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private Biome$Precipitation | |